huxingyi
ae478fc064
Fix cut face list button state
2020-03-25 21:40:47 +09:30
huxingyi
2800bf7c46
Update cut face model preview
...
Cut face will show as flat front view
2020-03-25 21:10:44 +09:30
huxingyi
bfcf9af037
Add binary caches for import
2020-03-25 07:54:29 +09:30
huxingyi
7913229e47
Bump to rc.4 [skip ci]
2020-03-24 22:53:50 +09:30
huxingyi
94187c31d3
Update cut face list UI
2020-03-24 21:24:55 +09:30
huxingyi
772c3c8a75
Draw edge of nodes with direction indicator
2020-03-24 20:42:29 +09:30
huxingyi
a9ba253bad
Link post from CGiNTEREST [skip ci]
2020-03-23 17:51:25 +09:30
huxingyi
247879c2ad
Update download link to 1.0.0-rc.3
2020-03-20 18:35:30 +09:30
huxingyi
6fcb86a191
Fix shader on win32
2020-03-20 17:11:48 +09:30
huxingyi
aa9b0b518b
Update change log
2020-03-19 19:24:52 +09:30
huxingyi
3a14b05977
Disable IBL on software opengl (Mesa)
2020-03-19 17:24:30 +09:30
Jeremy Hu
b28c911b3e
Fix shader on MacOS
2020-03-19 08:31:00 +09:30
huxingyi
c84bb14ada
Fix IBL shader
...
Implement DDS cubemap file reader to load the Cedar Bridge environment
cubemap file, and render IBL on core profile.
2020-03-18 23:47:09 +09:30
huxingyi
81a95d6cad
Update docs links to https [skip ci]
2020-03-14 15:13:56 +09:30
huxingyi
c148a8ca2c
Update build docs [skip ci]
...
Update for windows 64 bit build steps
2020-03-14 14:41:29 +09:30
huxingyi
9c3a0ba861
Remove outdated logo file [skip ci]
2020-03-14 10:07:26 +09:30
Jeremy Hu
9d17f71033
Fix wrong unsave state
...
Document title shows wrong unsave state when open a document with part group existed
2020-03-12 23:02:56 +09:30
Jeremy Hu
4eddbaa2b7
Fix negative skinning weight
2020-03-11 21:33:41 +09:30
Jeremy Hu
b1984804a9
Fix CI for win32 [skip ci]
2020-03-01 23:56:02 +09:30
Jeremy Hu
f5a424da8c
Update download link to dust3d-1.0.0-rc.1
2020-03-01 13:04:03 +09:30
Jeremy Hu
328dbb11bb
Update CHANGELOGS
2020-02-29 23:44:35 +09:30
Jeremy Hu
4c3a123086
Add example model: Cat
2020-02-29 21:29:37 +09:30
Jeremy Hu
14cbb72253
Fix motion regeneration
...
Fix motion not regenerating when related pose changed.
2020-02-29 20:56:08 +09:30
Jeremy Hu
f36655bf42
Fix node position of limb bone
2020-02-29 15:50:29 +09:30
Jeremy Hu
178e2296ea
Hide export window before save
...
Thanks Memo Mind for the suggestion.
2020-02-27 22:40:07 +09:30
Jeremy Hu
a0f15780b5
Fix transparency
2020-02-27 22:32:59 +09:30
Jeremy Hu
6e2c1286a3
Add texture size preference setting
2020-02-27 20:23:50 +09:30
Jeremy Hu
c4639d77ae
Fix alphaMode of glb exporting
...
Only export alphaMode as BLEND when there are transparent parts.
2020-02-27 19:27:09 +09:30
Jeremy Hu
9e7f39e0d4
Add Spanish and Italian #33
...
Thanks @azagaya and @MrAlexEsisteGia
2020-02-19 23:38:42 +09:30
Jeremy Hu
364f6235dc
Merge branch 'azagaya-master'
2020-02-19 23:16:18 +09:30
Jeremy Hu
54b8fa84e4
Fix build
2020-02-19 23:13:31 +09:30
Jeremy Hu
91b5f42c0b
Fix rig
2020-02-19 23:13:31 +09:30
azagaya
14051a16b3
Ad es_AR translation.
...
It may be used for other spanish locales as well.
2020-02-19 09:44:29 -03:00
Jeremy Hu
269ab8c2d6
Fix build
2020-02-19 21:09:00 +09:30
Jeremy Hu
8842739fd8
Fix rig
2020-02-19 20:35:16 +09:30
Jeremy Hu
c7efebe8ad
Fix CI
2020-02-09 22:44:26 +09:30
Jeremy Hu
1c3ec0c05a
Fix build
2020-02-09 21:50:02 +09:30
Jeremy Hu
287d3f4d2e
Rewrite rig generator
...
Before this commit, the body parts are segmented by face connectivity. In this commit, the body parts are segmented by nodes connectivity. Disconnected nodes are combined before segmentation at the endpoint from the nearest neighbor parts’ node.
2020-02-09 20:42:14 +09:30
Jeremy Hu
dffbcf17b1
Add contributor: MrAlexEsisteGia [skip ci]
...
Thanks @MrAlexEsisteGia for contributing to the Italian translation
2020-01-30 18:48:09 +09:30
Jeremy Hu
149991b877
Add contributor: Sergio Rosa [skip ci]
2020-01-25 11:54:05 +09:30
Jeremy Hu
6c01c0d07b
Remove grided mesh builder
...
This feature was been designed to make cloth mesh, however, it's not work as planned and is been replaced by the cloth simulation.
2020-01-18 21:54:54 +09:30
Jeremy Hu
9ca0102b52
Fix component renaming
2020-01-18 17:43:24 +09:30
Jeremy Hu
a7f22efd1b
Optimize cloth simulation
2020-01-18 15:31:10 +09:30
Jeremy Hu
2e047e3d26
Add iteration setting for cloth simulation
2020-01-18 12:34:31 +09:30
Jeremy Hu
21fd758c48
Fix faces to nodes projector
2020-01-17 22:14:55 +09:30
Jeremy Hu
1844a897c4
Add more poly count options for remesh
2020-01-17 19:45:58 +09:30
Jeremy Hu
8775a09fa3
Fix vertex source node resolving after remesh
2020-01-17 18:24:27 +09:30
Jeremy Hu
ec80f7bacd
Fix quickjs build on win64
...
Add back script system and fix build error on windows 64 bit system.
2020-01-16 22:37:16 +09:30
Jeremy Hu
c3ba1ed871
Add external link
2020-01-15 20:13:51 +09:30
Jeremy Hu
15ada666c8
Add Jim Thacker's post link
2020-01-15 17:41:58 +09:30