Commit Graph

787 Commits (9c3a0ba861ac045eab50ac816f375a427fc6eb3c)

Author SHA1 Message Date
huxingyi 9c3a0ba861 Remove outdated logo file [skip ci] 2020-03-14 10:07:26 +09:30
Jeremy Hu 9d17f71033 Fix wrong unsave state
Document title shows wrong unsave state when open a document with part group existed
2020-03-12 23:02:56 +09:30
Jeremy Hu 4eddbaa2b7 Fix negative skinning weight 2020-03-11 21:33:41 +09:30
Jeremy Hu b1984804a9 Fix CI for win32 [skip ci] 2020-03-01 23:56:02 +09:30
Jeremy Hu f5a424da8c Update download link to dust3d-1.0.0-rc.1 2020-03-01 13:04:03 +09:30
Jeremy Hu 328dbb11bb Update CHANGELOGS 2020-02-29 23:44:35 +09:30
Jeremy Hu 4c3a123086 Add example model: Cat 2020-02-29 21:29:37 +09:30
Jeremy Hu 14cbb72253 Fix motion regeneration
Fix motion not regenerating when related pose changed.
2020-02-29 20:56:08 +09:30
Jeremy Hu f36655bf42 Fix node position of limb bone 2020-02-29 15:50:29 +09:30
Jeremy Hu 178e2296ea Hide export window before save
Thanks Memo Mind for the suggestion.
2020-02-27 22:40:07 +09:30
Jeremy Hu a0f15780b5 Fix transparency 2020-02-27 22:32:59 +09:30
Jeremy Hu 6e2c1286a3 Add texture size preference setting 2020-02-27 20:23:50 +09:30
Jeremy Hu c4639d77ae Fix alphaMode of glb exporting
Only export alphaMode as BLEND when there are transparent parts.
2020-02-27 19:27:09 +09:30
Jeremy Hu 9e7f39e0d4 Add Spanish and Italian #33
Thanks @azagaya and @MrAlexEsisteGia
2020-02-19 23:38:42 +09:30
Jeremy Hu 364f6235dc Merge branch 'azagaya-master' 2020-02-19 23:16:18 +09:30
Jeremy Hu 54b8fa84e4 Fix build 2020-02-19 23:13:31 +09:30
Jeremy Hu 91b5f42c0b Fix rig 2020-02-19 23:13:31 +09:30
azagaya 14051a16b3 Ad es_AR translation.
It may be used for other spanish locales as well.
2020-02-19 09:44:29 -03:00
Jeremy Hu 269ab8c2d6 Fix build 2020-02-19 21:09:00 +09:30
Jeremy Hu 8842739fd8 Fix rig 2020-02-19 20:35:16 +09:30
Jeremy Hu c7efebe8ad Fix CI 2020-02-09 22:44:26 +09:30
Jeremy Hu 1c3ec0c05a Fix build 2020-02-09 21:50:02 +09:30
Jeremy Hu 287d3f4d2e Rewrite rig generator
Before this commit, the body parts are segmented by face connectivity. In this commit, the body parts are segmented by nodes connectivity. Disconnected nodes are combined before segmentation at the endpoint from the nearest neighbor parts’ node.
2020-02-09 20:42:14 +09:30
Jeremy Hu dffbcf17b1 Add contributor: MrAlexEsisteGia [skip ci]
Thanks @MrAlexEsisteGia for contributing to the Italian translation
2020-01-30 18:48:09 +09:30
Jeremy Hu 149991b877 Add contributor: Sergio Rosa [skip ci] 2020-01-25 11:54:05 +09:30
Jeremy Hu 6c01c0d07b Remove grided mesh builder
This feature was been designed to make cloth mesh, however, it's not work as planned and is been replaced by the cloth simulation.
2020-01-18 21:54:54 +09:30
Jeremy Hu 9ca0102b52 Fix component renaming 2020-01-18 17:43:24 +09:30
Jeremy Hu a7f22efd1b Optimize cloth simulation 2020-01-18 15:31:10 +09:30
Jeremy Hu 2e047e3d26 Add iteration setting for cloth simulation 2020-01-18 12:34:31 +09:30
Jeremy Hu 21fd758c48 Fix faces to nodes projector 2020-01-17 22:14:55 +09:30
Jeremy Hu 1844a897c4 Add more poly count options for remesh 2020-01-17 19:45:58 +09:30
Jeremy Hu 8775a09fa3 Fix vertex source node resolving after remesh 2020-01-17 18:24:27 +09:30
Jeremy Hu ec80f7bacd Fix quickjs build on win64
Add back script system and fix build error on windows 64 bit system.
2020-01-16 22:37:16 +09:30
Jeremy Hu c3ba1ed871 Add external link 2020-01-15 20:13:51 +09:30
Jeremy Hu 15ada666c8 Add Jim Thacker's post link 2020-01-15 17:41:58 +09:30
Jeremy Hu e5e6213bff Remove x64 and x86_64 from the release file name 2020-01-15 08:26:19 +09:30
Jeremy Hu 58e01ca349 Optimize parts tree
Delay a little bit to reload the children of component to avoid the UI freeze issue.
2020-01-14 23:29:40 +09:30
Jeremy Hu 8db7266158 Reduce edge count for cloth simulation 2020-01-14 22:23:28 +09:30
Jeremy Hu 9f625f07ae Fix crash on MesaGL 2020-01-14 21:38:57 +09:30
Jeremy Hu 69a586903b Update license explanation to address the license compatible issue of third party libraries. 2020-01-14 08:34:25 +09:30
Jeremy Hu d71fe65f22 Fix cloth settings 2020-01-14 08:15:42 +09:30
Jeremy Hu 5a59abdca4 Optimize cloth mesh simulation by enable tbb. 2020-01-13 22:54:09 +09:30
Jeremy Hu cff5cff6bc Change parts tree menu trigger method
Left mouse single press will popup short version of context menu
2020-01-13 20:50:37 +09:30
Jeremy Hu 89d49d488d Add force and offset settings for cloth simulation 2020-01-12 22:18:44 +09:30
Jeremy Hu 8ffef700c4 Add hang effect for cloth simulation 2020-01-09 23:52:33 +09:30
Jeremy Hu 44cd33d799 Add stiffness setting for cloth simulation 2020-01-09 23:30:46 +09:30
Jeremy Hu c4882dec1f Add isotropic remesh preprocess to cloth simulation 2020-01-09 08:37:14 +09:30
Jeremy Hu 579fa24e1c Add cloth simulation
Integrate FastMassSpring, implemented by Samer Itani(@sam007961),
Original paper: "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
2020-01-08 23:46:56 +09:30
Jeremy Hu 56f0743845 Add contributor: Trevor 2020-01-07 07:56:05 +09:30
Jeremy Hu 7ade61ab65 Add rendered model color toggle 2020-01-05 14:35:07 +09:30