1. Drop windows 32bit support
Add windows 64bit support.
2. Remove Script(quickjs) support
The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system.
3. Integrate Instant-Meshes
Instant-Meshes take less than 1 second on all three platforms.
4. Remove QuadriFlow
Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing.
- Short cut 'D' changed meaning: from drag mode to paint mode, drag mode icon removed, but still can use space bar to invoke drag mode.
- Brush painter directly paint on part deforming map, use shift key plus mouse wheel to change the brush size, also use shift key to change paint mode(Pull/Push).
This commit introduce JavaScript as nodes generation script, to procedurally generate input nodes, which usually should draw by user on the canvas.
Powered by QuickJS (https://bellard.org/quickjs/)
Added Intermediates nodes sometimes will make the whole part’s mesh failed to generate. This commit add a fallback option, when mesh failed to generate, the generator will try again without the intermediate nodes added.
This feature is inspired from Nico J. Dolloso’s model (https://twitter.com/nicodoll).
Before this commit, the cut normal of intermediate nodes doesn't consider the original nodes' travesal direction. This will cause self intersection in some cases.
In this commit, the wrapping algorithm consider the position of neighbor's neighbor, so the cut normal of branch nodes would looks more natural. This commit also fix the radius calculation of the branch face.
Thanks @KeepFenDou for pointing out this issue.
If one part configured color solubility, the generated color texture seam between the neighbor parts will be gradient filled using this part's color with the specified solubility.
Demo: https://twitter.com/jeremyhu2016/status/1132159910815227904