Fix node position of limb bone
parent
178e2296ea
commit
f36655bf42
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@ -11,7 +11,7 @@
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#include "snapshot.h"
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#include "snapshotxml.h"
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const float PoseDocument::m_nodeRadius = 0.02;
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const float PoseDocument::m_nodeRadius = 0.01;
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const float PoseDocument::m_groundPlaneHalfThickness = 0.005 / 4;
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const bool PoseDocument::m_hideRootAndVirtual = true;
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const float PoseDocument::m_outcomeScaleFactor = 0.5;
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@ -366,6 +366,7 @@ void PoseDocument::parametersToNodes(const std::vector<RiggerBone> *rigBones,
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node.setX(fromOutcomeX(bone.headPosition.x()));
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node.setY(fromOutcomeY(bone.headPosition.y()));
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node.setZ(fromOutcomeZ(bone.headPosition.z()));
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node.name = bone.name + "Start";
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nodeMap[node.id] = node;
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//qDebug() << "Add first node:" << (*rigBones)[edgePair.first].name;
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newAddedNodeIds.insert(node.id);
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@ -377,7 +378,6 @@ void PoseDocument::parametersToNodes(const std::vector<RiggerBone> *rigBones,
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}
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auto findSecond = boneIndexToHeadNodeIdMap.find(edgePair.second);
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if (findSecond == boneIndexToHeadNodeIdMap.end()) {
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const auto &firstBone = (*rigBones)[edgePair.first];
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const auto &bone = (*rigBones)[edgePair.second];
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if (!bone.name.startsWith("Virtual_") || !m_hideRootAndVirtual) {
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SkeletonNode node;
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@ -385,9 +385,10 @@ void PoseDocument::parametersToNodes(const std::vector<RiggerBone> *rigBones,
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node.id = QUuid::createUuid();
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partMap[node.partId].nodeIds.push_back(node.id);
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node.setRadius(m_nodeRadius);
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node.setX(fromOutcomeX(firstBone.tailPosition.x()));
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node.setY(fromOutcomeY(firstBone.tailPosition.y()));
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node.setZ(fromOutcomeZ(firstBone.tailPosition.z()));
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node.setX(fromOutcomeX(bone.headPosition.x()));
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node.setY(fromOutcomeY(bone.headPosition.y()));
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node.setZ(fromOutcomeZ(bone.headPosition.z()));
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node.name = bone.name;
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nodeMap[node.id] = node;
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//qDebug() << "Add second node:" << (*rigBones)[edgePair.second].name;
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newAddedNodeIds.insert(node.id);
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@ -435,6 +436,7 @@ void PoseDocument::parametersToNodes(const std::vector<RiggerBone> *rigBones,
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node.setX(fromOutcomeX(bone.headPosition.x()));
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node.setY(fromOutcomeY(bone.headPosition.y()));
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node.setZ(fromOutcomeZ(bone.headPosition.z()));
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nodeMap[node.id] = node;
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newAddedNodeIds.insert(node.id);
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boneIndexToHeadNodeIdMap[i] = node.id;
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