Jeremy Hu
208d2a0166
Cleanup
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Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00
Jeremy Hu
2156855444
Add show if opengl core profile used in about widget
2018-09-23 09:02:08 +08:00
Jeremy Hu
e22a6de6cb
Add poses list view
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Added Add, modify, delete, copy, and paste poses. The paste menu for nodes not show up also got fixed in this commit.
2018-09-21 15:10:18 +08:00
Jeremy Hu
078543b80e
Add ambient occlusion baker.
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- Add @ands 's lightmapper to generate ambient occlusion image.
- Refactor parts list UI.
- Add interpolated normal to .gltf export result.
- Remove bones preview and texture preview window(Integrated to export preview UI).
- Add export preview UI.
2018-05-10 17:16:22 +08:00
Jeremy Hu
2d9f64ebc2
Collect version info macros in one header file
2018-04-11 16:34:51 +08:00
Jeremy Hu
38fb0c022a
Add main menu.
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- Add about window,
- Add acknowlegements window,
- Add multiple documents support.
2018-04-10 15:59:20 +08:00