Jeremy Hu
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a4569fbe1e
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Handle out of memory in one place
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2017-01-31 08:26:24 +09:30 |
Jeremy Hu
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542a1d70e7
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Add skinned mesh define
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2017-01-30 00:12:50 +09:30 |
Jeremy Hu
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68cb7d499f
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Update progress.
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2017-01-02 12:03:54 +09:30 |
Jeremy Hu
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3ca8e64b68
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Rearrange source filenames.
Remove tri2quad temporarily.
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2016-12-30 20:32:34 +09:30 |
Jeremy Hu
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e9e9a170e3
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Add triangle to quad conversion, not finish yet.
Fix convex hull algorithm.
Unify generated faces'normal.
Add hashtable.
Fix incorrect realloc in array.
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2016-12-28 22:16:25 +09:30 |
Jeremy Hu
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106cea6b3f
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Implement convex hull algorithm.
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2016-12-26 18:09:01 +09:30 |
Jeremy Hu
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5bf806f363
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Add tree data struct of nodes
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2016-12-21 23:36:47 +09:30 |
Jeremy Hu
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f2bc4417e0
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Add missing modifies
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2016-12-20 00:48:23 +09:30 |
Jeremy Hu
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a0ebc379b4
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Add Jon Leech's method to draw shpere
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2016-12-16 22:15:11 +09:30 |
Jeremy Hu
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be32f0b2d6
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Hello Dust3D, first commit
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2016-12-15 23:49:08 +09:30 |