Jeremy Hu
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2f022b337c
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Make sure all cross sections on the convex hull.
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2017-01-02 18:20:05 +09:30 |
Jeremy Hu
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68cb7d499f
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Update progress.
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2017-01-02 12:03:54 +09:30 |
Jeremy Hu
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32057f4e4d
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Add Catmull-Clark subdivision algorithm.
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2017-01-02 12:02:30 +09:30 |
Jeremy Hu
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21e46e5e16
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Match inbetween faces.
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2016-12-31 22:03:24 +09:30 |
Jeremy Hu
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167a97e66a
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Fix inbetween mesh normal.
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2016-12-31 21:34:56 +09:30 |
Jeremy Hu
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c4287c5484
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Draw inbetween mesh.
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2016-12-31 16:25:51 +09:30 |
Jeremy Hu
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36ebce180b
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Update progress.
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2016-12-31 12:52:33 +09:30 |
Jeremy Hu
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b8607542b0
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Adjust inputs of shape ball for convex hull.
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2016-12-31 12:51:07 +09:30 |
Jeremy Hu
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7b5d29fcef
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Fix triangles merge.
Fix vec3Angle.
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2016-12-31 11:44:18 +09:30 |
Jeremy Hu
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06e584ac1c
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Add merge triangles inside implementation of convex hull.
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2016-12-31 00:29:54 +09:30 |
Jeremy Hu
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1c305d5ef9
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Remove intersect triangles.
Add debug facility.
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2016-12-30 22:49:10 +09:30 |
Jeremy Hu
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3ca8e64b68
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Rearrange source filenames.
Remove tri2quad temporarily.
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2016-12-30 20:32:34 +09:30 |
Jeremy Hu
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e9e9a170e3
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Add triangle to quad conversion, not finish yet.
Fix convex hull algorithm.
Unify generated faces'normal.
Add hashtable.
Fix incorrect realloc in array.
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2016-12-28 22:16:25 +09:30 |
Jeremy Hu
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97141d9ee7
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Not generate triangle on the same plane.
Remove incorrect triangle.
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2016-12-27 10:02:00 +09:30 |
Jeremy Hu
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7b58a62aa6
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Fix elbow rotation.
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2016-12-27 07:51:25 +09:30 |
Jeremy Hu
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21a462979d
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Add another test module.
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2016-12-26 21:11:02 +09:30 |
Jeremy Hu
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106cea6b3f
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Implement convex hull algorithm.
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2016-12-26 18:09:01 +09:30 |
Jeremy Hu
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ecdc896e08
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Fix bone direction parallel with y axis.
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2016-12-25 18:59:42 +09:30 |
Jeremy Hu
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0efbc668a3
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Implement rotation on two connected bones.
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2016-12-25 15:30:02 +09:30 |
Jeremy Hu
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3a5540324a
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Follow the paper of Sweeping stage.
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2016-12-23 23:54:19 +09:30 |
Jeremy Hu
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f19af46194
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Add build description.
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2016-12-22 22:36:24 +09:30 |
Jeremy Hu
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ef1836ab06
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Add matrix.
Add quad generation from shape nodes.
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2016-12-22 22:33:32 +09:30 |
Jeremy Hu
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5bf806f363
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Add tree data struct of nodes
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2016-12-21 23:36:47 +09:30 |
Jeremy Hu
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9b31fa85e8
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Fix image size.
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2016-12-20 21:51:53 +09:30 |
Jeremy Hu
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a73f351fd6
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Generate inbetween nodes between bmesh key nodes
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2016-12-20 21:45:23 +09:30 |
Jeremy Hu
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b6af60f08c
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Add drawText.
Add bmesh test data.
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2016-12-20 19:23:13 +09:30 |
Jeremy Hu
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edeec37d01
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Use glu to draw primitives
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2016-12-20 08:40:31 +09:30 |
Jeremy Hu
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f2bc4417e0
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Add missing modifies
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2016-12-20 00:48:23 +09:30 |
Jeremy Hu
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a074a8d846
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Add array data struct
Add bmesh define
Add vec3
Add camera control
Add draw x,z axis
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2016-12-20 00:45:53 +09:30 |
Jeremy Hu
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d7ef7d6d08
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Add finite grid ground
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2016-12-17 21:55:37 +09:30 |
Jeremy Hu
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230bc2d04a
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Add draw cylinder
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2016-12-17 10:19:40 +09:30 |
Jeremy Hu
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a0ebc379b4
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Add Jon Leech's method to draw shpere
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2016-12-16 22:15:11 +09:30 |
Jeremy Hu
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d7b349b986
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Drawing sphere without gluSphere
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2016-12-16 00:02:55 +09:30 |
Jeremy Hu
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be32f0b2d6
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Hello Dust3D, first commit
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2016-12-15 23:49:08 +09:30 |