Commit Graph

5 Commits (8f5368a43ffa0b854e1d2c6fd71e04bab99ce772)

Author SHA1 Message Date
Jeremy Hu 208d2a0166 Cleanup
Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00
Jeremy Hu d663876c5c Rewrite the motion manager
Curve editor has been removed from this commit.
Instead of let user edit customized curve for motion, we provider presets. It's much more easy to add motion than before.
2018-10-23 22:57:47 +08:00
Jeremy Hu ee92472027 Add motion manager
Added motions tab, hermite curve editor, quaternion overshoot blend and so on.
2018-10-02 12:59:30 +08:00
Jeremy Hu c64743f2f2 Fix rig skinning weights, add pose configure UI. 2018-09-18 11:17:35 +08:00
Jeremy Hu d05c43d714 Add animation clip: Idle
This is an experiment test of animation clip generation. Mark leg and spine nodes to enable it or check it with the latest mosquito.ds3 example;
Skeleton offset is been fixed in this commit.
2018-06-15 13:34:41 +08:00