Commit Graph

11 Commits (3bc87f41f2f4d011d06d6c2a48607c8afdf51ef5)

Author SHA1 Message Date
Jeremy Hu 7eb5a325a0 Add MetalicRoughness material manager
Besides adding the PBR material manager, this commit hide some unnecessary features such as toggle wireframes and toggle normal smooth.
Add a regenerate button to indicate mesh is generating by showing a spiner, user can click this button to regenerate if the final result is not good.
Please note that, we generate the texture map by default compared to before we only generate texture map when user export glTF result. Current uvunwrap library cann't handle bad mesh very well, so it will crash on the wires model.
2018-10-09 10:19:12 +08:00
Jeremy Hu 9c0da8f38f Replace the render with PBR
In this commit, another PBR render, come from website: https://learnopengl.com/PBR, also included as shaders/pbr-joey.frag
2018-10-05 15:37:01 +08:00
Jeremy Hu f7b5fb1c6a Add PBR support
Now can configure metalness and roughness for parts, however, the PBR render isn't enabled in the code currently.
2018-10-04 20:51:01 +08:00
Jeremy Hu 5c25d7d4f8 Move shader from source code to separated folder 2018-10-03 13:52:35 +08:00
Jeremy Hu 623dda6ecf Replace parts list with parts tree and remove immature features 2018-08-27 16:50:40 +08:00
Jeremy Hu 38fb0c022a Add main menu.
- Add about window,
- Add acknowlegements window,
- Add multiple documents support.
2018-04-10 15:59:20 +08:00
Jeremy Hu 8ee0dee3db Remove carve and other no-use deps 2018-04-08 16:05:12 +08:00
Jeremy Hu ec154633be Add logo.
Jezzasoft
Font family: Myriad Pro Bold
Font size: 32px

Dust3D
Font family: Klavika Bold
Font size: 48px

GIMP:
Font color: black
Adjust brightness and Contrast
Contrast: -50
2018-04-01 22:21:47 +08:00
Jeremy Hu 09d21e8935 Add skeleton snapshot support (Prepare for undo/redo feature) 2018-03-26 20:41:46 +08:00
Jeremy Hu d3dfffcc59 Fix turnaround resize 2018-03-14 10:55:59 +08:00
Jeremy Hu 20f4b669bb Add icons 2018-03-13 20:49:24 +08:00