Jeremy Hu
208d2a0166
Cleanup
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Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00
Jeremy Hu
096c107775
Add fbx export support (2/3)
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Currently, only mesh exported. Tested in Blender 2.79 and Unity 2017.4.1f1 Personal (64bit).
2018-10-20 13:07:11 +08:00
Jeremy Hu
e22a6de6cb
Add poses list view
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Added Add, modify, delete, copy, and paste poses. The paste menu for nodes not show up also got fixed in this commit.
2018-09-21 15:10:18 +08:00
Jeremy Hu
623dda6ecf
Replace parts list with parts tree and remove immature features
2018-08-27 16:50:40 +08:00
Jeremy Hu
078543b80e
Add ambient occlusion baker.
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- Add @ands 's lightmapper to generate ambient occlusion image.
- Refactor parts list UI.
- Add interpolated normal to .gltf export result.
- Remove bones preview and texture preview window(Integrated to export preview UI).
- Add export preview UI.
2018-05-10 17:16:22 +08:00