Fix build

master
Jeremy Hu 2018-10-20 17:29:57 +08:00
parent 6f471e7678
commit debdd79a7a
1 changed files with 3 additions and 5 deletions

View File

@ -132,13 +132,11 @@ MeshLoader::MeshLoader(void *meshlite, int meshId, int triangulatedMeshId, QColo
triangulatedFace.color.setGreenF(useColorG); triangulatedFace.color.setGreenF(useColorG);
triangulatedFace.color.setBlueF(useColorB); triangulatedFace.color.setBlueF(useColorB);
QVector3D positions[3]; QVector3D positions[3];
float area = 1.0;
float angles[3] = {1.0, 1.0, 1.0};
if (smoothNormal) { if (smoothNormal) {
inputTrianglesForSmoothAngle.push_back({ inputTrianglesForSmoothAngle.push_back({
triangleIndices[firstIndex + 0], (size_t)triangleIndices[firstIndex + 0],
triangleIndices[firstIndex + 1], (size_t)triangleIndices[firstIndex + 1],
triangleIndices[firstIndex + 2] (size_t)triangleIndices[firstIndex + 2]
}); });
inputNormalsForSmoothAngle.push_back(QVector3D(triangleNormals[firstIndex + 0], inputNormalsForSmoothAngle.push_back(QVector3D(triangleNormals[firstIndex + 0],
triangleNormals[firstIndex + 1], triangleNormals[firstIndex + 1],