huxingyi
84cd377b52
Add status bar
2020-12-12 16:53:21 +09:30
huxingyi
9309afd587
Rename vertebrata motion
2020-12-09 22:22:07 +09:30
huxingyi
16fa029c63
Update bicycle example
2020-12-08 21:28:30 +09:30
huxingyi
996454f89b
Fix node sorting
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Issue: The endpoints sorting will always pick the first node because of incorrect array initialization.
Reproduce: Disable interpolation and add a part with two nodes, turn on roundend, the generated mesh will only use two nodes instead of four nodes.
2020-12-08 21:09:15 +09:30
huxingyi
0ddd76edc2
Fix background image reset
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Reset background image when document switched
2020-12-08 08:27:37 +09:30
huxingyi
cef6deeda3
Add preference: Interpolation enabling toggle
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Disabling interpolation would remove the auto generated intermediate nodes, then reduce the generated triangles.
2020-12-07 19:47:25 +09:30
huxingyi
eacc96d13b
Export translation and rotation to .ds3obj
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This will make no need of decompose the matrix.
This commit fixed the missing confirm dialog when exporting filename exists.
2020-12-06 15:03:46 +09:30
huxingyi
7c43ac4916
Link video from TopChannel1on1
2020-11-29 11:42:09 +09:30
huxingyi
6c9d908a76
Support new export format: .ds3obj
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ds3obj is the abbreviation of Dust3D Object.
It include the result mesh, rig, motions and extra informations such as nodes, edges which doesn't include in the glTF and FBX files.
2020-11-22 17:12:33 +09:30
huxingyi
a8c7f55de2
Support exporting texture images
2020-11-21 12:50:20 +09:30
huxingyi
5b84c5e7c0
Rename one texture type from Metalness to Metallic
2020-11-18 22:09:47 +09:30
huxingyi
01aa96c3bd
Fix unsaved state for texture painter
2020-11-18 21:46:03 +09:30
huxingyi
dbecdbe53a
Fix export ready signal
2020-11-18 20:31:11 +09:30
huxingyi
74b913ddaa
Fix glb blend mode
2020-11-18 19:56:46 +09:30
huxingyi
f6ea8bd206
Save object in document only when locked for painting
2020-11-18 08:05:20 +09:30
huxingyi
484f6aaaba
Introduce texture painting
2020-11-18 00:01:51 +09:30
huxingyi
7a52133846
Introduce procedural motion generator
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Removed pose editor and motion timeline editor.
Introduced simple procedural motion generator (Added experiment walk cycle).
2020-11-09 20:16:06 +09:30
huxingyi
e29bcf5619
Thanks Marcus Hilsdorf for the donation
2020-10-26 19:27:10 +09:30
huxingyi
aa8601bb2e
Thanks Andrea Faulds for the donation
2020-10-25 10:33:23 +09:30
huxingyi
66c10ec5c3
Update color for example screwdriver model
2020-10-22 07:02:15 +09:30
huxingyi
29355a0f74
Add reduce operation
2020-10-21 07:34:12 +09:30
huxingyi
d2d50b44a6
Fix part hollow parameter lose after edge breaking
2020-10-21 07:12:29 +09:30
huxingyi
d4e67eb206
Fix part tree widget background
2020-10-20 22:25:56 +09:30
huxingyi
8a79fa06de
Add part path smooth interpolation
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Part path set default as Centripetal Catmull-Rom spline interpolated
2020-10-20 20:51:11 +09:30
huxingyi
17e97785b3
Fix cut edges interpolation
2020-10-19 07:19:46 +09:30
huxingyi
eb478d1b54
Interpolate cut edges after deforming
2020-10-19 00:04:43 +09:30
huxingyi
3af98c5334
Optimize endpoint face generation
2020-10-18 22:12:47 +09:30
huxingyi
0ae6426587
Add deform parameter: deformUnified
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If deformUnified got checked, all the vertices will be unified to the same thickness or width.
2020-10-18 20:01:40 +09:30
huxingyi
0514b17070
Add example model: Screwdirver
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Backpacker example got removed.
2020-10-18 15:57:06 +09:30
huxingyi
8e952c955a
Update part preview image to show the metallic and roughness setting
2020-10-18 15:22:15 +09:30
huxingyi
51b7d85c3b
Deactivate combining by color
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Change part's color should not affect the generated mesh.
2020-10-18 15:04:47 +09:30
huxingyi
d6f6fb6cdf
Add metallic and roughness settings for part
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Part deform painter got removed. Experiment color painter introduced, but not enabled yet.
2020-10-18 14:33:15 +09:30
huxingyi
5da1a7f6f2
Remove bullet3
2020-10-17 18:14:43 +09:30
huxingyi
3f4cf7b149
Remove deform map
2020-10-17 17:28:42 +09:30
huxingyi
b2bea06079
Reset part tree button color to white
2020-10-17 16:44:11 +09:30
huxingyi
b36adf7a8d
Force remeshed component as uncombinable
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In most cases, allowing remeshed components to do boolean operations will cause crash in CGAL.
2020-10-17 11:20:32 +09:30
huxingyi
37f6545de4
Update edge detection threshold for toon shaders
2020-10-17 10:40:08 +09:30
huxingyi
af87a2ae9c
Add render options for command line
2020-10-16 23:21:16 +09:30
huxingyi
f0a0209dc2
Remove CI test on MacOS
2020-10-16 21:35:57 +09:30
huxingyi
c57965fac1
Remove QUuid::Id128 [skip appveyor]
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Which requires Qt 5.11
2020-10-16 20:19:15 +09:30
huxingyi
9cc6afc0fa
Fix linux CI [skip appveyor]
2020-10-16 19:46:28 +09:30
huxingyi
9c8ea6bb83
Support xml file as input document for command line
2020-10-16 19:36:04 +09:30
huxingyi
3cff6ad52a
Prefix internal attribute name with underline
2020-10-16 18:36:54 +09:30
huxingyi
3233e7add0
Improve mirrored mesh quality
2020-10-16 08:43:04 +09:30
huxingyi
fbfed42773
Update CI
2020-10-15 22:51:57 +09:30
huxingyi
e21393d929
Update CI
2020-10-15 22:41:52 +09:30
huxingyi
9a6385a7cc
Increase part tree icon size
2020-10-15 22:29:25 +09:30
huxingyi
ebbdea30ea
Fix part preview UI poor performance
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Change the part preview UI element from QOpenGLWidget to QLabel, the preview images will be generated in an offscreen render.
This fixes the create multiple QOpenGLWidgets poor performace issue.
2020-10-15 19:39:57 +09:30
huxingyi
20f370422c
Fix Zoom out [skip ci]
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Fix #93
2020-10-14 22:55:30 +09:30
huxingyi
aa5c0c90c7
Change main color to white [skip ci]
2020-10-14 22:12:05 +09:30