Jeremy Hu
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106cea6b3f
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Implement convex hull algorithm.
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2016-12-26 18:09:01 +09:30 |
Jeremy Hu
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ecdc896e08
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Fix bone direction parallel with y axis.
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2016-12-25 18:59:42 +09:30 |
Jeremy Hu
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0efbc668a3
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Implement rotation on two connected bones.
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2016-12-25 15:30:02 +09:30 |
Jeremy Hu
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3a5540324a
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Follow the paper of Sweeping stage.
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2016-12-23 23:54:19 +09:30 |
Jeremy Hu
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f19af46194
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Add build description.
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2016-12-22 22:36:24 +09:30 |
Jeremy Hu
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ef1836ab06
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Add matrix.
Add quad generation from shape nodes.
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2016-12-22 22:33:32 +09:30 |
Jeremy Hu
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5bf806f363
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Add tree data struct of nodes
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2016-12-21 23:36:47 +09:30 |
Jeremy Hu
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9b31fa85e8
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Fix image size.
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2016-12-20 21:51:53 +09:30 |
Jeremy Hu
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a73f351fd6
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Generate inbetween nodes between bmesh key nodes
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2016-12-20 21:45:23 +09:30 |
Jeremy Hu
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b6af60f08c
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Add drawText.
Add bmesh test data.
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2016-12-20 19:23:13 +09:30 |
Jeremy Hu
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edeec37d01
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Use glu to draw primitives
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2016-12-20 08:40:31 +09:30 |
Jeremy Hu
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f2bc4417e0
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Add missing modifies
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2016-12-20 00:48:23 +09:30 |
Jeremy Hu
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a074a8d846
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Add array data struct
Add bmesh define
Add vec3
Add camera control
Add draw x,z axis
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2016-12-20 00:45:53 +09:30 |
Jeremy Hu
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d7ef7d6d08
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Add finite grid ground
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2016-12-17 21:55:37 +09:30 |
Jeremy Hu
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230bc2d04a
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Add draw cylinder
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2016-12-17 10:19:40 +09:30 |
Jeremy Hu
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a0ebc379b4
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Add Jon Leech's method to draw shpere
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2016-12-16 22:15:11 +09:30 |
Jeremy Hu
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d7b349b986
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Drawing sphere without gluSphere
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2016-12-16 00:02:55 +09:30 |
Jeremy Hu
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be32f0b2d6
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Hello Dust3D, first commit
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2016-12-15 23:49:08 +09:30 |