Jeremy Hu
1853e45ea4
Remove model preview from export widget
2018-11-17 17:10:08 +08:00
Jeremy Hu
7f5a47c074
Fix merged texture image
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The merged texture image of metalness, roughness and ambient occlusion did not get saved in the document class, this commit fixed it.
2018-11-16 06:56:24 +08:00
Jeremy Hu
438c488f5a
Support glTF binary format export
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The normals haven't fix yet, this commit is mainly preparing for the next coming commits about animation export.
The glTF text format abandoned for the binary format.
2018-10-25 17:18:04 +08:00
Jeremy Hu
208d2a0166
Cleanup
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Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00
Jeremy Hu
096c107775
Add fbx export support (2/3)
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Currently, only mesh exported. Tested in Blender 2.79 and Unity 2017.4.1f1 Personal (64bit).
2018-10-20 13:07:11 +08:00
Jeremy Hu
e22a6de6cb
Add poses list view
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Added Add, modify, delete, copy, and paste poses. The paste menu for nodes not show up also got fixed in this commit.
2018-09-21 15:10:18 +08:00
Jeremy Hu
623dda6ecf
Replace parts list with parts tree and remove immature features
2018-08-27 16:50:40 +08:00
Jeremy Hu
078543b80e
Add ambient occlusion baker.
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- Add @ands 's lightmapper to generate ambient occlusion image.
- Refactor parts list UI.
- Add interpolated normal to .gltf export result.
- Remove bones preview and texture preview window(Integrated to export preview UI).
- Add export preview UI.
2018-05-10 17:16:22 +08:00