Commit Graph

5 Commits (84607fba0159fa5867508356b2f720cfc1f684fc)

Author SHA1 Message Date
Jeremy Hu 208d2a0166 Cleanup
Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00
Jeremy Hu 096c107775 Add fbx export support (2/3)
Currently, only mesh exported. Tested in Blender 2.79 and Unity 2017.4.1f1 Personal (64bit).
2018-10-20 13:07:11 +08:00
Jeremy Hu e22a6de6cb Add poses list view
Added Add, modify, delete, copy, and paste poses. The paste menu for nodes not show up also got fixed in this commit.
2018-09-21 15:10:18 +08:00
Jeremy Hu 623dda6ecf Replace parts list with parts tree and remove immature features 2018-08-27 16:50:40 +08:00
Jeremy Hu 078543b80e Add ambient occlusion baker.
- Add @ands 's lightmapper to generate ambient occlusion image.
- Refactor parts list UI.
- Add interpolated normal to .gltf export result.
- Remove bones preview and texture preview window(Integrated to export preview UI).
- Add export preview UI.
2018-05-10 17:16:22 +08:00