Commit Graph

7 Commits (579fa24e1c89e0fbe97a3138e78f0971ef96696c)

Author SHA1 Message Date
Jeremy Hu 17cb1cb059 Introduce bullet3 to support ragdoll procedural animation 2019-09-22 00:00:27 +09:30
Jeremy Hu 208d2a0166 Cleanup
Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00
Jeremy Hu e22a6de6cb Add poses list view
Added Add, modify, delete, copy, and paste poses. The paste menu for nodes not show up also got fixed in this commit.
2018-09-21 15:10:18 +08:00
Jeremy Hu 48bc8df5c3 Add auto-rig
This is the second version of auto-rig, differing from the first version, the user should pick up a rig type, unless no rig will be generated. Currently, only supports Tetrapod without tail. Export as glTF format to test this feature.

This commit also achive better quality quads than before.
2018-09-14 17:45:05 +08:00
Jeremy Hu 6268852e59 Fix copy/paste selection state.
In the previous version, the nodes get selected and copied, without lost selection after new nodes pasted.
This commit fix this problem. Now, the old nodes lose selection while new pasted nodes gettting selected.
This feature will make the following use case much easier:

Extrude:
Select some nodes, copy, paste then scale.
2018-05-12 18:07:46 +08:00
Jeremy Hu 38fb0c022a Add main menu.
- Add about window,
- Add acknowlegements window,
- Add multiple documents support.
2018-04-10 15:59:20 +08:00
Jeremy Hu af451bd5ab Introduce new UI,
Introduce part list,
Add log viewer,
Add QtAwesome icons.
2018-04-07 16:44:39 +08:00