Seperate mesh union as single source file

master
Jeremy Hu 2018-03-29 17:10:59 +08:00
parent 53dfb62460
commit f48d6bd5f5
5 changed files with 281 additions and 244 deletions

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@ -43,6 +43,9 @@ HEADERS += src/theme.h
SOURCES += src/mesh.cpp
HEADERS += src/mesh.h
SOURCES += src/unionmesh.cpp
HEADERS += src/unionmesh.h
SOURCES += src/main.cpp
INCLUDEPATH += ../meshlite/include

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@ -124,7 +124,7 @@ void SkeletonEditNodeItem::updateAppearance()
QColor penColor = m_sideColor;
penColor.setAlphaF(m_checked ? Theme::checkedAlpha : (m_isBranch ? Theme::branchAlpha : Theme::normalAlpha));
QPen pen(penColor);
pen.setWidth(m_isRoot ? Theme::skeletonNodeBorderSize : (Theme::skeletonNodeBorderSize * 2));
pen.setWidth(m_isRoot ? (Theme::skeletonNodeBorderSize * 2) : Theme::skeletonNodeBorderSize);
setPen(pen);
QColor brushColor = m_sideColor;

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@ -3,205 +3,9 @@
#include "skeletoneditnodeitem.h"
#include "skeletoneditedgeitem.h"
#include "skeletonsnapshot.h"
#include "unionmesh.h"
#include <vector>
#define USE_CARVE 0
#define USE_CGAL 1
#define USE_EXTERNAL (USE_CARVE == 1 || USE_CGAL == 1)
#if USE_CARVE == 1
#if defined(HAVE_CONFIG_H)
# include <carve_config.h>
#endif
#include <carve/carve.hpp>
#include <carve/csg.hpp>
#include <carve/input.hpp>
#endif
#define MAX_VERTICES_PER_FACE 100
#if USE_CGAL == 1
// Polygon_mesh_processing/corefinement_mesh_union.cpp
// https://doc.cgal.org/latest/Polygon_mesh_processing/Polygon_mesh_processing_2corefinement_mesh_union_8cpp-example.html#a2
// https://doc.cgal.org/latest/Polygon_mesh_processing/Polygon_mesh_processing_2triangulate_faces_example_8cpp-example.html
// https://github.com/CGAL/cgal/issues/2875
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <CGAL/Surface_mesh.h>
#include <CGAL/Polygon_mesh_processing/corefinement.h>
#include <CGAL/Polygon_mesh_processing/triangulate_faces.h>
#include <CGAL/boost/graph/iterator.h>
#include <CGAL/assertions_behaviour.h>
typedef CGAL::Exact_predicates_exact_constructions_kernel Kernel;
typedef CGAL::Surface_mesh<Kernel::Point_3> CgalMesh;
namespace PMP = CGAL::Polygon_mesh_processing;
CgalMesh *makeCgalMeshFromMeshlite(void *meshlite, int meshId)
{
CgalMesh *mesh = new CgalMesh;
int vertexCount = meshlite_get_vertex_count(meshlite, meshId);
float *vertexPositions = new float[vertexCount * 3];
int vertexArrayLen = meshlite_get_vertex_position_array(meshlite, meshId, vertexPositions, vertexCount * 3);
int offset = 0;
assert(vertexArrayLen == vertexCount * 3);
std::vector<CgalMesh::Vertex_index> vertices;
for (int i = 0; i < vertexCount; i++) {
vertices.push_back(mesh->add_vertex(Kernel::Point_3(vertexPositions[offset + 0],
vertexPositions[offset + 1],
vertexPositions[offset + 2])));
offset += 3;
}
int faceCount = meshlite_get_face_count(meshlite, meshId);
int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE];
int filledLength = meshlite_get_face_index_array(meshlite, meshId, faceVertexNumAndIndices, faceCount * MAX_VERTICES_PER_FACE);
int i = 0;
while (i < filledLength) {
int num = faceVertexNumAndIndices[i++];
assert(num > 0 && num <= MAX_VERTICES_PER_FACE);
std::vector<CgalMesh::Vertex_index> faceIndices;
for (int j = 0; j < num; j++) {
int index = faceVertexNumAndIndices[i++];
assert(index >= 0 && index < vertexCount);
faceIndices.push_back(vertices[index]);
}
mesh->add_face(faceIndices);
}
delete[] faceVertexNumAndIndices;
delete[] vertexPositions;
return mesh;
}
// https://doc.cgal.org/latest/Surface_mesh/index.html#circulators_example
// https://www.cgal.org/FAQ.html
int makeMeshliteMeshFromCgal(void *meshlite, CgalMesh *mesh)
{
CgalMesh::Vertex_range vertexRange = mesh->vertices();
int vertexCount = vertexRange.size();
float *vertexPositions = new float[vertexCount * 3];
int offset = 0;
CgalMesh::Vertex_range::iterator vertexIt;
std::map<CgalMesh::Vertex_index, int> vertexIndexMap;
int i = 0;
for (vertexIt = vertexRange.begin(); vertexIt != vertexRange.end(); vertexIt++) {
Kernel::Point_3 point = mesh->point(*vertexIt);
vertexPositions[offset++] = CGAL::to_double(point.x());
vertexPositions[offset++] = CGAL::to_double(point.y());
vertexPositions[offset++] = CGAL::to_double(point.z());
vertexIndexMap[*vertexIt] = i;
i++;
}
CgalMesh::Face_range faceRage = mesh->faces();
int faceCount = faceRage.size();
int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE];
CgalMesh::Face_range::iterator faceIt;
offset = 0;
for (faceIt = faceRage.begin(); faceIt != faceRage.end(); faceIt++) {
CGAL::Vertex_around_face_iterator<CgalMesh> vbegin, vend;
std::vector<int> indices;
for (boost::tie(vbegin, vend) = CGAL::vertices_around_face(mesh->halfedge(*faceIt), *mesh);
vbegin != vend;
++vbegin){
indices.push_back(vertexIndexMap[*vbegin]);
}
faceVertexNumAndIndices[offset++] = indices.size();
for (int j = 0; j < (int)indices.size(); j++) {
faceVertexNumAndIndices[offset++] = indices[j];
}
}
int meshId = meshlite_build(meshlite, vertexPositions, vertexCount, faceVertexNumAndIndices, offset);
delete[] vertexPositions;
delete[] faceVertexNumAndIndices;
return meshId;
}
CgalMesh *unionCgalMeshs(CgalMesh *first, CgalMesh *second)
{
CgalMesh *mesh = new CgalMesh;
if (!PMP::corefine_and_compute_union(*first, *second, *mesh)) {
return NULL;
}
return mesh;
}
#endif
#if USE_CARVE == 1
carve::poly::Polyhedron *makeCarveMeshFromMeshlite(void *meshlite, int meshId)
{
carve::input::PolyhedronData data;
int vertexCount = meshlite_get_vertex_count(meshlite, meshId);
float *vertexPositions = new float[vertexCount * 3];
int vertexArrayLen = meshlite_get_vertex_position_array(meshlite, meshId, vertexPositions, vertexCount * 3);
int offset = 0;
assert(vertexArrayLen == vertexCount * 3);
for (int i = 0; i < vertexCount; i++) {
data.addVertex(carve::geom::VECTOR(
vertexPositions[offset + 0],
vertexPositions[offset + 1],
vertexPositions[offset + 2]));
offset += 3;
}
int faceCount = meshlite_get_face_count(meshlite, meshId);
int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE];
int filledLength = meshlite_get_face_index_array(meshlite, meshId, faceVertexNumAndIndices, faceCount * MAX_VERTICES_PER_FACE);
int i = 0;
while (i < filledLength) {
int num = faceVertexNumAndIndices[i++];
assert(num > 0 && num <= MAX_VERTICES_PER_FACE);
std::vector<int> faceIndices;
for (int j = 0; j < num; j++) {
int index = faceVertexNumAndIndices[i++];
assert(index >= 0 && index < vertexCount);
faceIndices.push_back(index);
}
data.addFace(faceIndices.begin(), faceIndices.end());
}
delete[] faceVertexNumAndIndices;
delete[] vertexPositions;
return new carve::poly::Polyhedron(data.points, data.getFaceCount(), data.faceIndices);
}
int makeMeshliteMeshFromCarve(void *meshlite, carve::poly::Polyhedron *polyhedron)
{
int vertexCount = polyhedron->vertices.size();
float *vertexPositions = new float[vertexCount * 3];
int offset = 0;
std::map<const carve::poly::Geometry<3>::vertex_t *, int> vertexIndexMap;
for (int i = 0; i < vertexCount; i++) {
auto vertex = &polyhedron->vertices[i];
vertexPositions[offset++] = vertex->v.x;
vertexPositions[offset++] = vertex->v.y;
vertexPositions[offset++] = vertex->v.z;
vertexIndexMap[vertex] = i;
}
int faceCount = polyhedron->faces.size();
int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE];
offset = 0;
for (int i = 0; i < faceCount; i++) {
auto face = &polyhedron->faces[i];
faceVertexNumAndIndices[offset++] = face->vertices.size();
for (int j = 0; j < (int)face->vertices.size(); j++) {
faceVertexNumAndIndices[offset++] = vertexIndexMap[face->vertices[j]];
}
}
int meshId = meshlite_build(meshlite, vertexPositions, vertexCount, faceVertexNumAndIndices, offset);
delete[] vertexPositions;
delete[] faceVertexNumAndIndices;
return meshId;
}
carve::poly::Polyhedron *unionCarveMeshs(carve::poly::Polyhedron *first,
carve::poly::Polyhedron *second)
{
carve::csg::CSG csg;
carve::poly::Polyhedron *result = csg.compute(first, second, carve::csg::CSG::UNION, NULL, carve::csg::CSG::CLASSIFY_EDGE);
return new carve::poly::Polyhedron(*result);
}
#endif
struct NodeItemInfo
{
int index;
@ -256,10 +60,10 @@ void SkeletonToMesh::process()
void *meshliteContext = meshlite_create_context();
for (size_t i = 0; i < groups.size(); i++) {
SkeletonSnapshot *skeleton = &groups[i];
QRectF front = skeleton->boundingBoxFront();
QRectF side = skeleton->boundingBoxSide();
float canvasWidth = skeleton->canvas["width"].toFloat();
float canvasHeight = skeleton->canvas["height"].toFloat();
//QRectF front = skeleton->boundingBoxFront();
//QRectF side = skeleton->boundingBoxSide();
//float canvasWidth = skeleton->canvas["width"].toFloat();
//float canvasHeight = skeleton->canvas["height"].toFloat();
std::map<QString, int> bmeshNodeMap;
@ -271,11 +75,11 @@ void SkeletonToMesh::process()
std::map<QString, std::map<QString, QString>>::iterator nextSidePair = skeleton->nodes.find(nodeIterator->second["nextSidePair"]);
if (nextSidePair == skeleton->nodes.end())
continue;
float x = (nodeIterator->second["x"].toFloat() - frontMiddleX) / canvasHeight;
float y = (nodeIterator->second["y"].toFloat() - frontMiddleY) / canvasHeight;
float z = (nextSidePair->second["x"].toFloat() - sideMiddleX) / canvasHeight;
float r = nodeIterator->second["radius"].toFloat() / canvasHeight;
float t = nextSidePair->second["radius"].toFloat() / canvasHeight;
float x = (nodeIterator->second["x"].toFloat() - frontMiddleX) / globalFront.height();
float y = (nodeIterator->second["y"].toFloat() - frontMiddleY) / globalFront.height();
float z = (nextSidePair->second["x"].toFloat() - sideMiddleX) / globalFront.height();
float r = nodeIterator->second["radius"].toFloat() / globalFront.height();
float t = nextSidePair->second["radius"].toFloat() / globalFront.height();
int bmeshNodeId = meshlite_bmesh_add_node(meshliteContext, bmeshId, x, y, z, r, t);
printf("meshlite_bmesh_add_node x:%f y:%f z:%f r:%f t:%f nodeName:%s bmeshNodeId:%d\n", x, y, z, r, t, nodeIterator->first.toUtf8().constData(), bmeshNodeId);
bmeshNodeMap[nodeIterator->first] = bmeshNodeId;
@ -302,45 +106,11 @@ void SkeletonToMesh::process()
}
if (meshIds.size() > 0) {
#if USE_EXTERNAL
# if USE_CGAL
CGAL::set_error_behaviour(CGAL::THROW_EXCEPTION);
# endif
std::vector<ExternalMesh *> externalMeshs;
for (size_t i = 0; i < meshIds.size(); i++) {
int triangledMeshId = meshlite_triangulate(meshliteContext, meshIds[i]);
if (meshlite_is_triangulated_manifold(meshliteContext, triangledMeshId))
externalMeshs.push_back(makeExternalMeshFromMeshlite(meshliteContext, triangledMeshId));
}
if (externalMeshs.size() > 0) {
ExternalMesh *mergedExternalMesh = externalMeshs[0];
for (size_t i = 1; i < externalMeshs.size(); i++) {
if (!mergedExternalMesh)
break;
ExternalMesh *unionedExternalMesh = NULL;
try {
unionedExternalMesh = unionExternalMeshs(mergedExternalMesh, externalMeshs[i]);
} catch (...) {
// ignore;
}
delete mergedExternalMesh;
delete externalMeshs[i];
mergedExternalMesh = unionedExternalMesh;
}
if (mergedExternalMesh) {
int mergedMeshId = makeMeshliteMeshFromExternal(meshliteContext, mergedExternalMesh);
delete mergedExternalMesh;
int mergedMeshId = unionMeshs(meshliteContext, meshIds);
if (mergedMeshId > 0) {
m_mesh = new Mesh(meshliteContext, mergedMeshId);
}
}
#else
int mergedMeshId = meshIds[0];
for (size_t i = 1; i < meshIds.size(); i++) {
mergedMeshId = meshlite_merge(meshliteContext, mergedMeshId, meshIds[i]);
}
m_mesh = new Mesh(meshliteContext, mergedMeshId);
#endif
}
meshlite_destroy_context(meshliteContext);
emit finished();

257
src/unionmesh.cpp Normal file
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@ -0,0 +1,257 @@
#include "unionmesh.h"
#include "meshlite.h"
#define USE_CARVE 0
#define USE_CGAL 1
#define USE_EXTERNAL (USE_CARVE == 1 || USE_CGAL == 1)
#if USE_CARVE == 1
#if defined(HAVE_CONFIG_H)
# include <carve_config.h>
#endif
#include <carve/carve.hpp>
#include <carve/csg.hpp>
#include <carve/input.hpp>
#endif
#define MAX_VERTICES_PER_FACE 100
#if USE_CGAL == 1
// Polygon_mesh_processing/corefinement_mesh_union.cpp
// https://doc.cgal.org/latest/Polygon_mesh_processing/Polygon_mesh_processing_2corefinement_mesh_union_8cpp-example.html#a2
// https://doc.cgal.org/latest/Polygon_mesh_processing/Polygon_mesh_processing_2triangulate_faces_example_8cpp-example.html
// https://github.com/CGAL/cgal/issues/2875
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <CGAL/Surface_mesh.h>
#include <CGAL/Polygon_mesh_processing/corefinement.h>
#include <CGAL/Polygon_mesh_processing/triangulate_faces.h>
#include <CGAL/boost/graph/iterator.h>
#include <CGAL/assertions_behaviour.h>
typedef CGAL::Exact_predicates_exact_constructions_kernel Kernel;
typedef CGAL::Surface_mesh<Kernel::Point_3> CgalMesh;
namespace PMP = CGAL::Polygon_mesh_processing;
CgalMesh *makeCgalMeshFromMeshlite(void *meshlite, int meshId)
{
CgalMesh *mesh = new CgalMesh;
int vertexCount = meshlite_get_vertex_count(meshlite, meshId);
float *vertexPositions = new float[vertexCount * 3];
int vertexArrayLen = meshlite_get_vertex_position_array(meshlite, meshId, vertexPositions, vertexCount * 3);
int offset = 0;
assert(vertexArrayLen == vertexCount * 3);
std::vector<CgalMesh::Vertex_index> vertices;
for (int i = 0; i < vertexCount; i++) {
vertices.push_back(mesh->add_vertex(Kernel::Point_3(vertexPositions[offset + 0],
vertexPositions[offset + 1],
vertexPositions[offset + 2])));
offset += 3;
}
int faceCount = meshlite_get_face_count(meshlite, meshId);
int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE];
int filledLength = meshlite_get_face_index_array(meshlite, meshId, faceVertexNumAndIndices, faceCount * MAX_VERTICES_PER_FACE);
int i = 0;
while (i < filledLength) {
int num = faceVertexNumAndIndices[i++];
assert(num > 0 && num <= MAX_VERTICES_PER_FACE);
std::vector<CgalMesh::Vertex_index> faceIndices;
for (int j = 0; j < num; j++) {
int index = faceVertexNumAndIndices[i++];
assert(index >= 0 && index < vertexCount);
faceIndices.push_back(vertices[index]);
}
mesh->add_face(faceIndices);
}
delete[] faceVertexNumAndIndices;
delete[] vertexPositions;
return mesh;
}
// https://doc.cgal.org/latest/Surface_mesh/index.html#circulators_example
// https://www.cgal.org/FAQ.html
int makeMeshliteMeshFromCgal(void *meshlite, CgalMesh *mesh)
{
CgalMesh::Vertex_range vertexRange = mesh->vertices();
int vertexCount = vertexRange.size();
float *vertexPositions = new float[vertexCount * 3];
int offset = 0;
CgalMesh::Vertex_range::iterator vertexIt;
std::map<CgalMesh::Vertex_index, int> vertexIndexMap;
int i = 0;
for (vertexIt = vertexRange.begin(); vertexIt != vertexRange.end(); vertexIt++) {
Kernel::Point_3 point = mesh->point(*vertexIt);
vertexPositions[offset++] = CGAL::to_double(point.x());
vertexPositions[offset++] = CGAL::to_double(point.y());
vertexPositions[offset++] = CGAL::to_double(point.z());
vertexIndexMap[*vertexIt] = i;
i++;
}
CgalMesh::Face_range faceRage = mesh->faces();
int faceCount = faceRage.size();
int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE];
CgalMesh::Face_range::iterator faceIt;
offset = 0;
for (faceIt = faceRage.begin(); faceIt != faceRage.end(); faceIt++) {
CGAL::Vertex_around_face_iterator<CgalMesh> vbegin, vend;
std::vector<int> indices;
for (boost::tie(vbegin, vend) = CGAL::vertices_around_face(mesh->halfedge(*faceIt), *mesh);
vbegin != vend;
++vbegin){
indices.push_back(vertexIndexMap[*vbegin]);
}
faceVertexNumAndIndices[offset++] = indices.size();
for (int j = 0; j < (int)indices.size(); j++) {
faceVertexNumAndIndices[offset++] = indices[j];
}
}
int meshId = meshlite_build(meshlite, vertexPositions, vertexCount, faceVertexNumAndIndices, offset);
delete[] vertexPositions;
delete[] faceVertexNumAndIndices;
return meshId;
}
CgalMesh *unionCgalMeshs(CgalMesh *first, CgalMesh *second)
{
CgalMesh *mesh = new CgalMesh;
if (!PMP::corefine_and_compute_union(*first, *second, *mesh)) {
return NULL;
}
return mesh;
}
#endif
#if USE_CARVE == 1
carve::poly::Polyhedron *makeCarveMeshFromMeshlite(void *meshlite, int meshId)
{
carve::input::PolyhedronData data;
int vertexCount = meshlite_get_vertex_count(meshlite, meshId);
float *vertexPositions = new float[vertexCount * 3];
int vertexArrayLen = meshlite_get_vertex_position_array(meshlite, meshId, vertexPositions, vertexCount * 3);
int offset = 0;
assert(vertexArrayLen == vertexCount * 3);
for (int i = 0; i < vertexCount; i++) {
data.addVertex(carve::geom::VECTOR(
vertexPositions[offset + 0],
vertexPositions[offset + 1],
vertexPositions[offset + 2]));
offset += 3;
}
int faceCount = meshlite_get_face_count(meshlite, meshId);
int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE];
int filledLength = meshlite_get_face_index_array(meshlite, meshId, faceVertexNumAndIndices, faceCount * MAX_VERTICES_PER_FACE);
int i = 0;
while (i < filledLength) {
int num = faceVertexNumAndIndices[i++];
assert(num > 0 && num <= MAX_VERTICES_PER_FACE);
std::vector<int> faceIndices;
for (int j = 0; j < num; j++) {
int index = faceVertexNumAndIndices[i++];
assert(index >= 0 && index < vertexCount);
faceIndices.push_back(index);
}
data.addFace(faceIndices.begin(), faceIndices.end());
}
delete[] faceVertexNumAndIndices;
delete[] vertexPositions;
return new carve::poly::Polyhedron(data.points, data.getFaceCount(), data.faceIndices);
}
int makeMeshliteMeshFromCarve(void *meshlite, carve::poly::Polyhedron *polyhedron)
{
int vertexCount = polyhedron->vertices.size();
float *vertexPositions = new float[vertexCount * 3];
int offset = 0;
std::map<const carve::poly::Geometry<3>::vertex_t *, int> vertexIndexMap;
for (int i = 0; i < vertexCount; i++) {
auto vertex = &polyhedron->vertices[i];
vertexPositions[offset++] = vertex->v.x;
vertexPositions[offset++] = vertex->v.y;
vertexPositions[offset++] = vertex->v.z;
vertexIndexMap[vertex] = i;
}
int faceCount = polyhedron->faces.size();
int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE];
offset = 0;
for (int i = 0; i < faceCount; i++) {
auto face = &polyhedron->faces[i];
faceVertexNumAndIndices[offset++] = face->vertices.size();
for (int j = 0; j < (int)face->vertices.size(); j++) {
faceVertexNumAndIndices[offset++] = vertexIndexMap[face->vertices[j]];
}
}
int meshId = meshlite_build(meshlite, vertexPositions, vertexCount, faceVertexNumAndIndices, offset);
delete[] vertexPositions;
delete[] faceVertexNumAndIndices;
return meshId;
}
carve::poly::Polyhedron *unionCarveMeshs(carve::poly::Polyhedron *first,
carve::poly::Polyhedron *second)
{
carve::csg::CSG csg;
carve::poly::Polyhedron *result = csg.compute(first, second, carve::csg::CSG::UNION, NULL, carve::csg::CSG::CLASSIFY_EDGE);
return new carve::poly::Polyhedron(*result);
}
#endif
#if USE_CARVE == 1
#define ExternalMesh carve::poly::Polyhedron
#define makeExternalMeshFromMeshlite makeCarveMeshFromMeshlite
#define unionExternalMeshs unionCarveMeshs
#define makeMeshliteMeshFromExternal makeMeshliteMeshFromCarve
#endif
#if USE_CGAL == 1
#define ExternalMesh CgalMesh
#define makeExternalMeshFromMeshlite makeCgalMeshFromMeshlite
#define unionExternalMeshs unionCgalMeshs
#define makeMeshliteMeshFromExternal makeMeshliteMeshFromCgal
#endif
int unionMeshs(void *meshliteContext, const std::vector<int> &meshIds)
{
#if USE_EXTERNAL
# if USE_CGAL
CGAL::set_error_behaviour(CGAL::THROW_EXCEPTION);
# endif
std::vector<ExternalMesh *> externalMeshs;
for (size_t i = 0; i < meshIds.size(); i++) {
int triangledMeshId = meshlite_triangulate(meshliteContext, meshIds[i]);
if (meshlite_is_triangulated_manifold(meshliteContext, triangledMeshId))
externalMeshs.push_back(makeExternalMeshFromMeshlite(meshliteContext, triangledMeshId));
}
if (externalMeshs.size() > 0) {
ExternalMesh *mergedExternalMesh = externalMeshs[0];
for (size_t i = 1; i < externalMeshs.size(); i++) {
if (!mergedExternalMesh)
break;
ExternalMesh *unionedExternalMesh = NULL;
try {
unionedExternalMesh = unionExternalMeshs(mergedExternalMesh, externalMeshs[i]);
} catch (...) {
// ignore;
}
delete mergedExternalMesh;
delete externalMeshs[i];
mergedExternalMesh = unionedExternalMesh;
}
if (mergedExternalMesh) {
int mergedMeshId = makeMeshliteMeshFromExternal(meshliteContext, mergedExternalMesh);
delete mergedExternalMesh;
return mergedMeshId;
}
}
#else
int mergedMeshId = meshIds[0];
for (size_t i = 1; i < meshIds.size(); i++) {
mergedMeshId = meshlite_merge(meshliteContext, mergedMeshId, meshIds[i]);
}
return mergedMeshId;
#endif
return 0;
}

7
src/unionmesh.h Normal file
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@ -0,0 +1,7 @@
#ifndef UNION_MESH_H
#define UNION_MESH_H
#include <vector>
int unionMeshs(void *meshliteContext, const std::vector<int> &meshIds);
#endif