- Remove intermediate bones when user marked leg nodes
- Add flags to toggle gltf comment and normal output
- Fix face normal
- Adjust the skeleton bone mesh radius
User can mark selected nodes as specified body location explictly. This will help the rigging step generating more reasonable result, also prepared for the future animation clip generation.
- Implement CCD (Cyclic Coordinate Descent) IK (Inverse Kinematics) algorithm
- Add end-effector pulling operation, this would be useful when you want to pull a group of nodes in line to align straight or mimic curl.
Use https://github.com/Thekla/thekla_atlas to generate the texture.
This commit still have some issues, some faces not satisfy thekla_atlas in some cases.
- Add texture preview widget.
- Fix single node black color issue.
- Export texture in .gltf file.
- Fix node order random issue in mesh generation.
And added a CONTRIBUTORS file to list the users who have done great work to help Dust3D become better, thank you!
@Alistair401
@hdu
@shadowndacorner
@Skullfurious
@RSDuck
@xtvjxk123456
@Zireael07
@glasyalabolas
@dlpatri
PS. please feel free to make a pull request or email me to change the ID or contact info listed in the CONTRIBUTORS file, and if you are mistakenly been missed in the file, please MUST edit this file and make a PR or email me.
- Add End-Round Type Toggle to Parts List Panel (Thanks @Alistair401 for proposing this feature).
- Add Parts Color Picker to Parts List Panel.
- Add Parts List Panel Context Menu to facilitate multiple parts visible toggle.
- Add Material Export to Export Menu.
- Prepare the source code for the auto skeleton exporter and uv unwrapper.