This commit introduce JavaScript as nodes generation script, to procedurally generate input nodes, which usually should draw by user on the canvas.
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This commit include lots of changes for pose editor.
Before, we use buttons to represent the transform controller for bones;
Now, we use nodes and edges to represent the bones, just like the nodes and edges for representing the guide spheres for mesh generating. There are advantages by doing this. Firstly, The edit UI for both mesh and pose are unified, secondly, it is possible to set a reference sheet for pose editing now, this is very important.
This new pose editor is inspired by the Eadweard Muybridge's work.
Add a crc64 hash check for history keeping to avoid repeated snapshot.
Besides, before, there is a logic error in the undo implementation, which recover the most recent snapshot from undo stack, so user need undo twice and at the second undo get the expected result. This incorrect behavior got fixed.
Use https://github.com/Thekla/thekla_atlas to generate the texture.
This commit still have some issues, some faces not satisfy thekla_atlas in some cases.
- Add texture preview widget.
- Fix single node black color issue.
- Export texture in .gltf file.
- Fix node order random issue in mesh generation.
And added a CONTRIBUTORS file to list the users who have done great work to help Dust3D become better, thank you!
@Alistair401
@hdu
@shadowndacorner
@Skullfurious
@RSDuck
@xtvjxk123456
@Zireael07
@glasyalabolas
@dlpatri
PS. please feel free to make a pull request or email me to change the ID or contact info listed in the CONTRIBUTORS file, and if you are mistakenly been missed in the file, please MUST edit this file and make a PR or email me.