Fix node scaling with keyboard on add mode
Node scaling only worked with mouse on add mode before, now should be also working with keyboard.master
parent
54a05c3bb8
commit
ff65a24f32
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@ -4,10 +4,10 @@ DEFINES += NDEBUG
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RESOURCES += resources.qrc
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isEmpty(HUMAN_VERSION) {
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HUMAN_VERSION = "1.0.0-beta.13"
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HUMAN_VERSION = "1.0.0-beta.14"
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}
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isEmpty(VERSION) {
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VERSION = 1.0.0.13
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VERSION = 1.0.0.14
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}
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REPOSITORY_URL = "https://github.com/huxingyi/dust3d"
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@ -1500,6 +1500,10 @@ void SkeletonGraphicsWidget::shortcutZoomSelectedByMinus1()
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if (SkeletonDocumentEditMode::Select == m_document->editMode && hasSelection()) {
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zoomSelected(-1);
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emit groupOperationAdded();
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} else if (SkeletonDocumentEditMode::Add == m_document->editMode) {
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if (m_cursorNodeItem->isVisible()) {
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m_cursorNodeItem->setRadius(m_cursorNodeItem->radius() + -1);
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}
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}
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}
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@ -1513,6 +1517,10 @@ void SkeletonGraphicsWidget::shortcutZoomSelectedBy1()
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if (SkeletonDocumentEditMode::Select == m_document->editMode && hasSelection()) {
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zoomSelected(1);
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emit groupOperationAdded();
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} else if (SkeletonDocumentEditMode::Add == m_document->editMode) {
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if (m_cursorNodeItem->isVisible()) {
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m_cursorNodeItem->setRadius(m_cursorNodeItem->radius() + 1);
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}
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}
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}
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