Jeremy HU
0f44d5cf7b
Implement part uv preview
2022-10-23 14:14:30 +11:00
Jeremy HU
4fb109a583
Remove skeleton document
2022-10-22 14:11:00 +11:00
Jeremy HU
57b1a802f3
Apply webkit style clang format on code base
2022-10-18 20:35:04 +11:00
Jeremy HU
a9dd15991f
Add command line option: -toggle-color
2022-10-14 19:21:20 +11:00
Jeremy HU
873e6423bb
Safely exit after finishing command line exporting
2022-10-13 00:24:45 +11:00
Jeremy HU
9a99dd3b95
Add banana as example model
2022-10-08 13:12:04 +11:00
Jeremy HU
12197bdb44
Select component by part: shortcut F
2022-10-06 22:16:47 +11:00
Jeremy HU
24e675911e
Implement component preview image decorator
2022-10-05 22:34:56 +11:00
Jeremy HU
bc82539cf2
Add check button for adding part selection on canvas
2022-10-04 23:17:39 +11:00
Jeremy HU
9110bd5ced
Add part manage widget
2022-10-03 11:06:25 +11:00
Jeremy HU
b7b71b9c2e
Prepare for implementation of component preview grid widget
2022-10-03 06:45:46 +11:00
Jeremy HU
29f7e06701
Fix textures
2022-09-24 23:31:49 +10:00
Jeremy HU
61869d89dd
Use GL_LINES to show wireframe
2022-09-24 01:54:49 +10:00
Jeremy HU
d7a3bc7db8
Remove boost dependency
2022-09-18 17:54:55 +10:00
huxingyi
8e5d622db7
Restructure the code base
...
Move the core function code to a dedicate folder under namespace dust3d.
Leave the application and UI code to application folder.
Remove CGAL, use our own mesh boolean algorithm and triangulating code, should have less chance to crash on bad meshes.
The overall performance of mesh combining is improved since some mesh validating code for CGAL is removed.
2021-11-18 22:58:01 +08:00