Jeremy Hu
c084e28676
Update widget icon and preview image size
2019-10-20 08:28:41 +09:30
Jeremy Hu
82df4d5a87
Add model rotation toggle button
2019-10-19 22:44:36 +09:30
Jeremy Hu
b7cb4ed18a
Add mini buttons to set rotation degrees
2019-10-19 12:38:59 +09:30
Jeremy Hu
dd371387a4
Add shortcut key O
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Toggle render flat shading
2019-10-19 11:37:23 +09:30
Jeremy Hu
8e7d1ceb05
Add shortcut key C
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Toggle part chamfer state
2019-10-19 10:16:00 +09:30
Jeremy Hu
b6b5e67fad
Change key H behaviour
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Before: only toggle hovered part's visibility
After: when there is no part been hovered, all nodes will be toggled
2019-10-19 10:01:27 +09:30
Jeremy Hu
c7ba9ef1a9
Add shortcut key F
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Bring the part widget of current hovered part to visible area
2019-10-19 08:21:23 +09:30
Jeremy Hu
2b70f34d16
Auto scroll to selected part widget
2019-10-19 08:02:24 +09:30
Jeremy Hu
e370bd5392
Add auto scroll to new added component
2019-10-18 23:50:55 +09:30
Jeremy Hu
eb96caa0e6
Add reference image resource link to docs
2019-10-17 18:36:59 +09:30
Jeremy Hu
c740c18a41
Add external link
2019-10-17 07:53:23 +09:30
Jeremy Hu
00e91f3f95
Add new contributor
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Thanks @elkhalafy for the constant support
2019-10-15 07:56:28 +09:30
huxingyi
81696dd895
Update docs
2019-10-10 19:07:13 +09:30
huxingyi
fa53462a3c
Update download link to 1.0.0-beta.24
2019-10-06 16:29:43 +09:30
huxingyi
b45d24f9c5
Update changelog
2019-10-06 15:26:27 +09:30
huxingyi
9e6b42ffac
Fix optimized compiling options for windows
2019-10-06 13:51:45 +09:30
Jeremy Hu
74f5a081e3
Support rigging for uncombined mesh.
2019-10-03 08:21:38 +09:30
Jeremy Hu
00c05e8cb0
Add triangle islands link algorithm
2019-09-30 23:58:04 +09:30
Jeremy HU
2366bc3f6f
Update index.rst
2019-09-28 09:40:13 +09:30
Jeremy Hu
c79ba9ee7c
Fix texture generation
2019-09-22 13:25:43 +09:30
Jeremy Hu
a5bfe83cea
Add authoring tool's version info to .obj file #42
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Thanks @lewislepton for the suggestion.
2019-09-22 07:42:11 +09:30
Jeremy Hu
17cb1cb059
Introduce bullet3 to support ragdoll procedural animation
2019-09-22 00:00:27 +09:30
Jeremy Hu
21fc13ce75
Add contributor: DeSink
2019-08-21 18:26:44 +09:30
Jeremy Hu
ee94913c62
Limit the zoom size of the rendered widget
2019-08-21 08:29:50 +09:30
Jeremy Hu
c4da15eb9e
Add batch color paste #36
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Thanks @SatishGodaPearl for the suggestion.
Closes #36
2019-08-20 23:59:08 +09:30
Jeremy Hu
02a2b39c58
Update download link to 1.0.0-beta.23
2019-08-19 22:38:13 +09:30
Jeremy Hu
e725bdba8c
Fix angle calculation
2019-08-19 21:09:21 +09:30
Jeremy Hu
74bbae57e4
Update change logs
2019-08-18 23:05:21 +09:30
Jeremy Hu
85f1251082
Fix hollow thickness UI
2019-08-18 22:48:55 +09:30
Jeremy Hu
9ed4c29b39
Add hollow thickness parameter
2019-08-18 21:32:39 +09:30
Jeremy Hu
0077986201
Adjust brush gradient fill factor
2019-08-18 14:51:10 +09:30
Jeremy Hu
3701002fac
Fix default deforming scale
2019-08-18 14:28:27 +09:30
Jeremy Hu
adadab65ea
Remove temporary deforming maps
2019-08-18 10:43:48 +09:30
Jeremy Hu
95c3607996
Fix paint mode
2019-08-17 21:02:18 +09:30
Jeremy Hu
d86a6f9b50
Fix shader on paint mode
2019-08-17 20:09:07 +09:30
Jeremy Hu
1d0f2450df
Add deforming map painter
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- Short cut 'D' changed meaning: from drag mode to paint mode, drag mode icon removed, but still can use space bar to invoke drag mode.
- Brush painter directly paint on part deforming map, use shift key plus mouse wheel to change the brush size, also use shift key to change paint mode(Pull/Push).
2019-08-17 19:43:11 +09:30
Jeremy Hu
d27c3fb313
Update nodes ordering algorithm
2019-08-14 17:56:15 +09:30
Jeremy Hu
18b339d9d7
Merge branch 'master' of https://github.com/huxingyi/dust3d
2019-08-13 22:33:14 +09:30
Jeremy Hu
d672e0688f
Change nodes sort algorithm
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Before, the nodes sort algorithm is not stable across different platform, this commit is trying to fix it.
2019-08-13 22:32:36 +09:30
Jeremy Hu
9112f27cbc
hange nodes sort algorithm
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Before, the nodes sort algorithm is not stable across different platform, this commit is trying to fix it.
2019-08-13 22:31:10 +09:30
Jeremy Hu
da6861f6aa
Fix build
2019-08-13 07:48:21 +09:30
Jeremy Hu
30fbfad8f9
Change scale factor during subdivision
2019-08-13 07:29:14 +09:30
Jeremy Hu
42f243746e
Speed up mesh generation
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Cache intermediate combination mesh for generation.
2019-08-12 22:47:11 +09:30
Jeremy Hu
471a324bb3
Add UV island padding
2019-08-11 22:27:02 +09:30
Jeremy Hu
877ef1ff4c
Fix build
2019-08-10 23:51:38 +09:30
Jeremy Hu
dc33e2f11c
Add setTexelSize api for simpleuv
2019-08-10 23:33:49 +09:30
Jeremy Hu
dacff70eaa
Use Eigen to do vector math on UV
2019-08-10 23:12:08 +09:30
Jeremy Hu
b840482050
New improvement on UV unwrapping
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Automatically try rotating each island on 5, 15, 20, 25, 30, 35, 40, 45 degrees, and choose the best rotation.
2019-08-10 12:24:47 +09:30
Jeremy Hu
96f676cae0
Improve UV quality
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Now there are more pieces been generated during unwrapping but the overall quality is better than before.
2019-08-10 10:31:23 +09:30
Jeremy Hu
13db7ee97b
Add check UV
2019-08-10 07:57:26 +09:30