huxingyi
6fcb86a191
Fix shader on win32
2020-03-20 17:11:48 +09:30
huxingyi
aa9b0b518b
Update change log
2020-03-19 19:24:52 +09:30
Jeremy Hu
328dbb11bb
Update CHANGELOGS
2020-02-29 23:44:35 +09:30
Jeremy Hu
d93f08d4a5
Update changelogs
2019-12-25 09:31:27 +09:30
Jeremy Hu
560863e5d5
Update changelog
2019-12-15 14:09:04 +09:30
Jeremy Hu
8b1fbeb691
Update changelogs
2019-11-08 07:22:37 +09:30
Jeremy Hu
8585e8a763
Update screenshot and changelogs
2019-11-03 12:42:58 +09:30
Jeremy Hu
b0b8edb886
Update changelogs
2019-10-20 11:02:37 +09:30
huxingyi
b45d24f9c5
Update changelog
2019-10-06 15:26:27 +09:30
Jeremy Hu
74bbae57e4
Update change logs
2019-08-18 23:05:21 +09:30
Jeremy Hu
08fef04080
Update docs
2019-07-28 06:10:30 +09:30
Jeremy Hu
71dd8b40a9
Fix typo
2019-07-27 23:30:25 +09:30
Jeremy Hu
1215f1e457
Update change log for 1.0.0-beta.22
2019-07-27 23:27:46 +09:30
Jeremy Hu
f2b0abc33f
Update change log
2019-07-12 06:17:06 +09:30
Jeremy Hu
2080664de3
Add changelog and contributors
2019-07-07 22:32:12 +09:30
Jeremy Hu
12fc351068
Add language: zh-CN
2019-06-27 22:14:33 +09:30
Jeremy Hu
85449e36e7
Prepare change logs for 1.0.0-beta.19
2019-06-26 21:24:04 +09:30
Jeremy Hu
63d32781c1
Fix branch wrapping #32
...
In this commit, the wrapping algorithm consider the position of neighbor's neighbor, so the cut normal of branch nodes would looks more natural. This commit also fix the radius calculation of the branch face.
Thanks @KeepFenDou for pointing out this issue.
2019-05-28 23:49:50 +09:30
Jeremy Hu
bc3109def9
Prepare 1.0.0-beta.16
2019-03-10 11:26:54 +09:30