Commit Graph

889 Commits (b5a1d18a21cf30ee1478bb58b23086a1fb385a4b)

Author SHA1 Message Date
Jeremy Hu ef0ab58d10 Update download link to RC 7 [skip ci] 2020-04-12 21:33:40 +09:30
Jeremy Hu fa3b077634 Release 1.0 RC 6 2020-04-12 20:14:20 +09:30
huxingyi 2a58151ee6 Update CHANGELOGS 2020-04-12 19:04:18 +09:30
huxingyi 828a1a30ba Remove Mark Pen [skip ci] 2020-04-12 17:20:50 +09:30
huxingyi a0911a69fd Optimize nodes deletion [skip ci]
If all nodes belong to a part are selected to remove, then the part got
removed, remove part is more light weight than remove nodes and edges
2020-04-12 16:18:24 +09:30
huxingyi 7097c22c69 Add batch setting to parts tree for poly,base, and mode [skip ci] 2020-04-12 15:46:47 +09:30
huxingyi 9d0a8fa88e Update CHANGELOGS 2020-04-12 11:45:03 +09:30
huxingyi 0da8a23124 Fix deformMap of imported document not saved
- Save resources used by imported document
- Fix UV not generated if the final result is empty, even though there
  are uncombined or errored components
2020-04-12 11:35:39 +09:30
huxingyi 610bc978a8 Fix part tree UI
- Add menu: Refresh
  QTreeWidgetItem sometimes discontine to refresh the widget, this is a
  fallback option to let user refresh the tree.
- Remove the short menu
  Before, when left click on component, a short menu will popup, this
  make select nodes from part tree very difficult, so removed.
- Fix part widget display at wrong place
2020-04-12 09:55:53 +09:30
huxingyi 24e8af2352 Change default part base as PartBase::Average 2020-04-11 22:06:19 +09:30
huxingyi da138a2124 Update CHANGELOGS 2020-04-11 20:48:26 +09:30
Jeremy Hu 3be82de836 Fix remesh memory leak and add one more check for combinable mesh [skip ci] 2020-04-11 20:22:58 +09:30
huxingyi fd17185720 Add extra check for combined mesh [skip ci] 2020-04-11 18:10:58 +09:30
huxingyi 87f5136714 Fix memory leak [skip ci] 2020-04-11 17:21:52 +09:30
huxingyi 082b5ea1f1 Fallback to uncombined when component mesh is not combinable [skip ci] 2020-04-11 16:23:12 +09:30
Jeremy Hu a7730884b2 Fix mesh combiner [skip ci] 2020-04-10 23:24:57 +09:30
Jeremy Hu c26a65c565 Fix CGAL crash [skip ci] 2020-04-10 23:13:56 +09:30
Jeremy Hu 11ed5aed7b Update download link to rc.5 [skip ci] 2020-04-10 00:03:11 +09:30
Jeremy Hu 09ad531746 Fix crash 2020-04-09 22:29:41 +09:30
huxingyi b8c0ac292a Update download link to rc.4 [skip ci] 2020-04-09 18:38:20 +09:30
huxingyi 58c301be72 Merge branch 'master' of https://github.com/huxingyi/dust3d 2020-04-09 08:57:30 +09:30
huxingyi 61389dd6c9 Fix part icon and menu states
Enable/Disable icon and menu items according to part states
2020-04-09 08:55:37 +09:30
huxingyi de0f133309 Fix deform of imported mesh 2020-04-09 07:09:19 +09:30
Jeremy Hu 1c7cd0aff3 Update example model: Backpacker 2020-04-08 23:50:44 +09:30
Jeremy Hu 3b8dfa3e69 Update translation 2020-04-08 23:42:36 +09:30
huxingyi 0dde92ab83 Fix imported mesh combine mode [skip ci] 2020-04-08 23:17:03 +09:30
huxingyi 808a21a863 Apply deform to imported mesh 2020-04-08 22:16:46 +09:30
huxingyi 62e411d4e5 Add a toon shading option box to Preferences Widget [skip ci] 2020-04-08 19:39:16 +09:30
huxingyi 63cbfa83a5 Support importing another Dust3D document as a part
- Add example model: Backpacker
    To demonstrate the importing function
- Add menu: Reverse
    Reverse selected edges. The direction of edge decide the base normal of
    generated mesh.
- Refactor stroke mesh builder
    Remove recursive calls, more consistant generated result
- Add menu: Import
2020-04-08 08:45:20 +09:30
huxingyi cb192bdaa6 Change to single instance with multiple windows 2020-04-04 10:24:05 +09:30
Jeremy Hu 7b473ec5d6 Update CHANGELOGS 2020-04-04 07:49:52 +09:30
huxingyi 74edcbcd0e Mark recovered file as unsaved [skip ci] 2020-04-04 07:09:52 +09:30
huxingyi 61532fe00c Add auto saving
The document will be auto saved at AppDataLocation every 10 seconds if
any change happened, and
will be deleted when document window closed normally.
Naming conversion: "yyyyMMdd-hhmmss-{guid}.d3b", file
type "d3b" means "(D)ust(3)D (B)ackup".
Each time, when app start, the auto saved files will be checked, the latest
one will be loaded automatically.
This feature is mainly for save the file before crash.

Thanks Marcus Hilsdorf for his suggestion of this feature.
2020-04-03 23:23:54 +09:30
Jeremy Hu f85fbdbe03 Update Epic MegaGrants logo [skip ci] 2020-04-03 07:24:43 +09:30
Jeremy Hu 55e657852c Add menu: Export as Image
New feature: Exporting rendered model as png.
A offscreen render been introduced for generating normal and depth maps, which are been generated for toon shader edge detection.
2020-04-02 20:09:57 +09:30
Jeremy Hu 03dbe89b33 Update language item [skip ci] 2020-03-29 21:15:16 +09:30
huxingyi 120b59b45f Add tong shader 2020-03-29 19:36:45 +09:30
huxingyi ae478fc064 Fix cut face list button state 2020-03-25 21:40:47 +09:30
huxingyi 2800bf7c46 Update cut face model preview
Cut face will show as flat front view
2020-03-25 21:10:44 +09:30
huxingyi bfcf9af037 Add binary caches for import 2020-03-25 07:54:29 +09:30
huxingyi 7913229e47 Bump to rc.4 [skip ci] 2020-03-24 22:53:50 +09:30
huxingyi 94187c31d3 Update cut face list UI 2020-03-24 21:24:55 +09:30
huxingyi 772c3c8a75 Draw edge of nodes with direction indicator 2020-03-24 20:42:29 +09:30
huxingyi a9ba253bad Link post from CGiNTEREST [skip ci] 2020-03-23 17:51:25 +09:30
huxingyi 247879c2ad Update download link to 1.0.0-rc.3 2020-03-20 18:35:30 +09:30
huxingyi 6fcb86a191 Fix shader on win32 2020-03-20 17:11:48 +09:30
huxingyi aa9b0b518b Update change log 2020-03-19 19:24:52 +09:30
huxingyi 3a14b05977 Disable IBL on software opengl (Mesa) 2020-03-19 17:24:30 +09:30
Jeremy Hu b28c911b3e Fix shader on MacOS 2020-03-19 08:31:00 +09:30
huxingyi c84bb14ada Fix IBL shader
Implement DDS cubemap file reader to load the Cedar Bridge environment
cubemap file, and render IBL on core profile.
2020-03-18 23:47:09 +09:30