The symmetry feature is not funtional when there is no turnaround reference sheet loaded.
This should fix the problem by load a empty background image.
Thanks @xtvjxk123456 for addressed this issue, https://github.com/huxingyi/dust3d/issues/6
This is mainly for resolving the baking time consuming issue when running in software OpenGL.
Compare to normal OpenGL which would only take seconds to bake, software OpenGL take minutes to bake a complex model.
Separating the baking phase would allow the user to export the result without baking.
Use https://github.com/Thekla/thekla_atlas to generate the texture.
This commit still have some issues, some faces not satisfy thekla_atlas in some cases.
- Add texture preview widget.
- Fix single node black color issue.
- Export texture in .gltf file.
- Fix node order random issue in mesh generation.
And added a CONTRIBUTORS file to list the users who have done great work to help Dust3D become better, thank you!
@Alistair401
@hdu
@shadowndacorner
@Skullfurious
@RSDuck
@xtvjxk123456
@Zireael07
@glasyalabolas
@dlpatri
PS. please feel free to make a pull request or email me to change the ID or contact info listed in the CONTRIBUTORS file, and if you are mistakenly been missed in the file, please MUST edit this file and make a PR or email me.
- Add End-Round Type Toggle to Parts List Panel (Thanks @Alistair401 for proposing this feature).
- Add Parts Color Picker to Parts List Panel.
- Add Parts List Panel Context Menu to facilitate multiple parts visible toggle.
- Add Material Export to Export Menu.
- Prepare the source code for the auto skeleton exporter and uv unwrapper.
ALT + LEFT BUTTON: Rotate rendered model
ALT + SHIFT + LEFT BUTTON: Move rendered model
Thanks @Zireael07 and @glasyalabolas for proposing this feature.
Closes#4
> Another problem is your model seems to have an inverted Z export.
> by https://www.reddit.com/user/Skullfurious
Node coord system: Screen
Mesh generation coord system:
x-axis: --- Main Profile (Red) --->
z-axis: --- Side Profile (Green) --->
y-axis: UP
Thanks the follow reddit users:
https://www.reddit.com/user/Skullfurious
Tab key press switch the profile of selection, this makes the item more easy to be selected on the other profile and then switch to this profile to edit, while the item is very hard to be selected in this profile.
Now can check part from part list widget, double click it will check the whole part to graphics view, and also, if the part's node or edge been hovered or checked, the first one's part will be highlighted in the part list.