Improve mesh generation
1. All components recombined regardless of color groups 2. Contour main view contribute to x-coord only when width and height is different (Offset greater than radius) 3. Fix generating indicatormaster
parent
f2093bd42a
commit
ee53e3ed4f
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@ -219,11 +219,18 @@ void ContourToPartConverter::convert()
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if (!sideSkeleton.empty()) {
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alignSkeleton(sideSkeleton, mainSkeleton);
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float defaultX = mainBoundingBox.center().x() / m_canvasSize.height();
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float area = mainBoundingBox.width() * mainBoundingBox.height();
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float mainBoundingBoxWidthHeightOffset = std::abs(mainBoundingBox.width() - mainBoundingBox.height());
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float rectRadius = std::sqrt(area) * 0.5;
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bool useCalculatedX = mainBoundingBoxWidthHeightOffset >= rectRadius;
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m_nodes.reserve(sideSkeleton.size());
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for (size_t i = 0; i < sideSkeleton.size(); ++i) {
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const auto &it = sideSkeleton[i];
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size_t j = ((float)i / sideSkeleton.size()) * mainSkeleton.size();
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float x = j < mainSkeleton.size() ? mainSkeleton[j].first.x() : defaultX;
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float x = defaultX;
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if (useCalculatedX) {
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size_t j = ((float)i / sideSkeleton.size()) * mainSkeleton.size();
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x = j < mainSkeleton.size() ? mainSkeleton[j].first.x() : defaultX;
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}
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m_nodes.push_back(std::make_pair(QVector3D(x, it.first.y(), it.first.x()),
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it.second));
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}
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@ -243,6 +250,7 @@ void ContourToPartConverter::nodesToSnapshot()
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snapshotPart["id"] = partIdString;
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snapshotPart["subdived"] = "true";
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snapshotPart["rounded"] = "true";
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snapshotPart["base"] = "YZ";
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m_snapshot.parts[partIdString] = snapshotPart;
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auto componentId = QUuid::createUuid();
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@ -2037,6 +2037,8 @@ void Document::generateMesh()
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return;
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}
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emit meshGenerating();
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qDebug() << "Mesh generating..";
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settleOrigin();
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@ -2060,7 +2062,6 @@ void Document::generateMesh()
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connect(m_meshGenerator, &MeshGenerator::finished, this, &Document::meshReady);
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connect(m_meshGenerator, &MeshGenerator::finished, thread, &QThread::quit);
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connect(thread, &QThread::finished, thread, &QThread::deleteLater);
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emit meshGenerating();
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thread->start();
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}
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@ -2072,6 +2073,7 @@ void Document::generateTexture()
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}
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qDebug() << "Texture guide generating..";
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emit textureGenerating();
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m_isTextureObsolete = false;
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@ -2085,7 +2087,6 @@ void Document::generateTexture()
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connect(m_textureGenerator, &TextureGenerator::finished, this, &Document::textureReady);
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connect(m_textureGenerator, &TextureGenerator::finished, thread, &QThread::quit);
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connect(thread, &QThread::finished, thread, &QThread::deleteLater);
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emit textureGenerating();
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thread->start();
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}
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@ -2154,6 +2155,7 @@ void Document::postProcess()
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}
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qDebug() << "Post processing..";
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emit postProcessing();
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QThread *thread = new QThread;
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m_postProcessor = new MeshResultPostProcessor(*m_currentOutcome);
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@ -2162,7 +2164,6 @@ void Document::postProcess()
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connect(m_postProcessor, &MeshResultPostProcessor::finished, this, &Document::postProcessedMeshResultReady);
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connect(m_postProcessor, &MeshResultPostProcessor::finished, thread, &QThread::quit);
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connect(thread, &QThread::finished, thread, &QThread::deleteLater);
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emit postProcessing();
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thread->start();
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}
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@ -3782,6 +3783,16 @@ bool Document::isMeshGenerating() const
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return nullptr != m_meshGenerator;
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}
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bool Document::isPostProcessing() const
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{
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return nullptr != m_postProcessor;
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}
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bool Document::isTextureGenerating() const
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{
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return nullptr != m_textureGenerator;
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}
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void Document::copyNodes(std::set<QUuid> nodeIdSet) const
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{
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Snapshot snapshot;
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@ -558,6 +558,8 @@ public:
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const Outcome ¤tRiggedOutcome() const;
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bool currentRigSucceed() const;
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bool isMeshGenerating() const;
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bool isPostProcessing() const;
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bool isTextureGenerating() const;
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const QString &script() const;
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const std::map<QString, std::map<QString, QString>> &variables() const;
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const QString &scriptError() const;
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@ -238,7 +238,11 @@ DocumentWindow::DocumentWindow() :
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regenerateButton->showSpinner(true);
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});
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connect(m_document, &Document::resultTextureChanged, this, [=]() {
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regenerateButton->showSpinner(false);
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if (!m_document->isMeshGenerating() &&
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!m_document->isPostProcessing() &&
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!m_document->isTextureGenerating()) {
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regenerateButton->showSpinner(false);
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}
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});
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connect(regenerateButton->button(), &QPushButton::clicked, m_document, &Document::regenerateMesh);
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@ -1010,12 +1010,12 @@ MeshCombiner::Mesh *MeshGenerator::combineComponentMesh(const QString &component
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subGroupMeshIdStringList += componentChildGroupIdStringListString;
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multipleMeshes.push_back(std::make_tuple(childMesh, CombineMode::Normal, componentChildGroupIdStringListString));
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}
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MeshCombiner::Mesh *subGroupMesh = combineMultipleMeshes(multipleMeshes, foundColorSolubilitySetting);
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MeshCombiner::Mesh *subGroupMesh = combineMultipleMeshes(multipleMeshes, true/*foundColorSolubilitySetting*/);
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if (nullptr == subGroupMesh)
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continue;
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groupMeshes.push_back(std::make_tuple(subGroupMesh, group.first, subGroupMeshIdStringList.join("&")));
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}
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mesh = combineMultipleMeshes(groupMeshes, false);
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mesh = combineMultipleMeshes(groupMeshes, true);
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}
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if (nullptr != mesh)
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