Jeremy Hu
14cbb72253
Fix motion regeneration
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Fix motion not regenerating when related pose changed.
2020-02-29 20:56:08 +09:30
Jeremy Hu
f36655bf42
Fix node position of limb bone
2020-02-29 15:50:29 +09:30
Jeremy Hu
178e2296ea
Hide export window before save
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Thanks Memo Mind for the suggestion.
2020-02-27 22:40:07 +09:30
Jeremy Hu
a0f15780b5
Fix transparency
2020-02-27 22:32:59 +09:30
Jeremy Hu
6e2c1286a3
Add texture size preference setting
2020-02-27 20:23:50 +09:30
Jeremy Hu
c4639d77ae
Fix alphaMode of glb exporting
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Only export alphaMode as BLEND when there are transparent parts.
2020-02-27 19:27:09 +09:30
Jeremy Hu
9e7f39e0d4
Add Spanish and Italian #33
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Thanks @azagaya and @MrAlexEsisteGia
2020-02-19 23:38:42 +09:30
Jeremy Hu
364f6235dc
Merge branch 'azagaya-master'
2020-02-19 23:16:18 +09:30
Jeremy Hu
54b8fa84e4
Fix build
2020-02-19 23:13:31 +09:30
Jeremy Hu
91b5f42c0b
Fix rig
2020-02-19 23:13:31 +09:30
azagaya
14051a16b3
Ad es_AR translation.
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It may be used for other spanish locales as well.
2020-02-19 09:44:29 -03:00
Jeremy Hu
269ab8c2d6
Fix build
2020-02-19 21:09:00 +09:30
Jeremy Hu
8842739fd8
Fix rig
2020-02-19 20:35:16 +09:30
Jeremy Hu
c7efebe8ad
Fix CI
2020-02-09 22:44:26 +09:30
Jeremy Hu
1c3ec0c05a
Fix build
2020-02-09 21:50:02 +09:30
Jeremy Hu
287d3f4d2e
Rewrite rig generator
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Before this commit, the body parts are segmented by face connectivity. In this commit, the body parts are segmented by nodes connectivity. Disconnected nodes are combined before segmentation at the endpoint from the nearest neighbor parts’ node.
2020-02-09 20:42:14 +09:30
Jeremy Hu
dffbcf17b1
Add contributor: MrAlexEsisteGia [skip ci]
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Thanks @MrAlexEsisteGia for contributing to the Italian translation
2020-01-30 18:48:09 +09:30
Jeremy Hu
149991b877
Add contributor: Sergio Rosa [skip ci]
2020-01-25 11:54:05 +09:30
Jeremy Hu
6c01c0d07b
Remove grided mesh builder
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This feature was been designed to make cloth mesh, however, it's not work as planned and is been replaced by the cloth simulation.
2020-01-18 21:54:54 +09:30
Jeremy Hu
9ca0102b52
Fix component renaming
2020-01-18 17:43:24 +09:30
Jeremy Hu
a7f22efd1b
Optimize cloth simulation
2020-01-18 15:31:10 +09:30
Jeremy Hu
2e047e3d26
Add iteration setting for cloth simulation
2020-01-18 12:34:31 +09:30
Jeremy Hu
21fd758c48
Fix faces to nodes projector
2020-01-17 22:14:55 +09:30
Jeremy Hu
1844a897c4
Add more poly count options for remesh
2020-01-17 19:45:58 +09:30
Jeremy Hu
8775a09fa3
Fix vertex source node resolving after remesh
2020-01-17 18:24:27 +09:30
Jeremy Hu
ec80f7bacd
Fix quickjs build on win64
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Add back script system and fix build error on windows 64 bit system.
2020-01-16 22:37:16 +09:30
Jeremy Hu
c3ba1ed871
Add external link
2020-01-15 20:13:51 +09:30
Jeremy Hu
15ada666c8
Add Jim Thacker's post link
2020-01-15 17:41:58 +09:30
Jeremy Hu
e5e6213bff
Remove x64 and x86_64 from the release file name
2020-01-15 08:26:19 +09:30
Jeremy Hu
58e01ca349
Optimize parts tree
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Delay a little bit to reload the children of component to avoid the UI freeze issue.
2020-01-14 23:29:40 +09:30
Jeremy Hu
8db7266158
Reduce edge count for cloth simulation
2020-01-14 22:23:28 +09:30
Jeremy Hu
9f625f07ae
Fix crash on MesaGL
2020-01-14 21:38:57 +09:30
Jeremy Hu
69a586903b
Update license explanation to address the license compatible issue of third party libraries.
2020-01-14 08:34:25 +09:30
Jeremy Hu
d71fe65f22
Fix cloth settings
2020-01-14 08:15:42 +09:30
Jeremy Hu
5a59abdca4
Optimize cloth mesh simulation by enable tbb.
2020-01-13 22:54:09 +09:30
Jeremy Hu
cff5cff6bc
Change parts tree menu trigger method
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Left mouse single press will popup short version of context menu
2020-01-13 20:50:37 +09:30
Jeremy Hu
89d49d488d
Add force and offset settings for cloth simulation
2020-01-12 22:18:44 +09:30
Jeremy Hu
8ffef700c4
Add hang effect for cloth simulation
2020-01-09 23:52:33 +09:30
Jeremy Hu
44cd33d799
Add stiffness setting for cloth simulation
2020-01-09 23:30:46 +09:30
Jeremy Hu
c4882dec1f
Add isotropic remesh preprocess to cloth simulation
2020-01-09 08:37:14 +09:30
Jeremy Hu
579fa24e1c
Add cloth simulation
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Integrate FastMassSpring, implemented by Samer Itani(@sam007961),
Original paper: "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
2020-01-08 23:46:56 +09:30
Jeremy Hu
56f0743845
Add contributor: Trevor
2020-01-07 07:56:05 +09:30
Jeremy Hu
7ade61ab65
Add rendered model color toggle
2020-01-05 14:35:07 +09:30
Jeremy Hu
846270fa80
Add rendered model auto rotation
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Toggle rotation from menu view
2020-01-05 08:08:16 +09:30
Jeremy Hu
66ac0b3b7f
Add remesh polycount configure
2020-01-05 00:20:10 +09:30
Jeremy Hu
8c6a9fef29
Mark remeshed component as Uncombined
2020-01-04 22:19:03 +09:30
Jeremy Hu
2d05583937
Integrate Instant-Meshes
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1. Drop windows 32bit support
Add windows 64bit support.
2. Remove Script(quickjs) support
The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system.
3. Integrate Instant-Meshes
Instant-Meshes take less than 1 second on all three platforms.
4. Remove QuadriFlow
Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing.
2020-01-04 19:59:10 +09:30
Jeremy Hu
ee53e3ed4f
Improve mesh generation
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1. All components recombined regardless of color groups
2. Contour main view contribute to x-coord only when width and height is different (Offset greater than radius)
3. Fix generating indicator
2020-01-02 22:06:43 +09:30
Jeremy Hu
f2093bd42a
Optimize remesh (2)
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Update isotropic remesh target edge length
2020-01-02 17:29:04 +09:30
Jeremy Hu
7f517386f0
Optimize remesh
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Introduce isotropic remesh before QuadriFlow
This will unify the edge length of all the faces before the mesh got subdived in QuadriFlow
2020-01-02 14:31:04 +09:30