Jeremy Hu
b714b84dd8
Update example models
2019-06-11 22:12:49 +09:30
Jeremy Hu
5443909c1d
Add more built-in example models
2019-06-11 08:17:12 +09:30
Jeremy Hu
307965e3e8
Fix motion generator
2019-06-10 23:31:06 +09:30
Jeremy Hu
e145793af0
Fix neck direction match
2019-06-10 23:11:40 +09:30
Jeremy Hu
be4f9fd014
Fix last spine position
2019-06-10 22:27:51 +09:30
Jeremy Hu
6fc65df6e2
Fix invalid cut face calculation cause infinite loop
2019-06-10 21:25:09 +09:30
Jeremy Hu
ec1eace6bb
Match the missing bone parameters
2019-06-10 18:55:35 +09:30
Jeremy Hu
033ea5f53e
Change the spine bone naming convention
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When there is tail bone, the spine bone start with "Spine01" and "Spine02", this is to make the spine bone name match with none-tail bones. Why "Spine01"? Because the bone chain is ordered by name, "Spine01" and "Spine02" come before "Spine1".
2019-06-10 16:12:08 +09:30
Jeremy Hu
0b18da76ea
Add bone name converter but not enable yet.
2019-06-10 15:49:35 +09:30
Jeremy Hu
6ca06f4e80
Fix rig
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Fix the left and right limbs pairing algorithm
2019-06-10 10:09:30 +09:30
Jeremy Hu
de88930acb
Adjust smooth threshold of animation generation
2019-06-09 20:40:24 +09:30
Jeremy Hu
c568d18218
Change the behavior of multiple selected nodes scaling
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Before this commit, the scaling only happen on one profile, this commit force the scaling on front view and side view at the same time.
2019-06-09 14:28:09 +09:30
Jeremy Hu
fac78b5e56
Fix preference color setting
2019-06-08 17:27:13 +09:30
Jeremy Hu
4955e47d76
Update pose editor node radius
2019-06-07 08:09:46 +09:30
Jeremy Hu
026059960f
Fix preferences color reset
2019-06-07 06:41:55 +09:30
Jeremy Hu
54b5a9ef5e
Fix one frame pose duration issue in motion editor
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This commit also remove height above ground settings.
2019-06-06 23:48:48 +09:30
Jeremy Hu
0cb574b6ea
Fix user defined cut face flipped normal
2019-06-05 21:52:34 +09:30
Jeremy Hu
93a01fa2c3
Update shader light setting
2019-06-02 14:26:57 +09:30
Jeremy Hu
1bb14a82a6
Fix PBR material texture glitches
2019-06-02 10:48:03 +09:30
Jeremy Hu
292d2ce507
Add none endpoint cut face (ring)
2019-06-01 23:45:57 +09:30
Jeremy Hu
4ab76b1d76
Add preferences setting and change the behavior of shift key on scale radius
2019-06-01 22:42:53 +09:30
Jeremy Hu
7eef3f9455
Add back the smooth shading toggle menu
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As @Toshiwoz suggested, there is still a need for flat shading.
2019-05-30 19:58:55 +09:30
Jeremy Hu
d692083e30
Fix links
2019-05-29 00:03:10 +09:30
Jeremy Hu
63d32781c1
Fix branch wrapping #32
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In this commit, the wrapping algorithm consider the position of neighbor's neighbor, so the cut normal of branch nodes would looks more natural. This commit also fix the radius calculation of the branch face.
Thanks @KeepFenDou for pointing out this issue.
2019-05-28 23:49:50 +09:30
Jeremy Hu
7c068466e8
Update download link to 1.0.0-beta.17
2019-05-26 13:09:04 +09:30
Jeremy Hu
938b6d5d6f
Add color solubility setting
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If one part configured color solubility, the generated color texture seam between the neighbor parts will be gradient filled using this part's color with the specified solubility.
Demo: https://twitter.com/jeremyhu2016/status/1132159910815227904
2019-05-26 08:54:24 +09:30
Jeremy Hu
bb19489ee1
Add base plane constrain settings
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Mesh layout and thickness adjustment are depend on base plane calculation. In this build, the base plane calculation could be limited to front plane, side plane, and so on, compare to without any limitation in previous implementation.
2019-05-20 23:08:01 +09:30
Jeremy Hu
b09df89da2
Fix build
2019-05-19 13:08:20 +09:30
Jeremy Hu
8f5368a43f
Add user defined cut face
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Extruding shape is totally customizable now, it's not limit to predefined shapes.
2019-05-19 12:51:38 +09:30
Jeremy Hu
fc341986c0
Fix texture glitchs
2019-05-12 17:45:07 +09:30
Jeremy Hu
5baf139cb6
Add "Uncombined" mode
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Uncombined mode could be used to avoid generation of trivial triangles. However, the result will be none-watertight if there is an uncombined mode component.
2019-05-11 21:31:13 +09:30
Jeremy Hu
d121632a98
Fix triangle extruding face center position.
2019-05-05 22:58:22 +09:30
Jeremy Hu
fcfe51a28a
Support customizable extruding face: Quad, Pentagon, Hexagon, and Triangle
2019-05-05 22:19:26 +09:30
Jeremy Hu
ee767efe39
Update more examples section of README
2019-04-20 11:52:39 +09:30
Jeremy Hu
f37cfc008a
Update new tutorial to README
2019-04-19 20:35:12 +09:30
Jeremy Hu
dee2d8dc8d
Update download page
2019-04-06 23:30:21 +09:30
Jeremy Hu
266780f158
Update README.md
2019-04-06 22:58:49 +09:30
Jeremy Hu
2b6b55af13
Update python client example of Remote IO
2019-04-04 07:57:29 +09:30
Jeremy Hu
0a6736b9d2
Change RemoteIo bind ip from local host to any
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This would allow other software to contact with Dust3D without limit on the same machine, however, the user still need to enable it by command line "-remoteio".
2019-03-31 09:57:18 +09:30
Jeremy Hu
ea63a5ecd0
Fix missing library on windows
2019-03-31 06:45:52 +09:30
Jeremy Hu
e8c654bd79
Update README to show downloads
2019-03-23 08:01:37 +09:30
Jeremy Hu
ebf16eeb1a
Update Remote IO document
2019-03-23 07:44:02 +09:30
Jeremy Hu
278ac68ea6
Add Remote IO protocol specification
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To enable Remote IO, run Dust3D with command line options: -remoteio
See details: http://docs.dust3d.org/en/latest/remote_io_protocol.html
2019-03-23 00:03:17 +09:30
Jeremy Hu
b8c3557d9c
Implement more commands for Remote IO (2)
2019-03-20 20:34:37 +09:30
Jeremy Hu
56312d0034
Implement more commands for Remote IO
2019-03-18 08:34:37 +09:30
Jeremy Hu
283df87c51
Implement notification of Remote IO
2019-03-17 23:34:12 +09:30
Jeremy Hu
ceeccc7211
Start implementation of Remote IO
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Finished server creation, implemented two commands: listwindow, selectwindow
Ideally, all the UI should be possible manipulated by remote IO, a local TCP/IP connection, this could be useful to make a VR front end for Dust3D.
2019-03-17 15:53:39 +09:30
Jeremy Hu
a1249f5fcb
Fix material preview.
2019-03-16 15:32:45 +09:30
Jeremy Hu
7677a404e6
Update download link to 1.0.0-beta.16
2019-03-10 12:58:20 +09:30
Jeremy Hu
bc3109def9
Prepare 1.0.0-beta.16
2019-03-10 11:26:54 +09:30