Jeremy Hu
bb19489ee1
Add base plane constrain settings
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Mesh layout and thickness adjustment are depend on base plane calculation. In this build, the base plane calculation could be limited to front plane, side plane, and so on, compare to without any limitation in previous implementation.
2019-05-20 23:08:01 +09:30
Jeremy Hu
8f5368a43f
Add user defined cut face
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Extruding shape is totally customizable now, it's not limit to predefined shapes.
2019-05-19 12:51:38 +09:30
Jeremy Hu
fc341986c0
Fix texture glitchs
2019-05-12 17:45:07 +09:30
Jeremy Hu
fcfe51a28a
Support customizable extruding face: Quad, Pentagon, Hexagon, and Triangle
2019-05-05 22:19:26 +09:30
Jeremy Hu
69b371adb9
Fix base normal
2019-03-09 23:30:19 +09:30
Jeremy Hu
4ac83a9626
Speed up mesh generating
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Use CGAL inexact kernel for mesh combination.
2019-03-08 23:26:01 +09:30
Jeremy Hu
8f5bbfd758
Fix crash on linux
2019-03-08 20:25:24 +09:30
Jeremy Hu
499c3f439a
Use CGAL triangulation
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Replace triangulation algorithm with CGAL triangulate_faces, the quality of generated mesh improved a lot.
This commit also reduced max uv packer times.
2019-03-07 22:43:41 +09:30
huxingyi
2d841fb58b
Fix build on ubuntu
2019-03-03 14:44:48 +08:00
Jeremy Hu
ae32a4693b
Remove comments.
2019-02-27 23:08:39 +09:30
Jeremy Hu
cbaccb0116
Add cut face chamfer tool.
2019-02-27 22:29:03 +09:30
Jeremy Hu
2b44576f22
Fix cut face base normal.
2019-02-26 22:54:58 +09:30
Jeremy Hu
02bb32391e
Add cut face customizing.
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This commit introduce a new tool, allow user to customize the face template for automatical extruding.
2019-02-24 23:12:23 +09:30
Jeremy Hu
b2fdb7f4e8
Fix cut rotation
2019-02-23 00:03:04 +09:30
Jeremy Hu
d866e0147b
Add cut rotation tool
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Cut rotation tool allow user to adjust the generated face's rotation.
Convex hull wrapping tool removed in this commit.
2019-02-22 08:18:15 +09:30
Jeremy Hu
3e1fde4260
Fix build
2019-02-19 20:51:12 +09:30
Jeremy Hu
4bdbdd496a
Introduce new mesh generator: nodemesh
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Remove meshlite, introduce nodemesh: https://github.com/huxingyi/nodemesh
Now, all the codebase move to C++, no rust language dependency.
2019-02-18 22:27:18 +09:30
Jeremy Hu
8ace5b43de
Fix triangulation of uv unwrapping
2019-01-24 23:57:47 +09:30
Jeremy Hu
3f3134cc0e
Fix typo
2018-12-29 09:32:53 +09:30
Jeremy Hu
f0334c3eec
Fix crash on uvunwrapping #18
2018-12-01 23:21:53 +09:30
Jeremy Hu
a2a5b774aa
Fix uvunwrap
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The As-Rigid-As-Possible method of parametrization sometimes failed, so added Least-Squares-Conformal-Maps method as a fallback option.
2018-11-29 11:55:55 +09:30
Jeremy Hu
f6bafdb720
Fix typo
2018-11-18 07:02:12 +08:00
huxingyi
724e745f2e
Update meshlite_ffi
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Fix radius setting for single node
2018-11-14 13:27:36 +08:00
Jeremy Hu
955ebce009
Fix build
2018-10-25 14:46:21 +08:00
Jeremy Hu
637356e895
Fix undo
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Add a crc64 hash check for history keeping to avoid repeated snapshot.
Besides, before, there is a logic error in the undo implementation, which recover the most recent snapshot from undo stack, so user need undo twice and at the second undo get the expected result. This incorrect behavior got fixed.
2018-10-25 14:27:59 +08:00
Jeremy Hu
096c107775
Add fbx export support (2/3)
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Currently, only mesh exported. Tested in Blender 2.79 and Unity 2017.4.1f1 Personal (64bit).
2018-10-20 13:07:11 +08:00
Jeremy Hu
328f26429b
Optimize deform
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see 3ff01306d0
2018-10-18 15:43:58 +08:00
Jeremy Hu
c06a23d52e
Fix build
2018-10-17 12:53:18 +08:00
Jeremy Hu
b2a77caffc
Fix build
2018-10-17 12:35:15 +08:00
Jeremy Hu
660e3d6a58
Fix fbx build
2018-10-17 11:59:21 +08:00
Jeremy Hu
0608e2af1c
Fix uv unwrapper
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UV unwrapper may run into infinite loop if the parametrization failed with some infinite value.
2018-10-17 11:19:17 +08:00
Jeremy Hu
f0783e2a1e
Add fbx support (1/2)
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Add dependencies for fbx format exporter.
2018-10-17 11:06:45 +08:00
Jeremy Hu
7fbdf6a8bd
Remove thekla_atlas
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Now, we have our own automatic uv unwrapping library: simpleuv
thekla_atlas works good on good mesh, however, sometimes, it crashs and cann't handle bad cases very well.
2018-10-16 08:09:04 +08:00
Jeremy Hu
7fa29dcc48
Fix texture generation
2018-10-16 08:04:08 +08:00
Jeremy Hu
7e0591de6b
Fix build
2018-10-16 00:21:05 +08:00
Jeremy Hu
640b84b2f2
Fix build
2018-10-15 23:22:49 +08:00
Jeremy Hu
a4a734a67b
Repleace the uv unwrapping library with simpleuv
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https://github.com/huxingyi/simpleuv
2018-10-15 23:02:31 +08:00
Jeremy Hu
1623d7d782
Update to the latest thekla_atlas
2018-10-11 08:56:09 +08:00
Jeremy Hu
7eb5a325a0
Add MetalicRoughness material manager
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Besides adding the PBR material manager, this commit hide some unnecessary features such as toggle wireframes and toggle normal smooth.
Add a regenerate button to indicate mesh is generating by showing a spiner, user can click this button to regenerate if the final result is not good.
Please note that, we generate the texture map by default compared to before we only generate texture map when user export glTF result. Current uvunwrap library cann't handle bad mesh very well, so it will crash on the wires model.
2018-10-09 10:19:12 +08:00
Jeremy Hu
308bc48c54
Add author @anderejd from meshlite library
2018-10-05 23:58:00 +08:00
Jeremy Hu
9c0da8f38f
Replace the render with PBR
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In this commit, another PBR render, come from website: https://learnopengl.com/PBR , also included as shaders/pbr-joey.frag
2018-10-05 15:37:01 +08:00
Jeremy Hu
dbb23b9029
Rename library name meshlite to meshlite_ffi
2018-09-28 10:45:39 +08:00
Jeremy Hu
3c2d4f7480
Add mesh smooth slider
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This feature could be useful for smooth one component and soften the seam of combination,
This commit also include a crash fix about incorrect use of CGAL.
2018-09-06 23:04:59 +08:00
Jeremy Hu
e0621edff1
Fix deform width
2018-09-03 17:16:40 +08:00
Jeremy Hu
df9c8e8e3c
Add wrap button to enable use controlled convex hull generation for part.
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This feature could be useful to generate complex mesh as part.
2018-08-31 12:54:32 +08:00
Jeremy Hu
4fa276c9e2
Remove g++-4.9 requirement
2018-06-27 08:19:14 +08:00
Jeremy Hu
c4505ba788
Add intermediate bone remover.
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- Remove intermediate bones when user marked leg nodes
- Add flags to toggle gltf comment and normal output
- Fix face normal
- Adjust the skeleton bone mesh radius
2018-06-01 12:38:16 +08:00
Jeremy Hu
03e81e0cdb
Fix single node deform
2018-05-12 07:19:04 +08:00
huxingyi
db0f0b3ed2
Fix ubuntu build
2018-05-10 23:18:22 +08:00
Jeremy Hu
078543b80e
Add ambient occlusion baker.
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- Add @ands 's lightmapper to generate ambient occlusion image.
- Refactor parts list UI.
- Add interpolated normal to .gltf export result.
- Remove bones preview and texture preview window(Integrated to export preview UI).
- Add export preview UI.
2018-05-10 17:16:22 +08:00