Reduce radius of key ball when add to convex hull.
parent
37e1cf2ca7
commit
ef11025e9e
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@ -687,7 +687,9 @@ static convexHull *createConvexHullForBall(bmesh *bm, int depth,
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return 0;
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return 0;
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}
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}
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if (BMESH_BALL_TYPE_KEY == ball->type) {
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if (BMESH_BALL_TYPE_KEY == ball->type) {
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if (-1 == addBallToHull(hull, ball,
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bmeshBall reduceBall = *ball;
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reduceBall.radius *= 0.75;
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if (-1 == addBallToHull(hull, &reduceBall,
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&outmostBall, &outmostBallFirstVertexIndex)) {
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&outmostBall, &outmostBallFirstVertexIndex)) {
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fprintf(stderr, "%s:addBallToHull failed.\n", __FUNCTION__);
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fprintf(stderr, "%s:addBallToHull failed.\n", __FUNCTION__);
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arrayDestroy(ballPtrArray);
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arrayDestroy(ballPtrArray);
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@ -1033,7 +1035,7 @@ int bmeshGenerate(bmesh *bm) {
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bmeshGenerateInbetweenMesh(bm);
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bmeshGenerateInbetweenMesh(bm);
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subdivCalculteNorms(bm->model);
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subdivCalculteNorms(bm->model);
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//bm->subdivModel = subdivCatmullClark(bm->model);
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//bm->subdivModel = subdivCatmullClark(bm->model);
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bm->subdivModel = subdivCatmullClarkWithLoops(bm->model, 2);
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bm->subdivModel = subdivCatmullClarkWithLoops(bm->model, 1);
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return 0;
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return 0;
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}
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}
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