Commit Graph

26 Commits (cb192bdaa6522da5245bbd0ffa85ab0526d071c1)

Author SHA1 Message Date
huxingyi ae478fc064 Fix cut face list button state 2020-03-25 21:40:47 +09:30
huxingyi 2800bf7c46 Update cut face model preview
Cut face will show as flat front view
2020-03-25 21:10:44 +09:30
huxingyi 94187c31d3 Update cut face list UI 2020-03-24 21:24:55 +09:30
Jeremy Hu cff5cff6bc Change parts tree menu trigger method
Left mouse single press will popup short version of context menu
2020-01-13 20:50:37 +09:30
Jeremy Hu 22373b1ed7 Implement grid mesh builder 2019-12-14 22:58:14 +09:30
Jeremy Hu 5c34ae61ce Add part countershading setting
Countershaded parts will be belly white colored.
2019-11-07 21:38:47 +09:30
Jeremy Hu 1d3c4142d4 Support transparent texture
Add alpha channel support for color texture. The transparency is supported in render preview, export texture preview and glTF exporter.
2019-11-02 12:13:23 +09:30
Jeremy Hu b7cb4ed18a Add mini buttons to set rotation degrees 2019-10-19 12:38:59 +09:30
Jeremy Hu 9ed4c29b39 Add hollow thickness parameter 2019-08-18 21:32:39 +09:30
Jeremy Hu bc3fae63e3 Add deform map
Deform whole part according to a height map, gray(127) represent unchanged, white represent expanding, black represent shrinking.
2019-08-03 19:51:27 +09:30
Jeremy Hu 4ab76b1d76 Add preferences setting and change the behavior of shift key on scale radius 2019-06-01 22:42:53 +09:30
Jeremy Hu 938b6d5d6f Add color solubility setting
If one part configured color solubility, the generated color texture seam between the neighbor parts will be gradient filled using this part's color with the specified solubility.

Demo: https://twitter.com/jeremyhu2016/status/1132159910815227904
2019-05-26 08:54:24 +09:30
Jeremy Hu 8f5368a43f Add user defined cut face
Extruding shape is totally customizable now, it's not limit to predefined shapes.
2019-05-19 12:51:38 +09:30
Jeremy Hu fcfe51a28a Support customizable extruding face: Quad, Pentagon, Hexagon, and Triangle 2019-05-05 22:19:26 +09:30
Jeremy Hu e2f829d3ce Make chamfer tool as a separate tool
Remove cut template customiziation.
2019-03-10 07:40:39 +09:30
Jeremy Hu cbaccb0116 Add cut face chamfer tool. 2019-02-27 22:29:03 +09:30
Jeremy Hu 86978d0ac3 Add new cut face type: triangle 2019-02-27 08:25:29 +09:30
Jeremy Hu 02bb32391e Add cut face customizing.
This commit introduce a new tool, allow user to customize the face template for automatical extruding.
2019-02-24 23:12:23 +09:30
Jeremy Hu d866e0147b Add cut rotation tool
Cut rotation tool allow user to adjust the generated face's rotation.
Convex hull wrapping tool removed in this commit.
2019-02-22 08:18:15 +09:30
Jeremy Hu 8053d3c3fb Improve the quality of mesh parts bridging
First, split parts by combine mode, then sub group by color name, those parts which following in the same sub group will be bridged together.
2019-02-21 08:27:15 +09:30
Jeremy Hu b65205a48c Add tool button tips especially when failed to generate mesh #20
This commit add tips for buttons, to show what the function of the button.
Also, fixed a issue, there was no useful infos to tell user when the mesh was failed to generate, now user should see a warning icon with tips to show why the preview disappear.

Thanks the following contributors:
@RubenSandwich <https://github.com/RubenSandwich>
boynet <https://dust3d.discourse.group/u/boynet>
fornclake <https://www.reddit.com/user/fornclake>
2019-01-07 22:33:42 +09:30
huxingyi ab97615bea Add "combineMode" configuration for component to replace the "inverse" attribute
Currently, only support "Normal" and "Inversion" modes, "Normal" means normal mesh union, "Inversion" means mesh diff, it behaves like subtract itself from the previous mesh.
2018-11-14 21:21:45 +08:00
huxingyi 753dfe9d8f Make the inverted component more obvious
Mark inverted components as blue to differentiate with normal components.
2018-11-14 11:11:31 +08:00
Jeremy Hu a4aefdd308 Make a abstract class for document: SkeletonDocument
This is mainly for reusing the SkeletonGraphicsEditWidget for other purpose, such as the new pose editor.
2018-11-03 16:09:42 +08:00
Jeremy Hu 84607fba01 Expand the render model mouse control area
Click the middle mouse on the area out of the canvas can also rotate or move the render model.
2018-10-25 15:03:51 +08:00
Jeremy Hu 208d2a0166 Cleanup
Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00