Hide whole model rotating buttons
parent
4922c669ba
commit
de133b0838
|
@ -160,13 +160,13 @@ DocumentWindow::DocumentWindow() :
|
|||
Theme::initAwesomeButton(m_radiusLockButton);
|
||||
updateRadiusLockButtonState();
|
||||
|
||||
QPushButton *rotateCounterclockwiseButton = new QPushButton(QChar(fa::rotateleft));
|
||||
rotateCounterclockwiseButton->setToolTip(tr("Rotate whole model (CCW)"));
|
||||
Theme::initAwesomeButton(rotateCounterclockwiseButton);
|
||||
//QPushButton *rotateCounterclockwiseButton = new QPushButton(QChar(fa::rotateleft));
|
||||
//rotateCounterclockwiseButton->setToolTip(tr("Rotate whole model (CCW)"));
|
||||
//Theme::initAwesomeButton(rotateCounterclockwiseButton);
|
||||
|
||||
QPushButton *rotateClockwiseButton = new QPushButton(QChar(fa::rotateright));
|
||||
rotateClockwiseButton->setToolTip(tr("Rotate whole model"));
|
||||
Theme::initAwesomeButton(rotateClockwiseButton);
|
||||
//QPushButton *rotateClockwiseButton = new QPushButton(QChar(fa::rotateright));
|
||||
//rotateClockwiseButton->setToolTip(tr("Rotate whole model"));
|
||||
//Theme::initAwesomeButton(rotateClockwiseButton);
|
||||
|
||||
auto updateRegenerateIconAndTips = [&](SpinnableAwesomeButton *regenerateButton, bool isSucceed, bool forceUpdate=false) {
|
||||
if (!forceUpdate) {
|
||||
|
@ -208,9 +208,9 @@ DocumentWindow::DocumentWindow() :
|
|||
toolButtonLayout->addWidget(m_zlockButton);
|
||||
toolButtonLayout->addWidget(m_radiusLockButton);
|
||||
toolButtonLayout->addSpacing(10);
|
||||
toolButtonLayout->addWidget(rotateCounterclockwiseButton);
|
||||
toolButtonLayout->addWidget(rotateClockwiseButton);
|
||||
toolButtonLayout->addSpacing(10);
|
||||
//toolButtonLayout->addWidget(rotateCounterclockwiseButton);
|
||||
//toolButtonLayout->addWidget(rotateClockwiseButton);
|
||||
//toolButtonLayout->addSpacing(10);
|
||||
toolButtonLayout->addWidget(regenerateButton);
|
||||
|
||||
|
||||
|
@ -678,8 +678,8 @@ DocumentWindow::DocumentWindow() :
|
|||
connect(m_document, &Document::turnaroundChanged,
|
||||
graphicsWidget, &SkeletonGraphicsWidget::turnaroundChanged);
|
||||
|
||||
connect(rotateCounterclockwiseButton, &QPushButton::clicked, graphicsWidget, &SkeletonGraphicsWidget::rotateAllMainProfileCounterclockwise90DegreeAlongOrigin);
|
||||
connect(rotateClockwiseButton, &QPushButton::clicked, graphicsWidget, &SkeletonGraphicsWidget::rotateAllMainProfileClockwise90DegreeAlongOrigin);
|
||||
//connect(rotateCounterclockwiseButton, &QPushButton::clicked, graphicsWidget, &SkeletonGraphicsWidget::rotateAllMainProfileCounterclockwise90DegreeAlongOrigin);
|
||||
//connect(rotateClockwiseButton, &QPushButton::clicked, graphicsWidget, &SkeletonGraphicsWidget::rotateAllMainProfileClockwise90DegreeAlongOrigin);
|
||||
|
||||
connect(addButton, &QPushButton::clicked, [=]() {
|
||||
m_document->setEditMode(SkeletonDocumentEditMode::Add);
|
||||
|
|
Loading…
Reference in New Issue