Fix preference color setting
parent
4955e47d76
commit
fac78b5e56
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@ -65,13 +65,7 @@ Document::Document() :
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void Document::applyPreferencePartColorChange()
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{
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for (auto &it: partMap) {
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if (it.second.hasColor)
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continue;
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it.second.color = Preferences::instance().partColor();
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it.second.dirty = true;
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}
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emit skeletonChanged();
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regenerateMesh();
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}
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void Document::applyPreferenceFlatShadingChange()
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@ -932,7 +926,7 @@ void Document::toSnapshot(Snapshot *snapshot, const std::set<QUuid> &limitNodeId
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}
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}
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part["dirty"] = partIt.second.dirty ? "true" : "false";
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//if (partIt.second.hasColor)
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if (partIt.second.hasColor)
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part["color"] = partIt.second.color.name();
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if (partIt.second.colorSolubilityAdjusted())
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part["colorSolubility"] = QString::number(partIt.second.colorSolubility);
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@ -1576,6 +1570,7 @@ void Document::generateMesh()
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toSnapshot(snapshot);
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resetDirtyFlags();
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m_meshGenerator = new MeshGenerator(snapshot);
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m_meshGenerator->setDefaultPartColor(Preferences::instance().partColor());
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m_meshGenerator->setGeneratedCacheContext(&m_generatedCacheContext);
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if (!m_smoothNormal) {
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m_meshGenerator->setSmoothShadingThresholdAngleDegrees(0);
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@ -1151,3 +1151,8 @@ void MeshGenerator::generateSmoothTriangleVertexNormals(const std::vector<QVecto
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}
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}
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}
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void MeshGenerator::setDefaultPartColor(const QColor &color)
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{
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m_defaultPartColor = color;
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}
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@ -62,6 +62,7 @@ public:
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void generate();
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void setGeneratedCacheContext(GeneratedCacheContext *cacheContext);
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void setSmoothShadingThresholdAngleDegrees(float degrees);
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void setDefaultPartColor(const QColor &color);
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signals:
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void finished();
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public slots:
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