Commit Graph

10 Commits (7c66e6b5d0db0b3e751251167f10d198338fa811)

Author SHA1 Message Date
Jeremy Hu 5443909c1d Add more built-in example models 2019-06-11 08:17:12 +09:30
Jeremy Hu 4ab76b1d76 Add preferences setting and change the behavior of shift key on scale radius 2019-06-01 22:42:53 +09:30
Jeremy Hu 283df87c51 Implement notification of Remote IO 2019-03-17 23:34:12 +09:30
Jeremy Hu ceeccc7211 Start implementation of Remote IO
Finished server creation, implemented two commands: listwindow, selectwindow
Ideally, all the UI should be possible manipulated by remote IO, a local TCP/IP connection, this could be useful to make a VR front end for Dust3D.
2019-03-17 15:53:39 +09:30
Jeremy Hu bc3109def9 Prepare 1.0.0-beta.16 2019-03-10 11:26:54 +09:30
Jeremy Hu 8c0156bc7a Add example model: Bob
Add menu item "Open Example", open a default example model, called "bob.ds3".
Thanks to reddit user(bvanevery) for proposing this feature.
2019-03-01 22:34:46 +09:30
Jeremy Hu b65205a48c Add tool button tips especially when failed to generate mesh #20
This commit add tips for buttons, to show what the function of the button.
Also, fixed a issue, there was no useful infos to tell user when the mesh was failed to generate, now user should see a warning icon with tips to show why the preview disappear.

Thanks the following contributors:
@RubenSandwich <https://github.com/RubenSandwich>
boynet <https://dust3d.discourse.group/u/boynet>
fornclake <https://www.reddit.com/user/fornclake>
2019-01-07 22:33:42 +09:30
Jeremy Hu 70f075a36e Rewrite pose editor
This commit include lots of changes for pose editor.
Before, we use buttons to represent the transform controller for bones;
Now, we use nodes and edges to represent the bones, just like the nodes and edges for representing the guide spheres for mesh generating. There are advantages by doing this. Firstly, The edit UI for both mesh and pose are unified, secondly, it is possible to set a reference sheet for pose editing now, this is very important.
This new pose editor is inspired by the Eadweard Muybridge's work.
2018-11-05 23:47:21 +08:00
Jeremy Hu 438c488f5a Support glTF binary format export
The normals haven't fix yet, this commit is mainly preparing for the next coming commits about animation export.
The glTF text format abandoned for the binary format.
2018-10-25 17:18:04 +08:00
Jeremy Hu 208d2a0166 Cleanup
Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00