Jeremy Hu
dd628b6af7
Integrate QuadriFlow
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https://github.com/hjwdzh/QuadriFlow
2019-12-28 14:51:59 +09:30
Jeremy Hu
e725bdba8c
Fix angle calculation
2019-08-19 21:09:21 +09:30
Jeremy Hu
471a324bb3
Add UV island padding
2019-08-11 22:27:02 +09:30
Jeremy Hu
877ef1ff4c
Fix build
2019-08-10 23:51:38 +09:30
Jeremy Hu
dc33e2f11c
Add setTexelSize api for simpleuv
2019-08-10 23:33:49 +09:30
Jeremy Hu
dacff70eaa
Use Eigen to do vector math on UV
2019-08-10 23:12:08 +09:30
Jeremy Hu
b840482050
New improvement on UV unwrapping
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Automatically try rotating each island on 5, 15, 20, 25, 30, 35, 40, 45 degrees, and choose the best rotation.
2019-08-10 12:24:47 +09:30
Jeremy Hu
96f676cae0
Improve UV quality
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Now there are more pieces been generated during unwrapping but the overall quality is better than before.
2019-08-10 10:31:23 +09:30
Jeremy Hu
13db7ee97b
Add check UV
2019-08-10 07:57:26 +09:30
Jeremy Hu
a6b9ac7bf1
Scale UV by area ration
2019-08-09 22:03:42 +09:30
Jeremy Hu
f5a70dfd9e
Segment UV by normal
2019-08-09 19:56:31 +09:30
Jeremy Hu
af792a9bdc
Add javascript variable inputs: Float, Int, Check, Color, Select
2019-07-26 10:50:32 +09:30
Jeremy Hu
fc341986c0
Fix texture glitchs
2019-05-12 17:45:07 +09:30
Jeremy Hu
499c3f439a
Use CGAL triangulation
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Replace triangulation algorithm with CGAL triangulate_faces, the quality of generated mesh improved a lot.
This commit also reduced max uv packer times.
2019-03-07 22:43:41 +09:30
huxingyi
2d841fb58b
Fix build on ubuntu
2019-03-03 14:44:48 +08:00
Jeremy Hu
8ace5b43de
Fix triangulation of uv unwrapping
2019-01-24 23:57:47 +09:30
Jeremy Hu
3f3134cc0e
Fix typo
2018-12-29 09:32:53 +09:30
Jeremy Hu
f0334c3eec
Fix crash on uvunwrapping #18
2018-12-01 23:21:53 +09:30
Jeremy Hu
a2a5b774aa
Fix uvunwrap
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The As-Rigid-As-Possible method of parametrization sometimes failed, so added Least-Squares-Conformal-Maps method as a fallback option.
2018-11-29 11:55:55 +09:30
Jeremy Hu
f6bafdb720
Fix typo
2018-11-18 07:02:12 +08:00
Jeremy Hu
637356e895
Fix undo
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Add a crc64 hash check for history keeping to avoid repeated snapshot.
Besides, before, there is a logic error in the undo implementation, which recover the most recent snapshot from undo stack, so user need undo twice and at the second undo get the expected result. This incorrect behavior got fixed.
2018-10-25 14:27:59 +08:00
Jeremy Hu
0608e2af1c
Fix uv unwrapper
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UV unwrapper may run into infinite loop if the parametrization failed with some infinite value.
2018-10-17 11:19:17 +08:00
Jeremy Hu
7fa29dcc48
Fix texture generation
2018-10-16 08:04:08 +08:00
Jeremy Hu
7e0591de6b
Fix build
2018-10-16 00:21:05 +08:00
Jeremy Hu
640b84b2f2
Fix build
2018-10-15 23:22:49 +08:00
Jeremy Hu
a4a734a67b
Repleace the uv unwrapping library with simpleuv
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https://github.com/huxingyi/simpleuv
2018-10-15 23:02:31 +08:00