Commit Graph

14 Commits (cc51fdafe01895165a4db0f57f8c1dbd0543c5c1)

Author SHA1 Message Date
Jeremy Hu fc341986c0 Fix texture glitchs 2019-05-12 17:45:07 +09:30
Jeremy Hu 499c3f439a Use CGAL triangulation
Replace triangulation algorithm with CGAL triangulate_faces, the quality of generated mesh improved a lot.
This commit also reduced max uv packer times.
2019-03-07 22:43:41 +09:30
huxingyi 2d841fb58b Fix build on ubuntu 2019-03-03 14:44:48 +08:00
Jeremy Hu 8ace5b43de Fix triangulation of uv unwrapping 2019-01-24 23:57:47 +09:30
Jeremy Hu 3f3134cc0e Fix typo 2018-12-29 09:32:53 +09:30
Jeremy Hu f0334c3eec Fix crash on uvunwrapping #18 2018-12-01 23:21:53 +09:30
Jeremy Hu a2a5b774aa Fix uvunwrap
The As-Rigid-As-Possible method of parametrization sometimes failed, so added Least-Squares-Conformal-Maps method as a fallback option.
2018-11-29 11:55:55 +09:30
Jeremy Hu f6bafdb720 Fix typo 2018-11-18 07:02:12 +08:00
Jeremy Hu 637356e895 Fix undo
Add a crc64 hash check for history keeping to avoid repeated snapshot.
Besides, before, there is a logic error in the undo implementation, which recover the most recent snapshot from undo stack, so user need undo twice and at the second undo get the expected result. This incorrect behavior got fixed.
2018-10-25 14:27:59 +08:00
Jeremy Hu 0608e2af1c Fix uv unwrapper
UV unwrapper may run into infinite loop if the parametrization failed with some infinite value.
2018-10-17 11:19:17 +08:00
Jeremy Hu 7fa29dcc48 Fix texture generation 2018-10-16 08:04:08 +08:00
Jeremy Hu 7e0591de6b Fix build 2018-10-16 00:21:05 +08:00
Jeremy Hu 640b84b2f2 Fix build 2018-10-15 23:22:49 +08:00
Jeremy Hu a4a734a67b Repleace the uv unwrapping library with simpleuv
https://github.com/huxingyi/simpleuv
2018-10-15 23:02:31 +08:00