Commit Graph

423 Commits (8dda74a799d6426e1e724e6493f79841aaaaa7fb)

Author SHA1 Message Date
Jeremy Hu 8dda74a799 Update download link to 1.0.0-beta.10 2018-12-04 00:01:57 +09:30
Jeremy Hu 251e1f5a6e Fix toolbar icon size #19 2018-12-03 22:56:20 +09:30
Jeremy Hu 08b20e4d5b Fit right sub widget size #19 2018-12-02 23:16:04 +09:30
Jeremy Hu 5704525505 Fit toolbar button size #19 2018-12-02 22:02:34 +09:30
Jeremy Hu 52ca647b5e Change download link to 1.0.0-beta.7 2018-12-02 20:56:21 +09:30
Jeremy Hu 221d6d0784 Fix jpeg plugin missing #22 2018-12-02 15:26:36 +09:30
Jeremy Hu 12508be02f Change download link to 1.0.0-beta.6 2018-12-02 09:28:52 +09:30
Jeremy Hu 2c8b32978a Add contributors 2018-12-02 08:30:32 +09:30
Jeremy Hu 4981d2d078 Release 1.0.0-beta.5 2018-12-02 08:25:30 +09:30
Jeremy Hu ba218b7168 Make the font default size #19 2018-12-02 08:24:04 +09:30
Jeremy Hu d1db4c831a Change download link to 1.0.0-beta.4 2018-12-01 23:57:04 +09:30
Jeremy Hu f0334c3eec Fix crash on uvunwrapping #18 2018-12-01 23:21:53 +09:30
Jeremy Hu 90b0388ff0 Update release info 2018-12-01 18:42:16 +09:30
Jeremy Hu 25b68d2a71 Release 1.0.0-beta.3 2018-12-01 14:56:17 +09:30
Jeremy Hu 7a244c2a16 Release 1.0.0-beta.2 2018-12-01 14:14:53 +09:30
Jeremy Hu d9605709a1 Fix travis 2018-12-01 13:39:22 +09:30
Jeremy Hu 033a7c90c4 Fix appveyor 2018-12-01 13:18:16 +09:30
Jeremy Hu 3a08c143bf Fix ci 2018-12-01 13:14:25 +09:30
Jeremy Hu 82a28ff1f2 Change docs version to 1.0.0-beta 2018-12-01 10:59:33 +09:30
Jeremy Hu 96486f33be Change version number to 1.0.0-beta 2018-12-01 10:56:23 +09:30
Jeremy Hu a2a5b774aa Fix uvunwrap
The As-Rigid-As-Possible method of parametrization sometimes failed, so added Least-Squares-Conformal-Maps method as a fallback option.
2018-11-29 11:55:55 +09:30
Jeremy Hu aadee8df08 Fix build 2018-11-28 23:04:52 +09:30
Jeremy Hu acb33ab5bf Fix build 2018-11-28 13:43:59 +09:30
Jeremy Hu ebe97adcde Export metallic, roughness and ambient occlusion map to fbx file 2018-11-28 12:30:03 +09:30
Jeremy Hu 017c970fb0 Fix build 2018-11-28 11:51:10 +09:30
Jeremy Hu 0bee294c7f Put base name into texture image name as prefix 2018-11-28 11:19:22 +09:30
Jeremy Hu b60b9d8691 Embed textures(Color/Normal) to FBX 2018-11-28 00:14:56 +09:30
Jeremy Hu 1866e8fbda Export normal texture and ORM texture to glTF 2018-11-18 08:16:26 +08:00
Jeremy Hu aea7b0cb74 Switch the order of ORM combined texture
Red: Ambient Occlusion
Green: Roughness
Blue: Metallic
2018-11-18 07:30:26 +08:00
Jeremy Hu f6bafdb720 Fix typo 2018-11-18 07:02:12 +08:00
Jeremy Hu 538528d103 Fix normal tangent
Some tangents did not get calculate, this cause some uncolored triangles show in the rendered model, this commit fixed it.
2018-11-17 23:42:46 +08:00
Jeremy Hu 1853e45ea4 Remove model preview from export widget 2018-11-17 17:10:08 +08:00
Jeremy Hu e39acc9f25 Add normal map preview 2018-11-16 13:55:52 +08:00
Jeremy Hu 69d97c7780 Fix build 2018-11-16 07:13:15 +08:00
Jeremy Hu d48bea6248 Merge branch 'master' of https://github.com/huxingyi/dust3d 2018-11-16 07:01:53 +08:00
Jeremy Hu 7f5a47c074 Fix merged texture image
The merged texture image of metalness, roughness and ambient occlusion did not get saved in the document class, this commit fixed it.
2018-11-16 06:56:24 +08:00
huxingyi 9b56ce2dd3 Fix wheel event on windows
The mouse wheel event got triggered on multiple widgets at the same time, this will cause the rendered model been wrongly zoomed while the intention is resizing the nodes.
2018-11-15 22:33:56 +08:00
huxingyi 889c11ecef Add new combine mode: Inflation
This mode turn the component to functional nodes instead of mesh construction. The mesh generated before this component will be proportional deformed.
2018-11-15 22:01:20 +08:00
huxingyi ab97615bea Add "combineMode" configuration for component to replace the "inverse" attribute
Currently, only support "Normal" and "Inversion" modes, "Normal" means normal mesh union, "Inversion" means mesh diff, it behaves like subtract itself from the previous mesh.
2018-11-14 21:21:45 +08:00
huxingyi 724e745f2e Update meshlite_ffi
Fix radius setting for single node
2018-11-14 13:27:36 +08:00
huxingyi 753dfe9d8f Make the inverted component more obvious
Mark inverted components as blue to differentiate with normal components.
2018-11-14 11:11:31 +08:00
Jeremy Hu 1f8f7913a7 Improve mesh generation
Insert intermediate nodes automatically between nodes of long edges to avoid generating tiny area but long edge triangles.
2018-11-12 07:21:34 +08:00
Jeremy Hu 39cfe6537d Speed up document saving
If there are images need to be saved, such as the model turnaround reference sheet and texture images, the document saving may be slow because of image encoding to png, now, all the images are pre encoded when the first load, so the document saving could be speed up by avoid the cost of image encoding.
2018-11-11 21:08:13 +08:00
Jeremy Hu dff8e40ef8 Fix PBR material preview
The metallic and roughness texture not show up before, now should be ok if material is been set properly, however, export not done yet.
2018-11-11 17:13:46 +08:00
Jeremy Hu b224b959ac Fix travis-ci timeout issues
There is a limit of 50 minutes per build job for free opensource project in travis ci.
The new version of boost 1.68 take too much time to build, this commit reduce the boost build time by avoid unessecary variants building.
2018-11-11 11:16:33 +08:00
Jeremy Hu 4416c05bb5 Export translation to FBX 2018-11-11 11:14:49 +08:00
Jeremy Hu 9231ce9162 Fix pose setting: Height above ground level.
Root bone will have heightAboveGroundLevel parameter to indicate the distance between ground and foot. It's a relative value, comparing with the distance of the first spine head position and foot.
2018-11-11 00:05:49 +08:00
Jeremy Hu 205a9f512f Fix paste shortcut for pose editor 2018-11-10 08:21:07 +08:00
Jeremy Hu 69b0fbd68d Add switch chain side action for pose editor
It's very easy to place the wrong side limbs on the pose graphic editor, especially when the reference sheet is not clear. Switch chain side will switch the YZ for the paired chain which contains the selected node. For example, if you select one node from LeftLimb1, and choose the switch chain side from context menu, all the bones, has the name pattern LeftLimb1_Joint* and RightLimb1_Joint*, the YZ of origin will be swapped.
2018-11-10 07:56:58 +08:00
Jeremy Hu ddc837b47c Smooth first and last frame of pose sheet 2018-11-10 07:06:27 +08:00