Commit Graph

18 Commits (b8c0ac292a58f177f0ba12d723e599696b8f2819)

Author SHA1 Message Date
huxingyi 63cbfa83a5 Support importing another Dust3D document as a part
- Add example model: Backpacker
    To demonstrate the importing function
- Add menu: Reverse
    Reverse selected edges. The direction of edge decide the base normal of
    generated mesh.
- Refactor stroke mesh builder
    Remove recursive calls, more consistant generated result
- Add menu: Import
2020-04-08 08:45:20 +09:30
Jeremy Hu 6e2c1286a3 Add texture size preference setting 2020-02-27 20:23:50 +09:30
Jeremy Hu c4639d77ae Fix alphaMode of glb exporting
Only export alphaMode as BLEND when there are transparent parts.
2020-02-27 19:27:09 +09:30
Jeremy Hu 5c34ae61ce Add part countershading setting
Countershaded parts will be belly white colored.
2019-11-07 21:38:47 +09:30
Jeremy Hu ac61cee164 Add pixmap cache during texture generator 2019-11-04 00:01:13 +09:30
Jeremy Hu 0abaa707f5 Add tile scale setting for texture generator 2019-11-03 09:45:20 +09:30
Jeremy Hu 2b44576f22 Fix cut face base normal. 2019-02-26 22:54:58 +09:30
Jeremy Hu ebe97adcde Export metallic, roughness and ambient occlusion map to fbx file 2018-11-28 12:30:03 +09:30
Jeremy Hu 7f5a47c074 Fix merged texture image
The merged texture image of metalness, roughness and ambient occlusion did not get saved in the document class, this commit fixed it.
2018-11-16 06:56:24 +08:00
Jeremy Hu 79200827f5 Cleanup
Refactor outcome. Move processes of outcome to separated files, and leave the outcome class as clean as possible.
Normal export in glb format is been fixed.
Ambient occlusion baker is been temporarily removed.
2018-10-27 07:04:45 +08:00
Jeremy Hu 208d2a0166 Cleanup
Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00
Jeremy Hu 7fa29dcc48 Fix texture generation 2018-10-16 08:04:08 +08:00
Jeremy Hu eeff771a3b Optimize texture generating time 2018-10-09 21:01:04 +08:00
Jeremy Hu 5f2a46be9c Avoid unnecessary mesh regeneration while only texture map changed 2018-10-09 17:17:44 +08:00
Jeremy Hu 7eb5a325a0 Add MetalicRoughness material manager
Besides adding the PBR material manager, this commit hide some unnecessary features such as toggle wireframes and toggle normal smooth.
Add a regenerate button to indicate mesh is generating by showing a spiner, user can click this button to regenerate if the final result is not good.
Please note that, we generate the texture map by default compared to before we only generate texture map when user export glTF result. Current uvunwrap library cann't handle bad mesh very well, so it will crash on the wires model.
2018-10-09 10:19:12 +08:00
Jeremy Hu 0cecff71c7 Separate ambient occlusion baker to a different phase.
This is mainly for resolving the baking time consuming issue when running in software OpenGL.
Compare to normal OpenGL which would only take seconds to bake, software OpenGL take minutes to bake a complex model.
Separating the baking phase would allow the user to export the result without baking.
2018-05-11 13:27:29 +08:00
Jeremy Hu 078543b80e Add ambient occlusion baker.
- Add @ands 's lightmapper to generate ambient occlusion image.
- Refactor parts list UI.
- Add interpolated normal to .gltf export result.
- Remove bones preview and texture preview window(Integrated to export preview UI).
- Add export preview UI.
2018-05-10 17:16:22 +08:00
Jeremy Hu 1376af237b Add auto uv unwrapping.
Use https://github.com/Thekla/thekla_atlas to generate the texture.
This commit still have some issues, some faces not satisfy thekla_atlas in some cases.

- Add texture preview widget.
- Fix single node black color issue.
- Export texture in .gltf file.
- Fix node order random issue in mesh generation.
2018-05-08 00:08:19 +08:00