Jeremy Hu
3318076467
Update example models
2019-07-11 22:32:38 +09:30
Jeremy Hu
013c671451
Fix intermediate nodes generation
2019-07-11 22:22:44 +09:30
Jeremy Hu
81fec2ed44
Update intermediate nodes filling threshold edge length
2019-07-11 20:50:34 +09:30
Jeremy Hu
3c2b60a8cc
Fix mesh failure when direction of two nodes parallel to z axis
2019-07-11 19:54:52 +09:30
Jeremy Hu
f7b865f18b
Fix intermediate cut face
2019-07-11 19:25:52 +09:30
Jeremy Hu
d38737e2cb
Fix mesh preview flashback
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Before this commit, outdated textured preview will override the updated untextured preview. From user's perspective, sometimes, the mesh preview flashback for a short time span, although it will finally been updated to the latest.
2019-07-10 21:39:46 +09:30
Jeremy HU
c73277a4aa
Fix shader error on Raspberry PI 3 Model B+
2019-07-09 18:16:04 +09:30
Jeremy HU
ab5e53fb54
Fix build error on Raspberry PI 3 Model B+
2019-07-09 18:12:08 +09:30
Jeremy Hu
3ee492f623
Fix build
2019-07-09 08:20:09 +09:30
Jeremy Hu
31d627bca9
Support user defined cut face per each node
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Before this commit, the user defined cut face can only be set for whole part. Now each node could been configured a separate cut face and rotation.
2019-07-09 08:06:07 +09:30
Jeremy Hu
7c66e6b5d0
Sort cut face list by x position of center
2019-07-08 07:33:39 +09:30
Jeremy Hu
d65feb2b60
Update download link to 1.0.0-beta.20
2019-07-07 23:07:37 +09:30
Jeremy Hu
2080664de3
Add changelog and contributors
2019-07-07 22:32:12 +09:30
Jeremy Hu
58b6c7d1d9
Fix build
2019-07-07 20:40:24 +09:30
Jeremy Hu
8d315e3c64
Optimize intermediate nodes cut normal.
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Before this commit, the cut normal of intermediate nodes doesn't consider the original nodes' travesal direction. This will cause self intersection in some cases.
2019-07-07 20:25:42 +09:30
Jeremy Hu
eb91a8a16c
Prepare for cut face offset modifier
2019-07-07 15:57:58 +09:30
Jeremy Hu
820aa90406
Rename Vertex to ShaderVertex
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Fix crash on hiding nodes after removing node
2019-07-04 19:06:50 +09:30
Jeremy Hu
ad244c4659
Save nodes cut faces
2019-07-03 08:37:46 +09:30
Jeremy Hu
713935adb5
Save cut face transforms
2019-07-03 07:19:18 +09:30
Jeremy Hu
969a25b697
Fix crash in cut face nodes ordering
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The comparison function of std::sort requires only return true when first is less than second, this is the rule of "strict weak ordering".
2019-06-29 19:12:45 +09:30
Jeremy Hu
6b8afd2493
Update language file name
2019-06-28 22:33:49 +09:30
Jeremy Hu
1dc125ee59
Add languages/dust3d_zh-CN.ts
2019-06-27 22:15:53 +09:30
Jeremy Hu
12fc351068
Add language: zh-CN
2019-06-27 22:14:33 +09:30
Jeremy Hu
2aa2f79a72
Update download link to 1.0.0-beta.19
2019-06-26 22:21:39 +09:30
Jeremy Hu
0543e8a0be
Fix default flat shading
2019-06-26 21:34:10 +09:30
Jeremy Hu
85449e36e7
Prepare change logs for 1.0.0-beta.19
2019-06-26 21:24:04 +09:30
Jeremy Hu
9a726423a8
Add @SatishGodaPearl
2019-06-26 21:10:14 +09:30
Jeremy Hu
1d04e1771e
Disable three nodes branch by default
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Three nodes branch wrapping is very easy to fail, so disable by default.
2019-06-26 21:05:56 +09:30
Jeremy Hu
4689ed163a
Sort material, pose, and motion list by name
2019-06-26 07:24:22 +09:30
Jeremy Hu
7a33fa2531
Remove neck direction match
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The neck direction match is introduced for matching the human pose to a animal pose, however, current implementation will cause the neck pose not work as edited in pose editor.
2019-06-25 22:13:57 +09:30
Jeremy Hu
6445f453c5
Output file line number to debug log in release mode
2019-06-25 21:50:02 +09:30
Jeremy Hu
a945612718
Fix part mesh generation variation
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Before this commit, the node id and edge id changed when reload from file, then caused the uuid changing and affected the node processing order during mesh generation.
2019-06-25 21:07:17 +09:30
Jeremy Hu
83cb6383c1
Add new base normal option: Average
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When this option enabled, the mesh generator will average all the base normals of nodes with radius as a weight.
2019-06-25 08:14:04 +09:30
Jeremy Hu
c76bc4f77c
Add external link: 3dnchu.com
2019-06-21 21:29:52 +09:30
Jeremy Hu
516df9a1b7
Add new pose setting: yTranslationScale
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Normally, when pose been generated, foot is always been pulling to the ground by a y-translation. This setting could be used to scale the y-translation. It's usefull for birds fly kind of motion.
2019-06-19 22:27:38 +09:30
Jeremy Hu
3e29528ee0
Fix pose preview flicker
2019-06-19 06:36:11 +09:30
Jeremy Hu
e5f45eef83
Fix pose preview
2019-06-18 08:16:59 +09:30
Jeremy Hu
56ddc1f8ee
Add side visibility toggle button to pose editor
2019-06-17 22:19:08 +09:30
Jeremy Hu
bc565923aa
Add background blur adjustment slider to pose editor
2019-06-16 18:15:03 +09:30
Jeremy Hu
17f5293a4c
Update download link to 1.0.0-beta.18
2019-06-13 08:45:48 +09:30
Jeremy Hu
ace93d0d9f
Update logo
2019-06-13 00:08:47 +09:30
Jeremy Hu
629c02adbe
Fix multiple windows crash when preference change
2019-06-12 21:03:38 +09:30
Jeremy Hu
b714b84dd8
Update example models
2019-06-11 22:12:49 +09:30
Jeremy Hu
5443909c1d
Add more built-in example models
2019-06-11 08:17:12 +09:30
Jeremy Hu
307965e3e8
Fix motion generator
2019-06-10 23:31:06 +09:30
Jeremy Hu
e145793af0
Fix neck direction match
2019-06-10 23:11:40 +09:30
Jeremy Hu
be4f9fd014
Fix last spine position
2019-06-10 22:27:51 +09:30
Jeremy Hu
6fc65df6e2
Fix invalid cut face calculation cause infinite loop
2019-06-10 21:25:09 +09:30
Jeremy Hu
ec1eace6bb
Match the missing bone parameters
2019-06-10 18:55:35 +09:30
Jeremy Hu
033ea5f53e
Change the spine bone naming convention
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When there is tail bone, the spine bone start with "Spine01" and "Spine02", this is to make the spine bone name match with none-tail bones. Why "Spine01"? Because the bone chain is ordered by name, "Spine01" and "Spine02" come before "Spine1".
2019-06-10 16:12:08 +09:30