Commit Graph

127 Commits (8e7d1ceb05e26da457e9001e0181acc76b3a3b6b)

Author SHA1 Message Date
huxingyi fa53462a3c Update download link to 1.0.0-beta.24 2019-10-06 16:29:43 +09:30
huxingyi 9e6b42ffac Fix optimized compiling options for windows 2019-10-06 13:51:45 +09:30
Jeremy Hu 00c05e8cb0 Add triangle islands link algorithm 2019-09-30 23:58:04 +09:30
Jeremy Hu 17cb1cb059 Introduce bullet3 to support ragdoll procedural animation 2019-09-22 00:00:27 +09:30
Jeremy Hu 02a2b39c58 Update download link to 1.0.0-beta.23 2019-08-19 22:38:13 +09:30
Jeremy Hu 1d0f2450df Add deforming map painter
- Short cut 'D' changed meaning: from drag mode to paint mode, drag mode icon removed, but still can use space bar to invoke drag mode.
- Brush painter directly paint on part deforming map, use shift key plus mouse wheel to change the brush size, also use shift key to change paint mode(Pull/Push).
2019-08-17 19:43:11 +09:30
Jeremy Hu dacff70eaa Use Eigen to do vector math on UV 2019-08-10 23:12:08 +09:30
Jeremy Hu bde3c01da0 Add 3d mouse picker 2019-08-08 20:54:33 +09:30
Jeremy Hu bc3fae63e3 Add deform map
Deform whole part according to a height map, gray(127) represent unchanged, white represent expanding, black represent shrinking.
2019-08-03 19:51:27 +09:30
Jeremy Hu fe49613d3b Update download link to 1.0.0-beta.22 2019-07-28 06:56:38 +09:30
Jeremy Hu af792a9bdc Add javascript variable inputs: Float, Int, Check, Color, Select 2019-07-26 10:50:32 +09:30
Jeremy Hu cc51fdafe0 Add menu: Check for Updates 2019-07-24 22:11:55 +09:30
Jeremy Hu a7758fcccd Rename quickjs folder to indicate it's modified 2019-07-21 23:42:53 +09:30
Jeremy Hu 63d92e7682 Add JavaScript support
This commit introduce JavaScript as nodes generation script, to procedurally generate input nodes, which usually should draw by user on the canvas.

Powered by QuickJS (https://bellard.org/quickjs/)
2019-07-20 14:04:53 +09:30
Jeremy Hu 74fda4b2f0 Update download link to 1.0.0-beta.21 2019-07-11 23:42:49 +09:30
Jeremy Hu 3ee492f623 Fix build 2019-07-09 08:20:09 +09:30
Jeremy Hu 31d627bca9 Support user defined cut face per each node
Before this commit, the user defined cut face can only be set for whole part. Now each node could been configured a separate cut face and rotation.
2019-07-09 08:06:07 +09:30
Jeremy Hu d65feb2b60 Update download link to 1.0.0-beta.20 2019-07-07 23:07:37 +09:30
Jeremy Hu 820aa90406 Rename Vertex to ShaderVertex
Fix crash on hiding nodes after removing node
2019-07-04 19:06:50 +09:30
Jeremy Hu 6b8afd2493 Update language file name 2019-06-28 22:33:49 +09:30
Jeremy Hu 12fc351068 Add language: zh-CN 2019-06-27 22:14:33 +09:30
Jeremy Hu 2aa2f79a72 Update download link to 1.0.0-beta.19 2019-06-26 22:21:39 +09:30
Jeremy Hu 6445f453c5 Output file line number to debug log in release mode 2019-06-25 21:50:02 +09:30
Jeremy Hu 17f5293a4c Update download link to 1.0.0-beta.18 2019-06-13 08:45:48 +09:30
Jeremy Hu ace93d0d9f Update logo 2019-06-13 00:08:47 +09:30
Jeremy Hu 0b18da76ea Add bone name converter but not enable yet. 2019-06-10 15:49:35 +09:30
Jeremy Hu 4ab76b1d76 Add preferences setting and change the behavior of shift key on scale radius 2019-06-01 22:42:53 +09:30
Jeremy Hu 7c068466e8 Update download link to 1.0.0-beta.17 2019-05-26 13:09:04 +09:30
Jeremy Hu bb19489ee1 Add base plane constrain settings
Mesh layout and thickness adjustment are depend on base plane calculation. In this build, the base plane calculation could be limited to front plane, side plane, and so on, compare to without any limitation in previous implementation.
2019-05-20 23:08:01 +09:30
Jeremy Hu 8f5368a43f Add user defined cut face
Extruding shape is totally customizable now, it's not limit to predefined shapes.
2019-05-19 12:51:38 +09:30
Jeremy Hu fcfe51a28a Support customizable extruding face: Quad, Pentagon, Hexagon, and Triangle 2019-05-05 22:19:26 +09:30
Jeremy Hu ceeccc7211 Start implementation of Remote IO
Finished server creation, implemented two commands: listwindow, selectwindow
Ideally, all the UI should be possible manipulated by remote IO, a local TCP/IP connection, this could be useful to make a VR front end for Dust3D.
2019-03-17 15:53:39 +09:30
Jeremy Hu 7677a404e6 Update download link to 1.0.0-beta.16 2019-03-10 12:58:20 +09:30
Jeremy Hu bc3109def9 Prepare 1.0.0-beta.16 2019-03-10 11:26:54 +09:30
Jeremy Hu 7bcf00d471 Upgrade CGAL 4.11.1 to 4.13 2019-03-03 18:22:18 +09:30
Jeremy Hu 8c0156bc7a Add example model: Bob
Add menu item "Open Example", open a default example model, called "bob.ds3".
Thanks to reddit user(bvanevery) for proposing this feature.
2019-03-01 22:34:46 +09:30
Jeremy Hu 02bb32391e Add cut face customizing.
This commit introduce a new tool, allow user to customize the face template for automatical extruding.
2019-02-24 23:12:23 +09:30
Jeremy Hu 3e1fde4260 Fix build 2019-02-19 20:51:12 +09:30
Jeremy Hu 4bdbdd496a Introduce new mesh generator: nodemesh
Remove meshlite, introduce nodemesh: https://github.com/huxingyi/nodemesh
Now, all the codebase move to C++, no rust language dependency.
2019-02-18 22:27:18 +09:30
Jeremy Hu 8ace5b43de Fix triangulation of uv unwrapping 2019-01-24 23:57:47 +09:30
Jeremy Hu 4d1be408a9 Add application icon for mac 2018-12-26 20:48:02 +09:30
Jeremy Hu ff65a24f32 Fix node scaling with keyboard on add mode
Node scaling only worked with mouse on add mode before, now should be also working with keyboard.
2018-12-15 23:11:02 +09:30
Jeremy Hu 7fe87b2dee Fix double click selection in pose editor
Double click should select connected items only, not select all.
2018-12-11 21:25:55 +09:30
Jeremy Hu 9a5d6df106 Add contributor #25 2018-12-08 13:04:37 +09:30
Jeremy Hu fa8fe5d479 Fix AppImage #23 #24 2018-12-04 21:21:02 +09:30
Jeremy Hu 251e1f5a6e Fix toolbar icon size #19 2018-12-03 22:56:20 +09:30
Jeremy Hu 08b20e4d5b Fit right sub widget size #19 2018-12-02 23:16:04 +09:30
Jeremy Hu 5704525505 Fit toolbar button size #19 2018-12-02 22:02:34 +09:30
Jeremy Hu 221d6d0784 Fix jpeg plugin missing #22 2018-12-02 15:26:36 +09:30
Jeremy Hu 2c8b32978a Add contributors 2018-12-02 08:30:32 +09:30