Commit Graph

846 Commits (291b28d42ce3a6c0a8fa83ac7e9db464783ab813)

Author SHA1 Message Date
Jeremy Hu b6b5e67fad Change key H behaviour
Before: only toggle hovered part's visibility
After: when there is no part been hovered, all nodes will be toggled
2019-10-19 10:01:27 +09:30
Jeremy Hu c7ba9ef1a9 Add shortcut key F
Bring the part widget of current hovered part to visible area
2019-10-19 08:21:23 +09:30
Jeremy Hu 2b70f34d16 Auto scroll to selected part widget 2019-10-19 08:02:24 +09:30
Jeremy Hu e370bd5392 Add auto scroll to new added component 2019-10-18 23:50:55 +09:30
Jeremy Hu eb96caa0e6 Add reference image resource link to docs 2019-10-17 18:36:59 +09:30
Jeremy Hu c740c18a41 Add external link 2019-10-17 07:53:23 +09:30
Jeremy Hu 00e91f3f95 Add new contributor
Thanks @elkhalafy for the constant support
2019-10-15 07:56:28 +09:30
huxingyi 81696dd895 Update docs 2019-10-10 19:07:13 +09:30
huxingyi fa53462a3c Update download link to 1.0.0-beta.24 2019-10-06 16:29:43 +09:30
huxingyi b45d24f9c5 Update changelog 2019-10-06 15:26:27 +09:30
huxingyi 9e6b42ffac Fix optimized compiling options for windows 2019-10-06 13:51:45 +09:30
Jeremy Hu 74f5a081e3 Support rigging for uncombined mesh. 2019-10-03 08:21:38 +09:30
Jeremy Hu 00c05e8cb0 Add triangle islands link algorithm 2019-09-30 23:58:04 +09:30
Jeremy HU 2366bc3f6f
Update index.rst 2019-09-28 09:40:13 +09:30
Jeremy Hu c79ba9ee7c Fix texture generation 2019-09-22 13:25:43 +09:30
Jeremy Hu a5bfe83cea Add authoring tool's version info to .obj file #42
Thanks @lewislepton for the suggestion.
2019-09-22 07:42:11 +09:30
Jeremy Hu 17cb1cb059 Introduce bullet3 to support ragdoll procedural animation 2019-09-22 00:00:27 +09:30
Jeremy Hu 21fc13ce75 Add contributor: DeSink 2019-08-21 18:26:44 +09:30
Jeremy Hu ee94913c62 Limit the zoom size of the rendered widget 2019-08-21 08:29:50 +09:30
Jeremy Hu c4da15eb9e Add batch color paste #36
Thanks @SatishGodaPearl for the suggestion.
Closes #36
2019-08-20 23:59:08 +09:30
Jeremy Hu 02a2b39c58 Update download link to 1.0.0-beta.23 2019-08-19 22:38:13 +09:30
Jeremy Hu e725bdba8c Fix angle calculation 2019-08-19 21:09:21 +09:30
Jeremy Hu 74bbae57e4 Update change logs 2019-08-18 23:05:21 +09:30
Jeremy Hu 85f1251082 Fix hollow thickness UI 2019-08-18 22:48:55 +09:30
Jeremy Hu 9ed4c29b39 Add hollow thickness parameter 2019-08-18 21:32:39 +09:30
Jeremy Hu 0077986201 Adjust brush gradient fill factor 2019-08-18 14:51:10 +09:30
Jeremy Hu 3701002fac Fix default deforming scale 2019-08-18 14:28:27 +09:30
Jeremy Hu adadab65ea Remove temporary deforming maps 2019-08-18 10:43:48 +09:30
Jeremy Hu 95c3607996 Fix paint mode 2019-08-17 21:02:18 +09:30
Jeremy Hu d86a6f9b50 Fix shader on paint mode 2019-08-17 20:09:07 +09:30
Jeremy Hu 1d0f2450df Add deforming map painter
- Short cut 'D' changed meaning: from drag mode to paint mode, drag mode icon removed, but still can use space bar to invoke drag mode.
- Brush painter directly paint on part deforming map, use shift key plus mouse wheel to change the brush size, also use shift key to change paint mode(Pull/Push).
2019-08-17 19:43:11 +09:30
Jeremy Hu d27c3fb313 Update nodes ordering algorithm 2019-08-14 17:56:15 +09:30
Jeremy Hu 18b339d9d7 Merge branch 'master' of https://github.com/huxingyi/dust3d 2019-08-13 22:33:14 +09:30
Jeremy Hu d672e0688f Change nodes sort algorithm
Before, the nodes sort algorithm is not stable across different platform, this commit is trying to fix it.
2019-08-13 22:32:36 +09:30
Jeremy Hu 9112f27cbc hange nodes sort algorithm
Before, the nodes sort algorithm is not stable across different platform, this commit is trying to fix it.
2019-08-13 22:31:10 +09:30
Jeremy Hu da6861f6aa Fix build 2019-08-13 07:48:21 +09:30
Jeremy Hu 30fbfad8f9 Change scale factor during subdivision 2019-08-13 07:29:14 +09:30
Jeremy Hu 42f243746e Speed up mesh generation
Cache intermediate combination mesh for generation.
2019-08-12 22:47:11 +09:30
Jeremy Hu 471a324bb3 Add UV island padding 2019-08-11 22:27:02 +09:30
Jeremy Hu 877ef1ff4c Fix build 2019-08-10 23:51:38 +09:30
Jeremy Hu dc33e2f11c Add setTexelSize api for simpleuv 2019-08-10 23:33:49 +09:30
Jeremy Hu dacff70eaa Use Eigen to do vector math on UV 2019-08-10 23:12:08 +09:30
Jeremy Hu b840482050 New improvement on UV unwrapping
Automatically try rotating each island on 5, 15, 20, 25, 30, 35, 40, 45 degrees, and choose the best rotation.
2019-08-10 12:24:47 +09:30
Jeremy Hu 96f676cae0 Improve UV quality
Now there are more pieces been generated during unwrapping but the overall quality is better than before.
2019-08-10 10:31:23 +09:30
Jeremy Hu 13db7ee97b Add check UV 2019-08-10 07:57:26 +09:30
Jeremy Hu a6b9ac7bf1 Scale UV by area ration 2019-08-09 22:03:42 +09:30
Jeremy Hu f5a70dfd9e Segment UV by normal 2019-08-09 19:56:31 +09:30
Jeremy Hu bde3c01da0 Add 3d mouse picker 2019-08-08 20:54:33 +09:30
Jeremy Hu c99ce31755 Add chat room invite link 2019-08-04 21:21:42 +09:30
Jeremy Hu 230a7278d7 Update install notes about MacOS 2019-08-04 14:17:53 +09:30