Jeremy Hu
a5bfe83cea
Add authoring tool's version info to .obj file #42
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Thanks @lewislepton for the suggestion.
2019-09-22 07:42:11 +09:30
Jeremy Hu
17cb1cb059
Introduce bullet3 to support ragdoll procedural animation
2019-09-22 00:00:27 +09:30
Jeremy Hu
ee94913c62
Limit the zoom size of the rendered widget
2019-08-21 08:29:50 +09:30
Jeremy Hu
c4da15eb9e
Add batch color paste #36
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Thanks @SatishGodaPearl for the suggestion.
Closes #36
2019-08-20 23:59:08 +09:30
Jeremy Hu
e725bdba8c
Fix angle calculation
2019-08-19 21:09:21 +09:30
Jeremy Hu
85f1251082
Fix hollow thickness UI
2019-08-18 22:48:55 +09:30
Jeremy Hu
9ed4c29b39
Add hollow thickness parameter
2019-08-18 21:32:39 +09:30
Jeremy Hu
0077986201
Adjust brush gradient fill factor
2019-08-18 14:51:10 +09:30
Jeremy Hu
3701002fac
Fix default deforming scale
2019-08-18 14:28:27 +09:30
Jeremy Hu
adadab65ea
Remove temporary deforming maps
2019-08-18 10:43:48 +09:30
Jeremy Hu
95c3607996
Fix paint mode
2019-08-17 21:02:18 +09:30
Jeremy Hu
1d0f2450df
Add deforming map painter
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- Short cut 'D' changed meaning: from drag mode to paint mode, drag mode icon removed, but still can use space bar to invoke drag mode.
- Brush painter directly paint on part deforming map, use shift key plus mouse wheel to change the brush size, also use shift key to change paint mode(Pull/Push).
2019-08-17 19:43:11 +09:30
Jeremy Hu
da6861f6aa
Fix build
2019-08-13 07:48:21 +09:30
Jeremy Hu
42f243746e
Speed up mesh generation
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Cache intermediate combination mesh for generation.
2019-08-12 22:47:11 +09:30
Jeremy Hu
dc33e2f11c
Add setTexelSize api for simpleuv
2019-08-10 23:33:49 +09:30
Jeremy Hu
dacff70eaa
Use Eigen to do vector math on UV
2019-08-10 23:12:08 +09:30
Jeremy Hu
13db7ee97b
Add check UV
2019-08-10 07:57:26 +09:30
Jeremy Hu
a6b9ac7bf1
Scale UV by area ration
2019-08-09 22:03:42 +09:30
Jeremy Hu
f5a70dfd9e
Segment UV by normal
2019-08-09 19:56:31 +09:30
Jeremy Hu
bde3c01da0
Add 3d mouse picker
2019-08-08 20:54:33 +09:30
Jeremy Hu
bc3fae63e3
Add deform map
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Deform whole part according to a height map, gray(127) represent unchanged, white represent expanding, black represent shrinking.
2019-08-03 19:51:27 +09:30
Jeremy Hu
f3f77bc3a8
Fix default button on Windows #41
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Thanks to @joshcamas
2019-08-01 07:24:58 +09:30
Jeremy Hu
e2b221533b
Fix example meerkat model and disable debug output in command line
2019-07-29 17:49:01 +09:30
Jeremy Hu
7a12f78984
Fix poser failure because of incorrect translated rig bone name in Simplified Chinese.
2019-07-29 17:33:35 +09:30
Jeremy Hu
2cd3aee520
Add procedural tree to example menu
2019-07-27 17:21:45 +09:30
Jeremy Hu
a833232d3c
Exposure document.canvas to javascript api
2019-07-27 10:37:07 +09:30
Jeremy Hu
1f34b95776
Fix script variable inputs
2019-07-26 16:35:41 +09:30
Jeremy Hu
9261b7ca5e
Add THREE.Vector3 and THREE.Ququaternion from three.js
2019-07-26 14:15:33 +09:30
Jeremy Hu
af792a9bdc
Add javascript variable inputs: Float, Int, Check, Color, Select
2019-07-26 10:50:32 +09:30
Jeremy Hu
cc51fdafe0
Add menu: Check for Updates
2019-07-24 22:11:55 +09:30
Jeremy Hu
0b2653362a
Support open/export from command line
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Usage example(on MacOS):
$ ./dust3d.app/Contents/MacOS/dust3d /Users/jeremy/Desktop/test.ds3 -o /Users/jeremy/Desktop/test.glb
$ echo $?
2019-07-23 19:43:58 +09:30
Jeremy Hu
2c072fc083
Change script editor's text color and add new js api: document.attribute
2019-07-23 07:02:43 +09:30
Jeremy Hu
fd7dbb2024
Optimize cut face endpoints sort algorithm
2019-07-22 18:24:55 +09:30
Jeremy Hu
54b1c95270
document.createVariable return float instead of string
2019-07-22 17:32:35 +09:30
huxingyi
f2cc4a11e1
Fix quickjs windows build
2019-07-20 04:57:26 -07:00
Jeremy Hu
63d92e7682
Add JavaScript support
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This commit introduce JavaScript as nodes generation script, to procedurally generate input nodes, which usually should draw by user on the canvas.
Powered by QuickJS (https://bellard.org/quickjs/ )
2019-07-20 14:04:53 +09:30
Jeremy Hu
aec5acd793
Improve intermediate nodes generation
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Added Intermediates nodes sometimes will make the whole part’s mesh failed to generate. This commit add a fallback option, when mesh failed to generate, the generator will try again without the intermediate nodes added.
This feature is inspired from Nico J. Dolloso’s model (https://twitter.com/nicodoll ).
2019-07-20 12:12:24 +09:30
Jeremy Hu
d38737e2cb
Fix mesh preview flashback
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Before this commit, outdated textured preview will override the updated untextured preview. From user's perspective, sometimes, the mesh preview flashback for a short time span, although it will finally been updated to the latest.
2019-07-10 21:39:46 +09:30
Jeremy HU
ab5e53fb54
Fix build error on Raspberry PI 3 Model B+
2019-07-09 18:12:08 +09:30
Jeremy Hu
31d627bca9
Support user defined cut face per each node
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Before this commit, the user defined cut face can only be set for whole part. Now each node could been configured a separate cut face and rotation.
2019-07-09 08:06:07 +09:30
Jeremy Hu
7c66e6b5d0
Sort cut face list by x position of center
2019-07-08 07:33:39 +09:30
Jeremy Hu
58b6c7d1d9
Fix build
2019-07-07 20:40:24 +09:30
Jeremy Hu
8d315e3c64
Optimize intermediate nodes cut normal.
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Before this commit, the cut normal of intermediate nodes doesn't consider the original nodes' travesal direction. This will cause self intersection in some cases.
2019-07-07 20:25:42 +09:30
Jeremy Hu
eb91a8a16c
Prepare for cut face offset modifier
2019-07-07 15:57:58 +09:30
Jeremy Hu
820aa90406
Rename Vertex to ShaderVertex
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Fix crash on hiding nodes after removing node
2019-07-04 19:06:50 +09:30
Jeremy Hu
ad244c4659
Save nodes cut faces
2019-07-03 08:37:46 +09:30
Jeremy Hu
713935adb5
Save cut face transforms
2019-07-03 07:19:18 +09:30
Jeremy Hu
969a25b697
Fix crash in cut face nodes ordering
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The comparison function of std::sort requires only return true when first is less than second, this is the rule of "strict weak ordering".
2019-06-29 19:12:45 +09:30
Jeremy Hu
6b8afd2493
Update language file name
2019-06-28 22:33:49 +09:30
Jeremy Hu
12fc351068
Add language: zh-CN
2019-06-27 22:14:33 +09:30
Jeremy Hu
0543e8a0be
Fix default flat shading
2019-06-26 21:34:10 +09:30
Jeremy Hu
1d04e1771e
Disable three nodes branch by default
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Three nodes branch wrapping is very easy to fail, so disable by default.
2019-06-26 21:05:56 +09:30
Jeremy Hu
4689ed163a
Sort material, pose, and motion list by name
2019-06-26 07:24:22 +09:30
Jeremy Hu
7a33fa2531
Remove neck direction match
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The neck direction match is introduced for matching the human pose to a animal pose, however, current implementation will cause the neck pose not work as edited in pose editor.
2019-06-25 22:13:57 +09:30
Jeremy Hu
a945612718
Fix part mesh generation variation
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Before this commit, the node id and edge id changed when reload from file, then caused the uuid changing and affected the node processing order during mesh generation.
2019-06-25 21:07:17 +09:30
Jeremy Hu
83cb6383c1
Add new base normal option: Average
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When this option enabled, the mesh generator will average all the base normals of nodes with radius as a weight.
2019-06-25 08:14:04 +09:30
Jeremy Hu
516df9a1b7
Add new pose setting: yTranslationScale
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Normally, when pose been generated, foot is always been pulling to the ground by a y-translation. This setting could be used to scale the y-translation. It's usefull for birds fly kind of motion.
2019-06-19 22:27:38 +09:30
Jeremy Hu
3e29528ee0
Fix pose preview flicker
2019-06-19 06:36:11 +09:30
Jeremy Hu
e5f45eef83
Fix pose preview
2019-06-18 08:16:59 +09:30
Jeremy Hu
56ddc1f8ee
Add side visibility toggle button to pose editor
2019-06-17 22:19:08 +09:30
Jeremy Hu
bc565923aa
Add background blur adjustment slider to pose editor
2019-06-16 18:15:03 +09:30
Jeremy Hu
629c02adbe
Fix multiple windows crash when preference change
2019-06-12 21:03:38 +09:30
Jeremy Hu
5443909c1d
Add more built-in example models
2019-06-11 08:17:12 +09:30
Jeremy Hu
307965e3e8
Fix motion generator
2019-06-10 23:31:06 +09:30
Jeremy Hu
e145793af0
Fix neck direction match
2019-06-10 23:11:40 +09:30
Jeremy Hu
be4f9fd014
Fix last spine position
2019-06-10 22:27:51 +09:30
Jeremy Hu
ec1eace6bb
Match the missing bone parameters
2019-06-10 18:55:35 +09:30
Jeremy Hu
033ea5f53e
Change the spine bone naming convention
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When there is tail bone, the spine bone start with "Spine01" and "Spine02", this is to make the spine bone name match with none-tail bones. Why "Spine01"? Because the bone chain is ordered by name, "Spine01" and "Spine02" come before "Spine1".
2019-06-10 16:12:08 +09:30
Jeremy Hu
0b18da76ea
Add bone name converter but not enable yet.
2019-06-10 15:49:35 +09:30
Jeremy Hu
6ca06f4e80
Fix rig
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Fix the left and right limbs pairing algorithm
2019-06-10 10:09:30 +09:30
Jeremy Hu
de88930acb
Adjust smooth threshold of animation generation
2019-06-09 20:40:24 +09:30
Jeremy Hu
c568d18218
Change the behavior of multiple selected nodes scaling
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Before this commit, the scaling only happen on one profile, this commit force the scaling on front view and side view at the same time.
2019-06-09 14:28:09 +09:30
Jeremy Hu
fac78b5e56
Fix preference color setting
2019-06-08 17:27:13 +09:30
Jeremy Hu
4955e47d76
Update pose editor node radius
2019-06-07 08:09:46 +09:30
Jeremy Hu
026059960f
Fix preferences color reset
2019-06-07 06:41:55 +09:30
Jeremy Hu
54b5a9ef5e
Fix one frame pose duration issue in motion editor
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This commit also remove height above ground settings.
2019-06-06 23:48:48 +09:30
Jeremy Hu
0cb574b6ea
Fix user defined cut face flipped normal
2019-06-05 21:52:34 +09:30
Jeremy Hu
1bb14a82a6
Fix PBR material texture glitches
2019-06-02 10:48:03 +09:30
Jeremy Hu
292d2ce507
Add none endpoint cut face (ring)
2019-06-01 23:45:57 +09:30
Jeremy Hu
4ab76b1d76
Add preferences setting and change the behavior of shift key on scale radius
2019-06-01 22:42:53 +09:30
Jeremy Hu
7eef3f9455
Add back the smooth shading toggle menu
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As @Toshiwoz suggested, there is still a need for flat shading.
2019-05-30 19:58:55 +09:30
Jeremy Hu
938b6d5d6f
Add color solubility setting
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If one part configured color solubility, the generated color texture seam between the neighbor parts will be gradient filled using this part's color with the specified solubility.
Demo: https://twitter.com/jeremyhu2016/status/1132159910815227904
2019-05-26 08:54:24 +09:30
Jeremy Hu
bb19489ee1
Add base plane constrain settings
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Mesh layout and thickness adjustment are depend on base plane calculation. In this build, the base plane calculation could be limited to front plane, side plane, and so on, compare to without any limitation in previous implementation.
2019-05-20 23:08:01 +09:30
Jeremy Hu
b09df89da2
Fix build
2019-05-19 13:08:20 +09:30
Jeremy Hu
8f5368a43f
Add user defined cut face
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Extruding shape is totally customizable now, it's not limit to predefined shapes.
2019-05-19 12:51:38 +09:30
Jeremy Hu
fc341986c0
Fix texture glitchs
2019-05-12 17:45:07 +09:30
Jeremy Hu
5baf139cb6
Add "Uncombined" mode
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Uncombined mode could be used to avoid generation of trivial triangles. However, the result will be none-watertight if there is an uncombined mode component.
2019-05-11 21:31:13 +09:30
Jeremy Hu
d121632a98
Fix triangle extruding face center position.
2019-05-05 22:58:22 +09:30
Jeremy Hu
fcfe51a28a
Support customizable extruding face: Quad, Pentagon, Hexagon, and Triangle
2019-05-05 22:19:26 +09:30
Jeremy Hu
0a6736b9d2
Change RemoteIo bind ip from local host to any
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This would allow other software to contact with Dust3D without limit on the same machine, however, the user still need to enable it by command line "-remoteio".
2019-03-31 09:57:18 +09:30
Jeremy Hu
ea63a5ecd0
Fix missing library on windows
2019-03-31 06:45:52 +09:30
Jeremy Hu
278ac68ea6
Add Remote IO protocol specification
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To enable Remote IO, run Dust3D with command line options: -remoteio
See details: http://docs.dust3d.org/en/latest/remote_io_protocol.html
2019-03-23 00:03:17 +09:30
Jeremy Hu
b8c3557d9c
Implement more commands for Remote IO (2)
2019-03-20 20:34:37 +09:30
Jeremy Hu
56312d0034
Implement more commands for Remote IO
2019-03-18 08:34:37 +09:30
Jeremy Hu
283df87c51
Implement notification of Remote IO
2019-03-17 23:34:12 +09:30
Jeremy Hu
ceeccc7211
Start implementation of Remote IO
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Finished server creation, implemented two commands: listwindow, selectwindow
Ideally, all the UI should be possible manipulated by remote IO, a local TCP/IP connection, this could be useful to make a VR front end for Dust3D.
2019-03-17 15:53:39 +09:30
Jeremy Hu
a1249f5fcb
Fix material preview.
2019-03-16 15:32:45 +09:30
Jeremy Hu
bc3109def9
Prepare 1.0.0-beta.16
2019-03-10 11:26:54 +09:30
Jeremy Hu
e2f829d3ce
Make chamfer tool as a separate tool
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Remove cut template customiziation.
2019-03-10 07:40:39 +09:30
Jeremy Hu
26353d530a
Support onion skin in pose editor
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Also add more buttons to speed up the pose editing.
Thanks @Toshiwoz for proposing this feature.
2019-03-03 09:35:13 +09:30