Commit Graph

847 Commits (420a5997eae6c581694a612441c03feecfe68865)

Author SHA1 Message Date
Jeremy Hu cddc4c15cc Make root node and direct children as breathe scaling target if no spine node marked. 2018-06-16 20:04:17 +08:00
Jeremy Hu 22910028e9 Add parts subtract operation.
This is useful for making hole surface. For example, without subtraction, it's difficult to make a bucket like mesh, now, you just need to copy and paste the nodes, invert it from the Parts List Panel Context Menu, then down scale and move up a little bit.
2018-06-16 14:41:52 +08:00
Jeremy Hu 35635534c2 Fix typo 2018-06-15 22:54:19 +08:00
Jeremy Hu 082b470f8a Fix block caused by delete operation 2018-06-15 19:54:13 +08:00
Jeremy Hu e26095981b Add rotate operation to menu
- Add rotate 90/-90 degree to facilitate nodes editing
- Enable docs.dust3d.org domain
2018-06-15 17:58:46 +08:00
Jeremy Hu d05c43d714 Add animation clip: Idle
This is an experiment test of animation clip generation. Mark leg and spine nodes to enable it or check it with the latest mosquito.ds3 example;
Skeleton offset is been fixed in this commit.
2018-06-15 13:34:41 +08:00
Jeremy Hu 0829ef818a Add animation clip generator
- Fix skeleton weights
- Add rig controller
- Add animation clip generator
- Implement basic experiment animation(squat)
2018-06-11 22:24:25 +08:00
Jeremy Hu b467bcdc76 Add free models link to README 2018-06-03 08:40:28 +08:00
Jeremy Hu f2625a7ca2 Add more align options.
- Add local align.
- Fix crash in multiple nodes collapse case.
2018-06-02 17:34:48 +08:00
Jeremy Hu 1391a3b8c0 Remove models which use no-free copyrighted reference images. 2018-06-02 09:12:33 +08:00
Jeremy Hu c4505ba788 Add intermediate bone remover.
- Remove intermediate bones when user marked leg nodes
- Add flags to toggle gltf comment and normal output
- Fix face normal
- Adjust the skeleton bone mesh radius
2018-06-01 12:38:16 +08:00
Jeremy Hu bed110b678 Add External Links section to README 2018-05-30 12:06:21 +08:00
Jeremy Hu 632fae0c3d Update docs 2018-05-30 10:49:47 +08:00
Jeremy Hu 6c10ad1ee2 Add node mark.
User can mark selected nodes as specified body location explictly. This will help the rigging step generating more reasonable result, also prepared for the future animation clip generation.
2018-05-30 09:51:38 +08:00
Jeremy Hu 473fa9f7d9 Add alternative method to zoom rendered model.
- Add "ALT + <Minus | Equal>" combined key to zoom rendred model besides the wheel event.

Special thanks to @glasyalabolas for https://github.com/huxingyi/dust3d/issues/4
2018-05-24 15:08:57 +08:00
Jeremy Hu df98193091 Add end-effector pulling (Shift + Left Button on end-effector).
- Implement CCD (Cyclic Coordinate Descent) IK (Inverse Kinematics) algorithm
- Add end-effector pulling operation, this would be useful when you want to pull a group of nodes in line to align straight or mimic curl.
2018-05-24 09:44:40 +08:00
Jeremy Hu b45014e1b8 Add Dust3D logo.
This logo is made inside Dust3D software. The source document of this logo is here docs/examples/dust3dlogo/dust3dlogo.ds3
2018-05-12 22:35:38 +08:00
Jeremy Hu 6268852e59 Fix copy/paste selection state.
In the previous version, the nodes get selected and copied, without lost selection after new nodes pasted.
This commit fix this problem. Now, the old nodes lose selection while new pasted nodes gettting selected.
This feature will make the following use case much easier:

Extrude:
Select some nodes, copy, paste then scale.
2018-05-12 18:07:46 +08:00
Jeremy Hu bdbac96c00 Add modeling sport girl colored example 2018-05-12 09:44:27 +08:00
Jeremy Hu 03e81e0cdb Fix single node deform 2018-05-12 07:19:04 +08:00
Jeremy Hu 429e2c98c1 Fix symmetry.
The symmetry feature is not funtional when there is no turnaround reference sheet loaded.
This should fix the problem by load a empty background image.

Thanks @xtvjxk123456 for addressed this issue, https://github.com/huxingyi/dust3d/issues/6
2018-05-11 23:06:54 +08:00
Jeremy Hu 0cecff71c7 Separate ambient occlusion baker to a different phase.
This is mainly for resolving the baking time consuming issue when running in software OpenGL.
Compare to normal OpenGL which would only take seconds to bake, software OpenGL take minutes to bake a complex model.
Separating the baking phase would allow the user to export the result without baking.
2018-05-11 13:27:29 +08:00
huxingyi db0f0b3ed2 Fix ubuntu build 2018-05-10 23:18:22 +08:00
huxingyi 8a6a2a6640 Fix windows build 2018-05-10 03:21:24 -07:00
Jeremy Hu 078543b80e Add ambient occlusion baker.
- Add @ands 's lightmapper to generate ambient occlusion image.
- Refactor parts list UI.
- Add interpolated normal to .gltf export result.
- Remove bones preview and texture preview window(Integrated to export preview UI).
- Add export preview UI.
2018-05-10 17:16:22 +08:00
huxingyi d7fb742d7b Fix build 2018-05-07 10:16:58 -07:00
Jeremy Hu dc33bfd0a3 Fix build 2018-05-08 00:27:11 +08:00
Jeremy Hu 1376af237b Add auto uv unwrapping.
Use https://github.com/Thekla/thekla_atlas to generate the texture.
This commit still have some issues, some faces not satisfy thekla_atlas in some cases.

- Add texture preview widget.
- Fix single node black color issue.
- Export texture in .gltf file.
- Fix node order random issue in mesh generation.
2018-05-08 00:08:19 +08:00
Jeremy Hu dff57427a4 Add software opengl workaround to docs
Thanks @chalcosoma for https://github.com/huxingyi/dust3d/issues/9
2018-05-03 08:03:49 +08:00
Jeremy Hu 19d4f2dcc7 Fix typo 2018-05-01 20:58:56 +08:00
Jeremy Hu d6358e4c26 Fix links in next-stage post 2018-05-01 15:20:45 +08:00
Jeremy Hu e3c3fae738 Add reddit link to next-stage post 2018-05-01 15:17:23 +08:00
Jeremy Hu 32dcf16e16 Fix links 2018-05-01 14:47:52 +08:00
Jeremy Hu 531f9cc48a Fix typo 2018-05-01 14:40:42 +08:00
Jeremy Hu 9f17b4337c Add post about next stage planning 2018-05-01 14:35:13 +08:00
Jeremy Hu 3fef6c4463 Add auto-generated skeleton(skinned mesh) and glTF exporter.
And added a CONTRIBUTORS file to list the users who have done great work to help Dust3D become better, thank you!

@Alistair401
@hdu
@shadowndacorner
@Skullfurious
@RSDuck
@xtvjxk123456
@Zireael07
@glasyalabolas
@dlpatri

PS. please feel free to make a pull request or email me to change the ID or contact info listed in the CONTRIBUTORS file, and if you are mistakenly been missed in the file, please MUST edit this file and make a PR or email me.
2018-04-30 19:31:09 +08:00
Jeremy Hu 331051879d Add parts color configure and round-able configure.
- Add End-Round Type Toggle to Parts List Panel (Thanks @Alistair401 for proposing this feature).
- Add Parts Color Picker to Parts List Panel.
- Add Parts List Panel Context Menu to facilitate multiple parts visible toggle.
- Add Material Export to Export Menu.
- Prepare the source code for the auto skeleton exporter and uv unwrapper.
2018-04-26 10:23:22 +08:00
Jeremy Hu d930ceec96 Add alt key to enable rendered model rotate and move.
ALT + LEFT BUTTON: Rotate rendered model
ALT + SHIFT + LEFT BUTTON: Move rendered model

Thanks @Zireael07 and @glasyalabolas for proposing this feature.

Closes #4
2018-04-23 10:14:32 +08:00
Jeremy Hu 9643920515 Fix UI too small and crash on bad mesh problem.
The model generating speed may become slightly slower than the previous version because of the extra checks.

This closes #1, and closes #3
2018-04-23 08:10:01 +08:00
huxingyi fe44bc3b2f Add AUTHORS 2018-04-21 04:14:46 -07:00
huxingyi 1b38833823 Add Ubuntu 16.04.4 LTS build example 2018-04-21 16:13:00 +08:00
Jeremy Hu 1cdda64e48 Add tutorials section to README 2018-04-21 10:21:49 +08:00
Jeremy Hu ca1b938e2c Highlight all profiles when mouse hovered
Implement the feature as been proposed in this video:
https://www.youtube.com/watch?v=YBnEQk_5D70

Thanks Serapth and his amazing youtube channel - Gamefromscratch for proposed this feature

Serapth's Reddit: https://www.reddit.com/user/Serapth
Gamefromscratch Youtube Channel: https://www.youtube.com/channel/UCr-5TdGkKszdbboXXsFZJTQ
2018-04-21 08:23:27 +08:00
Jeremy Hu 178c380fe0 Add model horse example 2018-04-20 22:41:24 +08:00
Jeremy Hu 71e1a51b43 Fix export y-flipped.
> Another problem is your model seems to have an inverted Z export.
> by https://www.reddit.com/user/Skullfurious

Node coord system: Screen

Mesh generation coord system:
x-axis: --- Main Profile (Red)  --->
z-axis: --- Side Profile (Green) --->
y-axis: UP

Thanks the follow reddit users:
https://www.reddit.com/user/Skullfurious
2018-04-20 20:00:57 +08:00
Jeremy Hu e9c0bf8a3c Fix overlapped nodes pick
> The circles representing nodes in the model get overlapped very easily and it can be hard to select individual ones
> @Alistair401

> For overlapping nodes, you can make it a bit better by selecting the node center nearest the mouse, rather than simply checking against the wider circle.
> @hdu

Thanks the following reddit users:

https://www.reddit.com/user/Alistair401
https://www.reddit.com/user/shadowndacorner
https://www.reddit.com/user/hdu
2018-04-20 15:38:08 +08:00
Jeremy Hu 30ae8b1acd Fix typo 2018-04-20 07:05:58 +08:00
Jeremy Hu 9037345f96 Fix incorrect links in docs 2018-04-19 23:22:16 +08:00
Jeremy Hu d8a75047af Add modeling camel example 2018-04-19 23:15:02 +08:00
Jeremy Hu 1bd688ad6c Add my story 2018-04-19 21:26:33 +08:00