Jeremy Hu
0abaa707f5
Add tile scale setting for texture generator
2019-11-03 09:45:20 +09:30
Jeremy Hu
1d3c4142d4
Support transparent texture
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Add alpha channel support for color texture. The transparency is supported in render preview, export texture preview and glTF exporter.
2019-11-02 12:13:23 +09:30
Jeremy Hu
29f988aa7b
Add main window menu for auto colorize
2019-10-26 07:47:31 +09:30
Jeremy Hu
db9d8c04c0
Add auto colorize from reference image
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Thanks @enzyme69 for the idea.
2019-10-25 23:41:17 +09:30
Jeremy Hu
82df4d5a87
Add model rotation toggle button
2019-10-19 22:44:36 +09:30
Jeremy Hu
17cb1cb059
Introduce bullet3 to support ragdoll procedural animation
2019-09-22 00:00:27 +09:30
Jeremy Hu
c4da15eb9e
Add batch color paste #36
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Thanks @SatishGodaPearl for the suggestion.
Closes #36
2019-08-20 23:59:08 +09:30
Jeremy Hu
9ed4c29b39
Add hollow thickness parameter
2019-08-18 21:32:39 +09:30
Jeremy Hu
d86a6f9b50
Fix shader on paint mode
2019-08-17 20:09:07 +09:30
Jeremy Hu
13db7ee97b
Add check UV
2019-08-10 07:57:26 +09:30
Jeremy Hu
bde3c01da0
Add 3d mouse picker
2019-08-08 20:54:33 +09:30
Jeremy Hu
bc3fae63e3
Add deform map
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Deform whole part according to a height map, gray(127) represent unchanged, white represent expanding, black represent shrinking.
2019-08-03 19:51:27 +09:30
Jeremy Hu
cc51fdafe0
Add menu: Check for Updates
2019-07-24 22:11:55 +09:30
Jeremy Hu
63d92e7682
Add JavaScript support
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This commit introduce JavaScript as nodes generation script, to procedurally generate input nodes, which usually should draw by user on the canvas.
Powered by QuickJS (https://bellard.org/quickjs/ )
2019-07-20 14:04:53 +09:30
Jeremy Hu
31d627bca9
Support user defined cut face per each node
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Before this commit, the user defined cut face can only be set for whole part. Now each node could been configured a separate cut face and rotation.
2019-07-09 08:06:07 +09:30
Jeremy Hu
6b8afd2493
Update language file name
2019-06-28 22:33:49 +09:30