Jeremy HU
f8b2004889
Remove mesh result post processor
2022-12-11 06:16:44 +11:00
Jeremy HU
b906409ab9
Fix bone color update
2022-12-09 22:18:34 +11:00
Jeremy HU
d2bc7716f2
Show body skinning mesh
2022-12-06 20:01:22 +11:00
Jeremy HU
ce128bff1e
Update render model
2022-12-05 22:02:12 +11:00
Jeremy HU
03f1440e7d
Implement bone preview images generator
2022-12-03 23:01:11 +11:00
Jeremy HU
f447025ede
Apply bone joints
2022-12-01 22:06:45 +11:00
Jeremy HU
9475e9e0ac
Implement bone joints picking
2022-11-29 21:32:19 +11:00
Jeremy HU
d736d86969
Add document node picking edit mode
2022-11-16 20:25:31 +11:00
Jeremy HU
0f77ed243d
Divide document elements to separate file
2022-11-16 19:58:19 +11:00
Jeremy HU
c9aafb6a18
Fix load bone from document
2022-11-12 06:17:39 +11:00
Jeremy HU
5c9898f25b
Add bone list model
2022-11-11 08:37:05 +11:00
Jeremy HU
eba729d785
Save/load bone info to/from document
2022-11-09 22:41:47 +11:00
Jeremy HU
b2048cfbc7
Implement more bones function
2022-11-08 23:37:55 +11:00
Jeremy HU
568bf12121
Implement bone functions
2022-11-08 08:38:05 +11:00
Jeremy HU
231d3f38cf
Prepare bone functions
2022-11-07 23:13:11 +11:00
Jeremy HU
9aef6b1855
Remove skeleton prefix from node,edge,part, and component
2022-11-07 20:41:43 +11:00
Jeremy HU
7ce09d1cd6
Fix part cache
2022-10-30 19:08:03 +11:00
Jeremy HU
f2fc58c699
Remove materials
...
Material will be integrated into part property.
2022-10-29 10:30:22 +11:00
Jeremy HU
4fb109a583
Remove skeleton document
2022-10-22 14:11:00 +11:00
Jeremy HU
57b1a802f3
Apply webkit style clang format on code base
2022-10-18 20:35:04 +11:00
Jeremy HU
b7b71b9c2e
Prepare for implementation of component preview grid widget
2022-10-03 06:45:46 +11:00
Jeremy HU
29f7e06701
Fix textures
2022-09-24 23:31:49 +10:00
Jeremy HU
61869d89dd
Use GL_LINES to show wireframe
2022-09-24 01:54:49 +10:00
huxingyi
8e5d622db7
Restructure the code base
...
Move the core function code to a dedicate folder under namespace dust3d.
Leave the application and UI code to application folder.
Remove CGAL, use our own mesh boolean algorithm and triangulating code, should have less chance to crash on bad meshes.
The overall performance of mesh combining is improved since some mesh validating code for CGAL is removed.
2021-11-18 22:58:01 +08:00