Jeremy Hu
a7730884b2
Fix mesh combiner [skip ci]
2020-04-10 23:24:57 +09:30
Jeremy Hu
c26a65c565
Fix CGAL crash [skip ci]
2020-04-10 23:13:56 +09:30
Jeremy Hu
09ad531746
Fix crash
2020-04-09 22:29:41 +09:30
huxingyi
61389dd6c9
Fix part icon and menu states
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Enable/Disable icon and menu items according to part states
2020-04-09 08:55:37 +09:30
huxingyi
de0f133309
Fix deform of imported mesh
2020-04-09 07:09:19 +09:30
huxingyi
0dde92ab83
Fix imported mesh combine mode [skip ci]
2020-04-08 23:17:03 +09:30
huxingyi
808a21a863
Apply deform to imported mesh
2020-04-08 22:16:46 +09:30
huxingyi
62e411d4e5
Add a toon shading option box to Preferences Widget [skip ci]
2020-04-08 19:39:16 +09:30
huxingyi
63cbfa83a5
Support importing another Dust3D document as a part
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- Add example model: Backpacker
To demonstrate the importing function
- Add menu: Reverse
Reverse selected edges. The direction of edge decide the base normal of
generated mesh.
- Refactor stroke mesh builder
Remove recursive calls, more consistant generated result
- Add menu: Import
2020-04-08 08:45:20 +09:30
huxingyi
cb192bdaa6
Change to single instance with multiple windows
2020-04-04 10:24:05 +09:30
huxingyi
74edcbcd0e
Mark recovered file as unsaved [skip ci]
2020-04-04 07:09:52 +09:30
huxingyi
61532fe00c
Add auto saving
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The document will be auto saved at AppDataLocation every 10 seconds if
any change happened, and
will be deleted when document window closed normally.
Naming conversion: "yyyyMMdd-hhmmss-{guid}.d3b", file
type "d3b" means "(D)ust(3)D (B)ackup".
Each time, when app start, the auto saved files will be checked, the latest
one will be loaded automatically.
This feature is mainly for save the file before crash.
Thanks Marcus Hilsdorf for his suggestion of this feature.
2020-04-03 23:23:54 +09:30
Jeremy Hu
55e657852c
Add menu: Export as Image
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New feature: Exporting rendered model as png.
A offscreen render been introduced for generating normal and depth maps, which are been generated for toon shader edge detection.
2020-04-02 20:09:57 +09:30
huxingyi
120b59b45f
Add tong shader
2020-03-29 19:36:45 +09:30
huxingyi
ae478fc064
Fix cut face list button state
2020-03-25 21:40:47 +09:30
huxingyi
2800bf7c46
Update cut face model preview
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Cut face will show as flat front view
2020-03-25 21:10:44 +09:30
huxingyi
bfcf9af037
Add binary caches for import
2020-03-25 07:54:29 +09:30
huxingyi
94187c31d3
Update cut face list UI
2020-03-24 21:24:55 +09:30
huxingyi
772c3c8a75
Draw edge of nodes with direction indicator
2020-03-24 20:42:29 +09:30
huxingyi
6fcb86a191
Fix shader on win32
2020-03-20 17:11:48 +09:30
huxingyi
3a14b05977
Disable IBL on software opengl (Mesa)
2020-03-19 17:24:30 +09:30
Jeremy Hu
b28c911b3e
Fix shader on MacOS
2020-03-19 08:31:00 +09:30
huxingyi
c84bb14ada
Fix IBL shader
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Implement DDS cubemap file reader to load the Cedar Bridge environment
cubemap file, and render IBL on core profile.
2020-03-18 23:47:09 +09:30
Jeremy Hu
9d17f71033
Fix wrong unsave state
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Document title shows wrong unsave state when open a document with part group existed
2020-03-12 23:02:56 +09:30
Jeremy Hu
4eddbaa2b7
Fix negative skinning weight
2020-03-11 21:33:41 +09:30
Jeremy Hu
b1984804a9
Fix CI for win32 [skip ci]
2020-03-01 23:56:02 +09:30
Jeremy Hu
4c3a123086
Add example model: Cat
2020-02-29 21:29:37 +09:30
Jeremy Hu
14cbb72253
Fix motion regeneration
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Fix motion not regenerating when related pose changed.
2020-02-29 20:56:08 +09:30
Jeremy Hu
f36655bf42
Fix node position of limb bone
2020-02-29 15:50:29 +09:30
Jeremy Hu
178e2296ea
Hide export window before save
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Thanks Memo Mind for the suggestion.
2020-02-27 22:40:07 +09:30
Jeremy Hu
a0f15780b5
Fix transparency
2020-02-27 22:32:59 +09:30
Jeremy Hu
6e2c1286a3
Add texture size preference setting
2020-02-27 20:23:50 +09:30
Jeremy Hu
c4639d77ae
Fix alphaMode of glb exporting
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Only export alphaMode as BLEND when there are transparent parts.
2020-02-27 19:27:09 +09:30
Jeremy Hu
8842739fd8
Fix rig
2020-02-19 20:35:16 +09:30
Jeremy Hu
1c3ec0c05a
Fix build
2020-02-09 21:50:02 +09:30
Jeremy Hu
287d3f4d2e
Rewrite rig generator
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Before this commit, the body parts are segmented by face connectivity. In this commit, the body parts are segmented by nodes connectivity. Disconnected nodes are combined before segmentation at the endpoint from the nearest neighbor parts’ node.
2020-02-09 20:42:14 +09:30
Jeremy Hu
6c01c0d07b
Remove grided mesh builder
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This feature was been designed to make cloth mesh, however, it's not work as planned and is been replaced by the cloth simulation.
2020-01-18 21:54:54 +09:30
Jeremy Hu
9ca0102b52
Fix component renaming
2020-01-18 17:43:24 +09:30
Jeremy Hu
a7f22efd1b
Optimize cloth simulation
2020-01-18 15:31:10 +09:30
Jeremy Hu
2e047e3d26
Add iteration setting for cloth simulation
2020-01-18 12:34:31 +09:30
Jeremy Hu
21fd758c48
Fix faces to nodes projector
2020-01-17 22:14:55 +09:30
Jeremy Hu
1844a897c4
Add more poly count options for remesh
2020-01-17 19:45:58 +09:30
Jeremy Hu
8775a09fa3
Fix vertex source node resolving after remesh
2020-01-17 18:24:27 +09:30
Jeremy Hu
ec80f7bacd
Fix quickjs build on win64
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Add back script system and fix build error on windows 64 bit system.
2020-01-16 22:37:16 +09:30
Jeremy Hu
58e01ca349
Optimize parts tree
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Delay a little bit to reload the children of component to avoid the UI freeze issue.
2020-01-14 23:29:40 +09:30
Jeremy Hu
8db7266158
Reduce edge count for cloth simulation
2020-01-14 22:23:28 +09:30
Jeremy Hu
9f625f07ae
Fix crash on MesaGL
2020-01-14 21:38:57 +09:30
Jeremy Hu
d71fe65f22
Fix cloth settings
2020-01-14 08:15:42 +09:30
Jeremy Hu
5a59abdca4
Optimize cloth mesh simulation by enable tbb.
2020-01-13 22:54:09 +09:30
Jeremy Hu
cff5cff6bc
Change parts tree menu trigger method
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Left mouse single press will popup short version of context menu
2020-01-13 20:50:37 +09:30