Commit Graph

1116 Commits (ce128bff1ed252ade1915bf91f1637157738ef05)

Author SHA1 Message Date
Jeremy Hu 0efbc668a3 Implement rotation on two connected bones. 2016-12-25 15:30:02 +09:30
Jeremy Hu 3a5540324a Follow the paper of Sweeping stage. 2016-12-23 23:54:19 +09:30
Jeremy Hu f19af46194 Add build description. 2016-12-22 22:36:24 +09:30
Jeremy Hu ef1836ab06 Add matrix.
Add quad generation from shape nodes.
2016-12-22 22:33:32 +09:30
Jeremy Hu 5bf806f363 Add tree data struct of nodes 2016-12-21 23:36:47 +09:30
Jeremy Hu 9b31fa85e8 Fix image size. 2016-12-20 21:51:53 +09:30
Jeremy Hu a73f351fd6 Generate inbetween nodes between bmesh key nodes 2016-12-20 21:45:23 +09:30
Jeremy Hu b6af60f08c Add drawText.
Add bmesh test data.
2016-12-20 19:23:13 +09:30
Jeremy Hu edeec37d01 Use glu to draw primitives 2016-12-20 08:40:31 +09:30
Jeremy Hu f2bc4417e0 Add missing modifies 2016-12-20 00:48:23 +09:30
Jeremy Hu a074a8d846 Add array data struct
Add bmesh define
Add vec3
Add camera control
Add draw x,z axis
2016-12-20 00:45:53 +09:30
Jeremy Hu d7ef7d6d08 Add finite grid ground 2016-12-17 21:55:37 +09:30
Jeremy Hu 230bc2d04a Add draw cylinder 2016-12-17 10:19:40 +09:30
Jeremy Hu a0ebc379b4 Add Jon Leech's method to draw shpere 2016-12-16 22:15:11 +09:30
Jeremy Hu d7b349b986 Drawing sphere without gluSphere 2016-12-16 00:02:55 +09:30
Jeremy Hu be32f0b2d6 Hello Dust3D, first commit 2016-12-15 23:49:08 +09:30