Jeremy HU
9475e9e0ac
Implement bone joints picking
2022-11-29 21:32:19 +11:00
Jeremy HU
cd963fa87d
Fix double click to select all
2022-11-16 22:54:09 +11:00
Jeremy HU
12e7eacea2
Add bone nodes picking interface
2022-11-16 21:58:13 +11:00
Jeremy HU
d736d86969
Add document node picking edit mode
2022-11-16 20:25:31 +11:00
Jeremy HU
5b6861be44
Implement bone name edit and keep bone load order
2022-11-13 15:38:04 +11:00
Jeremy HU
797ffd0b87
Implement node bone joint mark interface
2022-11-12 09:08:02 +11:00
Jeremy HU
427a692558
Move skeleton graphics items to separate source file
2022-11-12 08:24:51 +11:00
Jeremy HU
da277c7f80
Add bone joint mark menu
2022-11-12 07:31:49 +11:00
Jeremy HU
9aef6b1855
Remove skeleton prefix from node,edge,part, and component
2022-11-07 20:41:43 +11:00
Jeremy HU
4fb109a583
Remove skeleton document
2022-10-22 14:11:00 +11:00
Jeremy HU
57b1a802f3
Apply webkit style clang format on code base
2022-10-18 20:35:04 +11:00
Jeremy HU
b7b71b9c2e
Prepare for implementation of component preview grid widget
2022-10-03 06:45:46 +11:00
huxingyi
8e5d622db7
Restructure the code base
...
Move the core function code to a dedicate folder under namespace dust3d.
Leave the application and UI code to application folder.
Remove CGAL, use our own mesh boolean algorithm and triangulating code, should have less chance to crash on bad meshes.
The overall performance of mesh combining is improved since some mesh validating code for CGAL is removed.
2021-11-18 22:58:01 +08:00