Jeremy HU
c9aafb6a18
Fix load bone from document
2022-11-12 06:17:39 +11:00
Jeremy HU
5c9898f25b
Add bone list model
2022-11-11 08:37:05 +11:00
Jeremy HU
eba729d785
Save/load bone info to/from document
2022-11-09 22:41:47 +11:00
Jeremy HU
b2048cfbc7
Implement more bones function
2022-11-08 23:37:55 +11:00
Jeremy HU
568bf12121
Implement bone functions
2022-11-08 08:38:05 +11:00
Jeremy HU
231d3f38cf
Prepare bone functions
2022-11-07 23:13:11 +11:00
Jeremy HU
9aef6b1855
Remove skeleton prefix from node,edge,part, and component
2022-11-07 20:41:43 +11:00
Jeremy HU
7ce09d1cd6
Fix part cache
2022-10-30 19:08:03 +11:00
Jeremy HU
f2fc58c699
Remove materials
...
Material will be integrated into part property.
2022-10-29 10:30:22 +11:00
Jeremy HU
4fb109a583
Remove skeleton document
2022-10-22 14:11:00 +11:00
Jeremy HU
57b1a802f3
Apply webkit style clang format on code base
2022-10-18 20:35:04 +11:00
Jeremy HU
b7b71b9c2e
Prepare for implementation of component preview grid widget
2022-10-03 06:45:46 +11:00
Jeremy HU
29f7e06701
Fix textures
2022-09-24 23:31:49 +10:00
Jeremy HU
61869d89dd
Use GL_LINES to show wireframe
2022-09-24 01:54:49 +10:00
huxingyi
8e5d622db7
Restructure the code base
...
Move the core function code to a dedicate folder under namespace dust3d.
Leave the application and UI code to application folder.
Remove CGAL, use our own mesh boolean algorithm and triangulating code, should have less chance to crash on bad meshes.
The overall performance of mesh combining is improved since some mesh validating code for CGAL is removed.
2021-11-18 22:58:01 +08:00