Commit Graph

13 Commits (9cc04a36d679d696c0dcf79cb4b06231e126c46d)

Author SHA1 Message Date
Jeremy HU f8b2004889 Remove mesh result post processor 2022-12-11 06:16:44 +11:00
Jeremy HU d2bc7716f2 Show body skinning mesh 2022-12-06 20:01:22 +11:00
Jeremy HU ce128bff1e Update render model 2022-12-05 22:02:12 +11:00
Jeremy HU 03f1440e7d Implement bone preview images generator 2022-12-03 23:01:11 +11:00
Jeremy HU d4be107518 Add bone manage widgets 2022-11-11 23:06:06 +11:00
Jeremy HU f2fc58c699 Remove materials
Material will be integrated into part property.
2022-10-29 10:30:22 +11:00
Jeremy HU 57b1a802f3 Apply webkit style clang format on code base 2022-10-18 20:35:04 +11:00
Jeremy HU a9dd15991f Add command line option: -toggle-color 2022-10-14 19:21:20 +11:00
Jeremy HU 873e6423bb Safely exit after finishing command line exporting 2022-10-13 00:24:45 +11:00
Jeremy HU 24e675911e Implement component preview image decorator 2022-10-05 22:34:56 +11:00
Jeremy HU 9110bd5ced Add part manage widget 2022-10-03 11:06:25 +11:00
Jeremy HU b7b71b9c2e Prepare for implementation of component preview grid widget 2022-10-03 06:45:46 +11:00
huxingyi 8e5d622db7 Restructure the code base
Move the core function code to a dedicate folder under namespace dust3d.
Leave the application and UI code to application folder.
Remove CGAL, use our own mesh boolean algorithm and triangulating code, should have less chance to crash on bad meshes.
The overall performance of mesh combining is improved since some mesh validating code for CGAL is removed.
2021-11-18 22:58:01 +08:00