Jeremy Hu
331051879d
Add parts color configure and round-able configure.
...
- Add End-Round Type Toggle to Parts List Panel (Thanks @Alistair401 for proposing this feature).
- Add Parts Color Picker to Parts List Panel.
- Add Parts List Panel Context Menu to facilitate multiple parts visible toggle.
- Add Material Export to Export Menu.
- Prepare the source code for the auto skeleton exporter and uv unwrapper.
2018-04-26 10:23:22 +08:00
huxingyi
1b38833823
Add Ubuntu 16.04.4 LTS build example
2018-04-21 16:13:00 +08:00
Jeremy Hu
c61665c8a4
Add reference guide link to help menu
2018-04-18 21:18:10 +08:00
Jeremy Hu
486c313d7f
Change version from alpha1 to unversioned for test build
2018-04-18 11:42:45 +08:00
Jeremy Hu
ce41e654fb
Add thickness parameter for part.
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It's showed as mini button on part list widget, this parameter can be use to make fish body like mesh.
2018-04-17 21:13:32 +08:00
huxingyi
c68f88ff1e
Fix appveyor
2018-04-13 22:04:41 -07:00
huxingyi
70f9f7c003
Fix appveyor
2018-04-13 21:16:29 -07:00
Jeremy Hu
2d3cdd8f60
Add build docs for mac
2018-04-13 22:54:05 +08:00
huxingyi
6bd08068b2
Fix qt pro for windows
2018-04-13 06:03:42 -07:00
Jeremy Hu
2d9f64ebc2
Collect version info macros in one header file
2018-04-11 16:34:51 +08:00
Jeremy Hu
38fb0c022a
Add main menu.
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- Add about window,
- Add acknowlegements window,
- Add multiple documents support.
2018-04-10 15:59:20 +08:00
Jeremy Hu
f47148a537
Cleanup and reset initial render angle
2018-04-09 23:10:23 +08:00
Jeremy Hu
8ee0dee3db
Remove carve and other no-use deps
2018-04-08 16:05:12 +08:00
Jeremy Hu
af451bd5ab
Introduce new UI,
...
Introduce part list,
Add log viewer,
Add QtAwesome icons.
2018-04-07 16:44:39 +08:00
Jeremy Hu
b99e0db0b2
Seperate the shader program and mesh binder to seperated source files
2018-04-02 14:05:06 +08:00
Jeremy Hu
f48d6bd5f5
Seperate mesh union as single source file
2018-03-29 17:10:59 +08:00
Jeremy Hu
09d21e8935
Add skeleton snapshot support (Prepare for undo/redo feature)
2018-03-26 20:41:46 +08:00
Jeremy Hu
4c9767835f
Export working model as obj
2018-03-20 15:56:49 +08:00
Jeremy Hu
de0fa135fb
Add CGAL library to compare with Carve
2018-03-18 07:43:04 +08:00
Jeremy Hu
425962921e
Add carve library to support better mesh boolean operations
2018-03-17 17:21:17 +08:00
Jeremy Hu
ff19efa188
Add project file(.ds3) reader and writer
2018-03-15 23:40:30 +08:00
Jeremy Hu
130ffdae79
Add parts loader and saver
2018-03-14 23:22:00 +08:00
Jeremy Hu
5dbff8b9e3
Add styled tab header
2018-03-14 14:43:16 +08:00
Jeremy Hu
20f4b669bb
Add icons
2018-03-13 20:49:24 +08:00
Jeremy Hu
ce20e49883
Add turnaround image loader
2018-03-13 14:39:36 +08:00
Jeremy Hu
5b597b0f0c
Add skeleton to mesh generation(finished other side)
2018-03-12 17:41:16 +08:00
Jeremy Hu
d3e82ea306
Add skeleton edit UI
2018-03-12 00:02:15 +08:00
Jeremy Hu
283e76b1b6
Add base UI layout
2018-03-11 11:18:24 +08:00
Jeremy Hu
7d8e8c4bc5
Test QOpenGLWidget example with meshlite
2018-03-10 14:57:14 +08:00